Ask the [Dev]s a (?)
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Prevtzer
- Posts: 648
- Joined: 2012-06-13 12:19
Re: Ask the [Dev]s a (?)
Is there anything being done about the terrible optimization and performance drops that people are experiencing?
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Jafar Ironclad
- Retired PR Developer
- Posts: 2203
- Joined: 2008-11-26 00:45
Re: Ask the [Dev]s a (?)
Uhh, yes?Prevtzer wrote:Is there anything being done about the terrible optimization and performance drops that people are experiencing?
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Raklodder
- Posts: 940
- Joined: 2013-04-22 08:36
Re: Ask the [Dev]s a (?)
That's great news indeed. I honest don't understand why PRLauncher would ever need 99% of a Quad-Core-CPU, sir?[R-DEV]Jafar Ironclad wrote:Uhh, yes?![]()
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Ask the [Dev]s a (?)
You still have the PR Launcher using lots of CPU? This normally got fixed in 1.0.30. You should check again.
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Daytrader
- Posts: 122
- Joined: 2009-11-08 14:48
Re: Ask the [Dev]s a (?)
He just aint updated to 1.0.30 yet i bet, i had this 99% cpu usage problem, the 1.0.30 update fixed it perfectly, cheers
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crokojot
- Posts: 122
- Joined: 2008-01-05 00:10
Re: Ask the [Dev]s a (?)
What about lag or crashing servers ? That is only problem for now i think...
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Raklodder
- Posts: 940
- Joined: 2013-04-22 08:36
Re: Ask the [Dev]s a (?)
MineralWouter wrote:You still have the PR Launcher using lots of CPU? This normally got fixed in 1.0.30. You should check again.
I'm on 1.0.30.0 with high-end hardware and latest drivers, sirs. https://www.realitymod.com/forum/f26-pr ... ost1926230Daytrader wrote:He just aint updated to 1.0.30 yet i bet, i had this 99% cpu usage problem, the 1.0.30 update fixed it perfectly, cheers
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izoiva
- Posts: 613
- Joined: 2012-02-16 12:17
Re: Ask the [Dev]s a (?)
Update don't fix it.MineralWouter wrote:You still have the PR Launcher using lots of CPU? This normally got fixed in 1.0.30. You should check again.
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: Ask the [Dev]s a (?)
I played only on one server... during 17 hours straight non-stop...crokojot wrote:What about lag or crashing servers ? That is only problem for now i think...
this server crashed 3 times during these 17 hours...
Is this really related to some bug or problem?
Because the server I play hardly ever crashes... its very very stable
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Ask the [Dev]s a (?)
I think the veterans of PR need to think back to the 0.8 release, or pretty much any major release - there are always teething issues 
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alpher
- Posts: 3
- Joined: 2009-05-14 07:13
Re: Ask the [Dev]s a (?)
Hello! I just want to ask about last bullet-in-chamber feature. Is there any chance we will see this stuff? Casual Battlefield 3 has it.
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carmikaze
- Posts: 1038
- Joined: 2013-01-25 15:36
Re: Ask the [Dev]s a (?)
I guess it's hardcoded in BF2, so they can't change it.alpher wrote:Hello! I just want to ask about last bullet-in-chamber feature. Is there any chance we will see this stuff? Casual Battlefield 3 has it.
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Ask the [Dev]s a (?)
We'd love to, but it's impossible on BF2.

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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
Re: Ask the [Dev]s a (?)
What does that exactly mean? So it shows you when you only have one bullet left?

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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: Ask the [Dev]s a (?)
When you have a weapon that is charged with a magazine that's half empty, and you want to reload with a full mag, you drop the magazine that's in your weapon which leaves one bullet left in the chamber, and load in a full 30 round magazine which leaves you with 31 bullets instead of the 30 bullets. Something BF2 cannot do.[R-DEV]BloodyDeed wrote:What does that exactly mean? So it shows you when you only have one bullet left?
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Roughbeak
- Posts: 92
- Joined: 2013-07-22 03:28
Re: Ask the [Dev]s a (?)
Is there any animations for the "medical supplies" and "repair kit", or do you just stand by a teammate (inf or vehicle) and let it repair on its own (with you standing next to it)?
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KaB
- Retired PR Developer
- Posts: 1016
- Joined: 2011-12-12 12:38
Re: Ask the [Dev]s a (?)
Your hands disappear when you heal/repair. That's more or less an animation.
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TristanYockell
- Posts: 340
- Joined: 2007-01-21 05:03
Re: Ask the [Dev]s a (?)
First of all, Congrats on 1.0 its amazing!.
My question for for curiosity sake and for an I told you so someone on another forum that I'm trying to drum up PR support on.
Who and how many of the PR devs have served in the armed forces?.
Thanks!.
My question for for curiosity sake and for an I told you so someone on another forum that I'm trying to drum up PR support on.
Who and how many of the PR devs have served in the armed forces?.
Thanks!.
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X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Re: Ask the [Dev]s a (?)
Before I begin my Suguessquestion, thank you so very much for releasing 1.0, I am ready to donate 
I have a question, are you working on a placeholder or replacement weapon for the MEC Automatic Rifleman's MG3, which is now used for the Machine Gunner and thus somewhat renders the MG kit useless for a squad that can only fit one "support gunner"? I would guess that should you be working on\thinking about a replacement, it is a modified (Ex: PRBF2 G3 Animations) vBF2 HK21E ala pre 1.0 PKM or a RPK-74M.
I have a question, are you working on a placeholder or replacement weapon for the MEC Automatic Rifleman's MG3, which is now used for the Machine Gunner and thus somewhat renders the MG kit useless for a squad that can only fit one "support gunner"? I would guess that should you be working on\thinking about a replacement, it is a modified (Ex: PRBF2 G3 Animations) vBF2 HK21E ala pre 1.0 PKM or a RPK-74M.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Ask the [Dev]s a (?)
the current MG3 is the placeholder afaik, the MG3 for the MG kit has a box of ammo while the LMG has a belt iirc.a placeholder



