Medic is the most anti-fun element of the game
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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Medic is the most anti-fun element of the game
Let me introduce myself first: I've been playing PR since mid-2009, but about year and a half ago I stopped (won't get into details why I did so, cause it would be too long). Now with the release of PR 1.0 I decided to give it another try.
So as stated in the topic title, the current state of the medic kit is the most fun-breaking thing in the game for me. It causes a lot of stupid behaviour (even as for a video game), which breaks the immersion. Example: imagine you and your squad are going through the woods, and you happen to get into a firefight with enemy squad. Now there are only two possible outcomes of this situation: either your squad or the enemy squad gets wiped out completely, while the other squad walks out of there without a scratch. Killing every player in the enemy squad is a necessity, as even one enemy will revive the entire squad as soon as he gets his hands on the medic kit. I used the word "will" because thats the only thing he can do in this situation, theres no point for him to try to fall back, as trying to revive his squad is a "low risk-high reward" situation, if he succeds his squad is fully operational again, like nothing ever happened. And if he fails and dies..., well who cares about dying in PR anyway, he's just gonna spawn back along wih his squad, and avoid all that walking he would have to do to meet up with his spawning squad (if he survived). So actually in this case it should be "no risk-high reward".
I hope you get what im trying to say, as my post might seem chaotic. For me, medic is stupidly overpowered with his power to turn a critically wounded harmless bag of digital meat you just put down with a few bullets, into a deadly threat in about 15 seconds.
Post your feedback on this topic please.
So as stated in the topic title, the current state of the medic kit is the most fun-breaking thing in the game for me. It causes a lot of stupid behaviour (even as for a video game), which breaks the immersion. Example: imagine you and your squad are going through the woods, and you happen to get into a firefight with enemy squad. Now there are only two possible outcomes of this situation: either your squad or the enemy squad gets wiped out completely, while the other squad walks out of there without a scratch. Killing every player in the enemy squad is a necessity, as even one enemy will revive the entire squad as soon as he gets his hands on the medic kit. I used the word "will" because thats the only thing he can do in this situation, theres no point for him to try to fall back, as trying to revive his squad is a "low risk-high reward" situation, if he succeds his squad is fully operational again, like nothing ever happened. And if he fails and dies..., well who cares about dying in PR anyway, he's just gonna spawn back along wih his squad, and avoid all that walking he would have to do to meet up with his spawning squad (if he survived). So actually in this case it should be "no risk-high reward".
I hope you get what im trying to say, as my post might seem chaotic. For me, medic is stupidly overpowered with his power to turn a critically wounded harmless bag of digital meat you just put down with a few bullets, into a deadly threat in about 15 seconds.
Post your feedback on this topic please.
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Unhealed
- Posts: 365
- Joined: 2012-09-15 16:33
Re: Medic is the most anti-fun element of th game
True. I'm quite often find myself in situation when my squad is wiped out but I can't get any of them up/or kill every enemy to get them up, so my squad just gives up, even if I try to kill the enemy my squad still gives up becouse it's faster to spawn on rallypoint/FOB or even main base sometimes then wait till I slowly kill everyone and then slowly heal 7 men. And in the end I'm separated with my squad becouse I was a good medic and didn't died when everyone did.And if he fails and dies..., well who cares about dying in PR anyway, he's just gonna spawn back along wih his squad, and avoid all that walking he would have to do to meet up with his spawning squad (if he survived). So actually in this case it should be "no risk-high reward".
And overall I agree with your post, but I really don't know a good solution to that problem without killing even more fun.
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ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: Medic is the most anti-fun element of th game
With 1.0 is sometimes a better option to revive the people who easily can be revived and fall back to a safe position to meet "hard to revive" people that can respawn.
But even with two medics in a 8 Man Squad it takes much more time to revive and heal people. Its not just the 15sek healing time, you have to search much more and sometimes have 4 people around you, but you dont know whos bleeding and you have to try them all. Its annoying that you have to communicate everything and playing without a map open most of time is quite impossible when many players around you.
But even with two medics in a 8 Man Squad it takes much more time to revive and heal people. Its not just the 15sek healing time, you have to search much more and sometimes have 4 people around you, but you dont know whos bleeding and you have to try them all. Its annoying that you have to communicate everything and playing without a map open most of time is quite impossible when many players around you.
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Raic
- Posts: 776
- Joined: 2007-02-24 15:59
Re: Medic is the most anti-fun element of the game
I think its pretty much fine as it is. To my understanding just being wounded takes tickets from you, this is what everyone keeps telling me, so there is already a payment for getting hit. I think playing with the instant-kill is pretty risky as it can slow the game down dramatically. PR is already pretty slow paced game until contact, even with the new rallypoints, but the change would not be small it would be huge.
