Respawn times
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QCRulzz
- Posts: 93
- Joined: 2008-04-05 05:28
Respawn times
Hello everyone,
I find, imho, the give up timer really annoying because when you die, if there's no medic around, there's no medic around, call for him as much as you like. The old timer was perfect, decrease it to 30, like it was, but remove the ability to give up until the 30 seconds has passed, then respawn. When playing insurgent, you are prone to dying a LOT when the cache is heavily assaulted and waiting 1 minute every time is really getting annoying. Say you die 20 times as insurgent on a 3 hours gaming session, you are going to stare at a blank screen for 20 minutes. And on a 3 hours session, 20 minutes is a lot. Please revert it to how it was, that would be appreciated.
Best regards.
I find, imho, the give up timer really annoying because when you die, if there's no medic around, there's no medic around, call for him as much as you like. The old timer was perfect, decrease it to 30, like it was, but remove the ability to give up until the 30 seconds has passed, then respawn. When playing insurgent, you are prone to dying a LOT when the cache is heavily assaulted and waiting 1 minute every time is really getting annoying. Say you die 20 times as insurgent on a 3 hours gaming session, you are going to stare at a blank screen for 20 minutes. And on a 3 hours session, 20 minutes is a lot. Please revert it to how it was, that would be appreciated.
Best regards.
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saamohod
- Posts: 300
- Joined: 2011-01-12 16:15
Re: Respawn times
I believe the point behind the 1-minute respawn time was to encourage players to start valuing their life and to encourage the medics to do their job. In general I agree with it. I do realize that insurgents tend to die a lot, but I also realize that it is mostly due to their carelessness and disorganization, something you wouldn't be able to afford IRL when your life is at stake. I myself prefer to play as insurgent, and I often disregard my safety because no tickets would be lost and I will be back in action pretty soon. Now with the implementation of new rules I will have to reconsider my habits and attitude.
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QCRulzz
- Posts: 93
- Joined: 2008-04-05 05:28
Re: Respawn times
It's not always about attitude. Sometimes there is simply NO medic around or you are in a spot where he cant get you without getting shot. 1 minute is nothing but annoying, why fix what aint broken? Just remove the give up button and after 30 secs you can respawn, pretty simple.
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saamohod
- Posts: 300
- Joined: 2011-01-12 16:15
Re: Respawn times
I think 50 seconds would be a nice compromise. 60 seconds is a bit too much.
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ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: Respawn times
Like the OP i think the "dont give up" idea is great, but the 60 seconds are really annoying. Somewhat between the old and the new time would be nice.
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QCRulzz
- Posts: 93
- Joined: 2008-04-05 05:28
Re: Respawn times
50 is not a good compromise. Hell, I play with a magazine nearby so I have something to do when I die...
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Respawn times
Haven't found the respawn to be a problem at all, in the beta the insurgents had access to medic kits with fighting infantry which has alleviated the earlier problems of needing a civi class that no one wanted to play since .75 (Please can we get our lulzy 20 second spawn civy's back
). A medic should always be around anyway, and even if you could give up earlier, you still couldn't respawn until the timer tracks zero.
While being wounded, your respawn timer still goes down. Or is there something I'm not understanding that you're complaining about?
While being wounded, your respawn timer still goes down. Or is there something I'm not understanding that you're complaining about?
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CowabungaKid
- Posts: 15
- Joined: 2010-04-12 10:36
Re: Respawn times
I have to agree with the OP on this one. There were many, many situations when I found the long wait to be pretty annoying.
When I know that my squad or another medic is around, I'm glad to wait that 1 minute or even the 5 minutes until I'm dead, but when I'm the last one in the squad to go down or when I'm shot down in an area which is being suppressed, bombed or whatever - well then I don't get the point of waiting for the revive.
Also, on a related topic: "I believe the point behind the 1-minute respawn time was to encourage players to start valuing their life and to encourage the medics to do their job."
I tend to be my squad's medic 7 out of 10 times. Believe me, there's no further encouragement needed. Squad members and pretty much everyone in a 50m radius is constantly yelling at you anyway.
While it can be stressful at times in 0.98, in 1.0 being the medic is simply annoying. Less Epipens, less field dressings and it's really hard to find the people you're supposed to revive because there are no nametags and no ingame signs anymore. Plus you're needed more often because of all the friendly fire. Yes, a squad can have two medics now, but (in my experience) many squad leaders tend to trade in the second medic for additional AA/AT capabilities.
When I know that my squad or another medic is around, I'm glad to wait that 1 minute or even the 5 minutes until I'm dead, but when I'm the last one in the squad to go down or when I'm shot down in an area which is being suppressed, bombed or whatever - well then I don't get the point of waiting for the revive.
Also, on a related topic: "I believe the point behind the 1-minute respawn time was to encourage players to start valuing their life and to encourage the medics to do their job."
I tend to be my squad's medic 7 out of 10 times. Believe me, there's no further encouragement needed. Squad members and pretty much everyone in a 50m radius is constantly yelling at you anyway.
