Throttles, Helicopters, and More.

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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Throttles, Helicopters, and More.

Post by Bluedrake42 »

Throttles are are not an effective way to fly helicopters, and requiring a throttle to use the new wheels/taxi system is not a good feature. Or more specifically, handicapping players who don't have throttles with broken taxi mechanics is not a good feature.

I have a HOTAS Warthog system, so trust me when I say even something as advanced as that is still considerably less than effective at flying helicopters. The reason for this is very specifically: the increments of rotor torque are inappropriate for PR. The very first level of negative lift for the helicopters makes landing an exceptionally tedious process (its practically a hover, or the equivalent of not pressing either "W" or "S") the second level of negative lift is the equivalent of smashing the helicopter into the ground. Normally when using the keyboard to fly, I rapidly tap the "S" key to lose altitude in a controlled fashion. However, its much less practical to rapidly move the throttle back and forth to achieve the same effect.

Essentially, what I'm saying... is that the new helicopter system is broken on both ends (and I've tried both.) Players who use throttles will be handicapped by poor control-ability, and players who use keyboards will be handicapped with a broken taxi system (aka perpetual rolling.) I really like the new wheels system, but unless we find a way to fix it so when stationary and at idle throttle you don't constantly roll forward, we very might likely have to take it out.

I originally voted to keep the system on both polls, because I figured the throttle control system would work better than this, but after playing for quite some time with the new system, I can conclude that it is overall ineffective. I really hope we can find a way to make it work (with keyboard players AND perhaps with throttles) but as it stands, the cons far outweigh the pros.

Edit:
With that said I HAVE found a system where I bind both my throttle and "W"/"S" keys to acceleration that solves the taxi problem while still allowing me to use the keyboard to fly, but thats a really awkward jerry rigged system that I don't think should be required for people to fly. (Essentially I just set my throttle to 0, and then use W and S from there, it fixes the taxi thing, maybe that info could be useful for a fix? I don't know if you can edit default acceleration values for helos)
Last edited by Bluedrake42 on 2013-08-04 03:11, edited 2 times in total.
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

Same problem I had with the throttle. It really does feel like I'm smashing down on decelerate when I move the throttle into negative at all.
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: Throttles, Helicopters, and More.

Post by Rhino »

I fly with an x52pro with choppers (x52 before that) and never had a problem with them in the air and found them much easier to control myself, especially when it came to throttle control.

But ye, I am seriously considering removing the rolling wheels if we can't find a way to apply a parking brake, which is looking very unlikely, as even thou I don't have any problem with them myself and nor do a few other devs/players I know, a large portion of the PR players seem to but will see if players can adapt and learn to like it first in its current state before doing anything.
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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Throttles, Helicopters, and More.

Post by Bluedrake42 »

yeah dude I'm really sorry Rhino, because I know you worked really hard on this, and TBH I love the wheels system when it works. I wish there was some way we could hack up the VTOL code or something to make wheels work with that system, but its probably not possible either.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Throttles, Helicopters, and More.

Post by Rhino »

Bluedrake42 wrote:yeah dude I'm really sorry Rhino, because I know you worked really hard on this, and TBH I love the wheels system when it works. I wish there was some way we could hack up the VTOL code or something to make wheels work with that system, but its probably not possible either.
Didn't work very hard, was more just stumbling across the code to allow it after comparing the jet wheel code to chopper wheel code, then Jafar and myself applying it to all the choppers :p

Now just need to hope we can stumble across something or think up a way to allow us to give them a brake :p
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Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: Throttles, Helicopters, and More.

Post by Stemplus »

Most if not all helis slide backwards, so what about removing backwards movement completely and keeping forwards taxing?
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

That is something I wouldn't mind at least trying out. When I was landing a few times the helicopter would suddenly shoot backwards as soon as I touched the ground. Nothing could explain how it happened. It was just very strange. But of course I hit a building after it shot backwards.
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viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Throttles, Helicopters, and More.

Post by viirusiiseli »

The trouble is in some helis even taxiing forward does not stop the backwards sliding, e.g. apache. Very annoying as pilot having to concentrate on not driving off a carrier/helipad. In beirut this is a considerable problem for havok aswell, if you're not 100% careful you're gonna taxi into the ocean. Would indeed be a great feature if it didn't have the sliding problem.
Rhino
Retired PR Developer
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Re: Throttles, Helicopters, and More.

Post by Rhino »

Stemplus wrote:Most if not all helis slide backwards, so what about removing backwards movement completely and keeping forwards taxing?
Not possible to stop the wheels only working in one direction, and most I think slide forwards in fact from what I've seen with no input?
Steeps wrote:That is something I wouldn't mind at least trying out. When I was landing a few times the helicopter would suddenly shoot backwards as soon as I touched the ground. Nothing could explain how it happened. It was just very strange. But of course I hit a building after it shot backwards.
Possibly due to putting too much negative thrust on the main rotor when landing?
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Maj.Osama
Posts: 140
Joined: 2010-10-20 19:47

Re: Throttles, Helicopters, and More.

Post by Maj.Osama »

how about you make S for stopping instead of moving backward , if that didn't work at least add a frame around the helipad so that the wheels get stuck and prevent the chopper from moving forward.
Kothra
Posts: 513
Joined: 2009-12-31 13:52

Re: Throttles, Helicopters, and More.

Post by Kothra »

Well, speaking for the joystick crowd, I just took the NH90 around on Wanda Shan, and I never really had any problems with rolling. You just need to be careful with the throttle.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Throttles, Helicopters, and More.

Post by Mora »

[R-DEV]Rhino wrote:But ye, I am seriously considering removing the rolling wheels if we can't find a way to apply a parking brake, which is looking very unlikely, as even thou I don't have any problem with them myself and nor do a few other devs/players I know, a large portion of the PR players seem to but will see if players can adapt and learn to like it first in its current state before doing anything.

How about a negative push force that drags it slightly to the middle of the helipad. Or have a new "weapon" that will do just enough push force to the chopper to cancel it out. Just some thoughts.
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