If its possible to implement some sort of chance system, where getting insta-killed is possible, but very rare it would not slow the game down so much, but then you must ask what would be the point at all?
However, I would say it could be a good idea to test lowering the wounded time to just couple minutes, so medic would either have to revive you while in combat or take the chance of losing you. This would allow squad to still regroup after a short contact, but lose soldiers if the battle takes long time.
If its possible to implement some sort of chance system, where getting insta-killed is possible, but very rare it would not slow the game down so much, but then you must ask what would be the point at all?
However, I would say it could be a good idea to test lowering the wounded time to just couple minutes, so medic would either have to revive you while in combat or take the chance of losing you. This would allow squad to still regroup after a short contact, but lose soldiers if the battle takes long time.
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Gracler
- Posts: 947
- Joined: 2009-03-22 05:16
Re: Medic is the most anti-fun element of the game
The medic system can at times feel ridiculous when you shoot your way through a squad and later figure out you got no kills because 1 guy revived everyone, but I guess that's the penalty for not being thorough.
However this is only a real problem if you are infantry vs infantry, since if you are running a vehicle you can always go for head-shots and/or use splash-damage to kill a wounded player.
Knife-kills most of the time instant kill players too, so it is worth attempting if your ambushing.
The Medic system promotes teamwork the way it is now, so I still like it.
However this is only a real problem if you are infantry vs infantry, since if you are running a vehicle you can always go for head-shots and/or use splash-damage to kill a wounded player.
Knife-kills most of the time instant kill players too, so it is worth attempting if your ambushing.
The Medic system promotes teamwork the way it is now, so I still like it.
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: Medic is the most anti-fun element of the game
Medic system would be fine if the wounded would get some arma-styled penalties depending on where they are hit.
For example getting hit in the arm decreases accurasy greatly, getting hit in the leg means you cant sprint, getting hit in the head means blurry screen etc.
Going to FOB would simulate replacing the wounded with a fresh man and the effect would be gone.
For example getting hit in the arm decreases accurasy greatly, getting hit in the leg means you cant sprint, getting hit in the head means blurry screen etc.
Going to FOB would simulate replacing the wounded with a fresh man and the effect would be gone.
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PoisonBill
- Posts: 682
- Joined: 2010-10-11 14:25
Re: Medic is the most anti-fun element of the game
It's funny how people mention squads spawning instead of waiting, your life is an asset - if you waste your life you are wasting tickets, it's a game so the greatest strategies must win. It's obviously not a win-win situation to give up instead of waiting.

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ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: Medic is the most anti-fun element of the game
People dont care about tickets, most care about kills.
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PoisonBill
- Posts: 682
- Joined: 2010-10-11 14:25
Re: Medic is the most anti-fun element of the game
And then they lose the game, there's always something called competitiveness, I think one problem is that rounds are so long.ghostfool84 wrote:People dont care about tickets, most care about kills.
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OT:I would like to have a few small well made skirmish maps so people can learn how to master the infantry role in AAS rounds. It's kinda like BF3 or Vanilla BF2, to play well on the open vehicle plains you need to play squad rush / 5v5 conquest CQB.
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In this competitive environment some players might learn how to conserve tickets...
Let's not strive for linear solutions.

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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: Medic is the most anti-fun element of the game
firefights are not so simple, ordering a fallback when youre down to 3/8 men is not a bad tactic, simply losing all of your special kits and the tickets that come with it isn't "no risk". Dying is worth tickets and thats how the games are won. It's worth even more tickets to get killed after a revive because wounding counts for ticket loss.
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: Medic is the most anti-fun element of the game
People volunteering to take medic just got another kick in the balls after 1.0 with the increase of heal-time and reduction of patches.
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Gracler
- Posts: 947
- Joined: 2009-03-22 05:16
Re: Medic is the most anti-fun element of the game
the heal time is okay for me..... but reduction of patches is annoying since you now rely more on having 2 medics per squads instead of one that can take care of himself.... otherwise you have to micro-manage swapping kits to get the good Samaritan to heal the medic.saXoni wrote:People volunteering to take medic just got another kick in the balls after 1.0 with the increase of heal-time and reduction of patches.
A medic with 6 patches is like a machine-gunner with 10 bullets.
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ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: Medic is the most anti-fun element of the game
Balacingwise healtime is ok now, but i think it made the medic job more boring because you have to sit there everytime and look at the back of another player and cant do anything just hold left mouse. Takes much away from the spirit off the game because you dont see whats actually happening and people got more wounded in the new version (no nametags, no binos)
For Field Dressings:
Its real annoying with so less dressings. You dont always have a second medic (you are medic not squadleader) and kitswitching is always a risk, on some maps kits just disappear.There should like 2 more dressings. Just the fact that people think reviveing is overpowerd doesnt make the medic class itself overpowered.