While it can be stressful at times in 0.98, in 1.0 being the medic is simply annoying. Less Epipens, less field dressings and it's really hard to find the people you're supposed to revive because there are no nametags and no ingame signs anymore. Plus you're needed more often because of all the friendly fire. Yes, a squad can have two medics now, but (in my experience) many squad leaders tend to trade in the second medic for additional AA/AT capabilities.
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Henrique_Dalben
- Posts: 361
- Joined: 2012-10-05 18:30
Re: Respawn times
40-45 seconds respawn time and the ability to see how long until you can give up would be a nice compromise. I hate seeing the word compromise thrown around as "We'll buttfuck you less".
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ElshanF
- Posts: 357
- Joined: 2008-07-22 12:34
Re: Respawn times
The idea to wait until you give up is very good. Instead of giving up then your SL moaning at you, non of it happens, a lot anyway.
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Cushing63
- Posts: 47
- Joined: 2012-04-03 22:08
Re: Respawn times
Too many people try to 'run and gun' on their own. The longer respawn times are great for V1.0
But until someone told me about it, I thought my mouse was messed up and I restarted the game. Maybe add a timer?
'time until give-up' then 'time until respawn'???
But until someone told me about it, I thought my mouse was messed up and I restarted the game. Maybe add a timer?
'time until give-up' then 'time until respawn'???
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QCRulzz
- Posts: 93
- Joined: 2008-04-05 05:28
Re: Respawn times
Remove the give up option and set the timer to 30. Problem solved. If you are in a hot zone medic CANNOT get you period, he's not ironman. If he's around sure I'll wait but if he's not or just can't get me, no point in making me wait 1 minute in a VIDEO GAME. Gotta keep the fun factor flowing, you see? How about making us wait 10 minutes when we lose a heavy asset, gotta be careful with them, they are important.
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: Respawn times
The timer is good. If you find something annoying you avoid it. And people sure find that timer annoying.
Keep it as it is.
Keep it as it is.
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ShaddyDaShadow
- Posts: 26
- Joined: 2011-07-31 15:52
Re: Respawn times
Indeed especially when playing as insurgents respawn can feel really long, 30 seconds would be fine imo
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ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: Respawn times
Its much harder now to reorganize your squad, everything tooks quite longer and sometimes reviveing is just not an option. 45 seks should be long enough. And hopefully there will be an timer so that you see how much time left till you can giveup, its some kind of irritating now and many players dont get it.
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Orford
- Posts: 856
- Joined: 2009-06-17 15:41
Re: Respawn times
Im sure respwan time hasnt changed, I posted the reply I made in another thread about this.........
"" from the moment you are wounded the timer starts, when you give up before the 1 min is over the time at the top of the dead waiting to spawn screen is the remainder of that 1 min. so in fact the time it takes you to respawn is no diffrent the devs have just made it so you cannot give up with in 1 min of being wounded. you can now only give up at the same time as you can respawn. ""
. Its one min in the wounded screen. Instead of x amount of seconds wounded then you click give up and x amount of seconds waiting to respawn in the dead screen both adding up to 1 min.
It seams longer but unless you shoot a civi the timer hasnt changed.
Thread here.......
https://www.realitymod.com/forum/f252-p ... ide-3.html
"" from the moment you are wounded the timer starts, when you give up before the 1 min is over the time at the top of the dead waiting to spawn screen is the remainder of that 1 min. so in fact the time it takes you to respawn is no diffrent the devs have just made it so you cannot give up with in 1 min of being wounded. you can now only give up at the same time as you can respawn. ""
. Its one min in the wounded screen. Instead of x amount of seconds wounded then you click give up and x amount of seconds waiting to respawn in the dead screen both adding up to 1 min.
It seams longer but unless you shoot a civi the timer hasnt changed.
Thread here.......
https://www.realitymod.com/forum/f252-p ... ide-3.html
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ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: Respawn times
The normal and old 098 timer was about 30 seconds from getting shot, give up and respawn, the new one is 60 seconds. 60 seconds were suicide and death by fob timer before.
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Orford
- Posts: 856
- Joined: 2009-06-17 15:41
Re: Respawn times
Never noticed thanks for clearing that up. I dont tend to give up when wounded unless its more inportant to help defend than wait for medic.ghostfool84 wrote:The normal and old 098 timer was about 30 seconds from getting shot, give up and respawn, the new one is 60 seconds. 60 seconds were suicide and death by fob timer before.
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ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: Respawn times
Yeah often its worth to wait a bit and a friendly squad can revive you, but its often too that your position is overrun and everyone whos heading in that direction will die and its better to reorganize somewhere else to get lost parts of the squad together, and then 60 seconds are really annoying. Make it 10 - 15 seconds longer than in 098, you have to wait so much in PR, reload maps several times(much slower than before), longer preround timers and server crashes and then you need to wait on the spawnscreen too...
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nAyo
- Posts: 571
- Joined: 2008-10-29 22:07
Re: Respawn times
I agree with the OP, I do not understand why this has been changed like that. Why would you stupidly wait in the wounded screen when there is no medic around this is ridiculous.
"I, for one, am not a dictator. I'm the Supreme Leader" - Master
