T-72 turret and hull are not connected.
turret just floats on hull. I think it is coop tank bug.
BMP2M. 30mm granade launcher doesn't have HUD. It have clear screen, only have heat indicator.
1.0 some vehicle problems
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dhdl96
- Posts: 7
- Joined: 2013-03-02 12:03
1.0 some vehicle problems
Last edited by dhdl96 on 2013-08-02 14:01, edited 2 times in total.
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|Nighthawk|
- Posts: 6
- Joined: 2011-07-09 11:16
Re: 1.0 some vehicle problems
I can confirm the above.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: 1.0 some vehicle problems
yes this is only COOP, MP works fine, some mesh changes weren't carried over to the _bf2 versionturret just floats on hull. I think it is coop tank bug.
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Looter
- Posts: 18
- Joined: 2008-07-09 16:54
Re: 1.0 some vehicle problems
Another vehicle bug ill throw in is that when exiting the Chinook from the 2nd seat it places you in front of the left gunner's position making it much more likely for him to accidentally kill you, as you just teleport in front of his gun outside.

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Dukuu_npanop
- Posts: 91
- Joined: 2010-01-02 22:03
Re: 1.0 some vehicle problems
ru_apc_bmp2_bf2
ru_ifv_bmp2_bf2 - both explode at spawn
ru_ifv_bmp2_bf2 - both explode at spawn
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AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
Re: 1.0 some vehicle problems
Which map? Is this also on coop?Dukuu_npanop wrote:ru_apc_bmp2_bf2
ru_ifv_bmp2_bf2 - both explode at spawn
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Dukuu_npanop
- Posts: 91
- Joined: 2010-01-02 22:03
Re: 1.0 some vehicle problems
Just tried them on any map placing in gameplayobjects. The thing was that there was an error in tweak file:[R-DEV]AFsoccer wrote:Which map? Is this also on coop?
was:
ObjectTemplate.armor.maxHitPoints 1275
ObjectTemplate.armor.maxHitPoints 1275
should be:
ObjectTemplate.armor.maxHitPoints 1275
ObjectTemplate.armor.HitPoints 1275
It works fine now

