PRSPY
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sirfstar
- Posts: 255
- Joined: 2011-09-01 07:18
Re: PRSPY
Its possible to fix and i've made a suggestion thread with a how-to about it but its still not approved.dbzao wrote:I'm sorry but the information we get in PRSPY comes from Gamespy and they only send the first 64 players in the server.
So basically how the thing works:
BF2 server running and tells about itself to Gamespy (server_ip:gamespy_port)
Gamespy sends just "FE FD 00 5D AC 81 59 FF FF FF FF FF FF FF 01" UDP packet to that ip
Its also maximum of 64 players like the nametags so might look like too hard to fix.
Here comes the mumble server which has all the names.
So devs need to just replace the gamespy:
pr_serverlauncher running and tells realitymod.com about itself
prspy based on that information querying the server info from the server and the full player list from the mumble.
Easy.
Last edited by sirfstar on 2013-08-06 06:34, edited 3 times in total.
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: PRSPY
I recall with the 128 players tests you could see all of the team?
EDIT:
EDIT:
PLODDITHANLEY wrote:Don't think so Alex.
Last edited by sweedensniiperr on 2013-08-06 10:33, edited 2 times in total.