For Field Dressings:
Its real annoying with so less dressings. You dont always have a second medic (you are medic not squadleader) and kitswitching is always a risk, on some maps kits just disappear.There should like 2 more dressings. Just the fact that people think reviveing is overpowerd doesnt make the medic class itself overpowered.
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Hurricane
- Posts: 167
- Joined: 2008-04-27 11:31
Re: Medic is the most anti-fun element of the game
I play medic regularly when in an infantry squad and I know what you mean, but then again you need to see the situation from their POV. I've been ignored by medics right beside me so many times I started sounding angry on Mumble too.matty1053 wrote:I don't care for medic but constant. MEDICMEDDIC MEDIC!!!!!
I don't heal those who do that. On my view point. I think medic takes too log to heal
Communication is the key - people will keep shouting until you respond or get them up. If they get too annoying just tell them to wait and that you will take care of them in a few seconds.
As for the original topic of this thread, I think the medic is fine as it is. Yes, it's not really realistic that you can get a whole squad back up and have them at perfect fighting condition again, but PR is a game after all and the current system fits well into the mix of realism, teamwork and action. If you want to play something more realistic, there's Arma.
Oh, and the medic should indeed get more field dressings again. 6 of them really only makes sense if you have two medics in one squad, which pretty much only happens at 7+ players (and even then I see a lot of squads with just one medic)
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saamohod
- Posts: 300
- Joined: 2011-01-12 16:15
Re: Medic is the most anti-fun element of the game
If you "prefer" not to heal those who keep calling for a medic - DON'T PICK UP A MEDIC KIT.matty1053 wrote:I don't care for medic but constant. MEDICMEDDIC MEDIC!!!!!
I don't heal those who do that. On my view point. I think medic takes too log to heal
I hate to cry for medic too, but it's necessary to let medics around know about myself and more importantly to let them know my location via mumble. Just tell them to calm down and let them know you are busy with someone already and will come to their aid as soon as you can and if situation allows you to heal the wounded. Once again, if you feel irritated when people need you - don't be a medic FFS.
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ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: Medic is the most anti-fun element of the game
Expecially in insurgent games its really not fun to be a medic. Not every squad gets one but everybody is screaming for it and you hardly can hear where your own people are, when you do not know the voice its even harder..and sometimes your sql will that your squad move forward instead of helping people who have no medic in the squad....
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TOWtotheHEAD
- Posts: 33
- Joined: 2013-05-27 18:31
Re: Medic is the most anti-fun element of the game
I think it'd be best to address the most annoying part of being the medic.. make the wounded more visible to the medics i.e. make their tag and the medic cross icon on the map last longer so they don't have to keep right clicking on give up.
Maybe we could even have a wounded guy that died with the medic kit more visible somehow? A lot of the time especially lately there's just too much chatter in the squad chat to be able to get things done fast enough if at all, and playing with a lot of new people that just don't have the ability to find the medic kit when you're calling on local is pretty annoying for experienced medics that know how easy it should be. Trying to explain to the dead newbie medic that he has to get someone to follow and find body via his local mumble voice to get the medic kit can be a real pain in the arse when everyone's trying to call random enemies and figure out what to do. A lot of them just can't grasp what you're saying to them no matter how simple it seems.. if they can even hear you.
Maybe we could even have a wounded guy that died with the medic kit more visible somehow? A lot of the time especially lately there's just too much chatter in the squad chat to be able to get things done fast enough if at all, and playing with a lot of new people that just don't have the ability to find the medic kit when you're calling on local is pretty annoying for experienced medics that know how easy it should be. Trying to explain to the dead newbie medic that he has to get someone to follow and find body via his local mumble voice to get the medic kit can be a real pain in the arse when everyone's trying to call random enemies and figure out what to do. A lot of them just can't grasp what you're saying to them no matter how simple it seems.. if they can even hear you.
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M_Striker
- Posts: 513
- Joined: 2008-05-31 00:36
Re: Medic is the most anti-fun element of the game
I really like the suggestion about significantly lowering the time after being shot that you are able to be revived. This would definitely help reduce the problem the OP is talking about.
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TOWtotheHEAD
- Posts: 33
- Joined: 2013-05-27 18:31
Re: Medic is the most anti-fun element of the game
Yeah I wouldn't mind it being 2 or 3 minutes. Then you don't have to cover dead bodies and you stand more of a chance of getting the kills you made, but better still you wouldn't have any reason to hang around for 5 minutes after dying only for the medics around to not get you up.

