godamm these PR testers

General discussion of the Project Reality: BF2 modification.
zanarkantitan
Posts: 6
Joined: 2011-03-17 17:56

godamm these PR testers

Post by zanarkantitan »

now i have to rant about this, first the instability of the mod itself is horrendous compared to 0.973 and the servers crashing on multiple maps but this just takes the cake, how the hell did the testers not notice that ramming a warrior with a challenger equals CQB barrels for a tank?

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for anyone that hasnt noticed yet this is a joke, dont take it seriously
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: godamm these PR testers

Post by Pvt.LHeureux »

This is neat :D
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: godamm these PR testers

Post by camo »

I don't think this would usually go into testing. "Now testers i want you to ram the shit out a tank with every single vehicle, forget doing things that actually ruin gameplay." If i was a tester i would never have thought of testing this.
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Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: godamm these PR testers

Post by Spush »

Looks better that way.
MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

Re: godamm these PR testers

Post by MADsqirrel »

Damn I took it serious for a second :roll: .
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif[/img]
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: godamm these PR testers

Post by BloodyDeed »

camo_jnr_jnr wrote:I don't think this would usually go into testing. "Now testers i want you to ram the shit out a tank with every single vehicle, forget doing things that actually ruin gameplay." If i was a tester i would never have thought of testing this.
This is basically what being a tester for PR is about.
Or how do you like: OK testers, now I want you to go through all maps and layers (>250) and try out at least one layer of each map for 30min and go through all vehicles/weapons/seat positions. Yes, this happened :P
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: godamm these PR testers

Post by SANGUE-RUIM »

MADsqirrel wrote:Damn I took it serious for a second :roll: .
+1 here
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: godamm these PR testers

Post by matty1053 »

I thought this was a troll complaining cause he got banned for 'ramming'.

But testers have lives too! :)
Skitrel
Posts: 81
Joined: 2013-07-31 12:12

Re: godamm these PR testers

Post by Skitrel »

Testing is limited. You have a small number of people who overall only generate a small number of total man-hours. Merely hundreds of hours.

Upon releasing a game you have thousands of people who generate tens of thousands of man-hours of play time in a single day.

As such, there are ALWAYS things that get discovered that were missed by a testing team upon release. There's no need to get snappy at them. It took several days of every single PR player playing the game before someone noticed this. I'll bet that's 50k-100k of hours that people have played in-game before the bug was noticed.

You can't expect a testing team to ever have that number of hours worth of testing.
DoRn
Posts: 206
Joined: 2010-01-18 17:43

Re: godamm these PR testers

Post by DoRn »

OP is kinda right, PR Testers did a really poor job
nater
Posts: 489
Joined: 2009-01-07 19:35

Re: godamm these PR testers

Post by nater »

DoRn wrote:OP is kinda right, PR Testers did a really poor job
Agreed, there was only 1600+ issues on our bug tracker.
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doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: godamm these PR testers

Post by doop-de-doo »

There is always one more bug.

Evaluate (n value of changes in the latest release) * (every object + terrain + code + every possible level of player intelligence).

I can test that in a day. *sarcasm*

:evil: B4TM4N :evil:
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: godamm these PR testers

Post by Wicca »

You should see the choppers do barrel rolls HAHAHA
Xact Wicca is The Joker. That is all.
MooseBoys
Posts: 52
Joined: 2007-08-22 19:56

Re: godamm these PR testers

Post by MooseBoys »

I was once asked in an interview to make an argument that every piece of software has an infinite number of bugs.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: godamm these PR testers

Post by Tarranauha200 »

There are no bugs, only features. 8-)
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: godamm these PR testers

Post by dtacs »

Not an issue with the testers, but this has been happening with the Challenger for about 3 versions.
Archosaurus
Posts: 258
Joined: 2011-10-09 11:32

Re: godamm these PR testers

Post by Archosaurus »

I know the thread is not serious, but no wonder PR is so unstable right now when our only fucking source of attention is a visual bug!

How many hours have been devoted into fixing it to now? :lol:
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: godamm these PR testers

Post by Rhino »

dtacs wrote:Not an issue with the testers, but this has been happening with the Challenger for about 3 versions.
ye, its down to the barrel having a col1 mesh which causes many other issues too and should have been removed quite some time ago. Just no one really wants to take the plunge of cleaning up the export file to fix it :p
Archosaurus wrote:How many hours have been devoted into fixing it to now? :lol:
0
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Archosaurus
Posts: 258
Joined: 2011-10-09 11:32

Re: godamm these PR testers

Post by Archosaurus »

[R-DEV]Rhino wrote:0
Good, because its not really serious, and like most players, I've never seen it for myself.

Fix it eventually, though.
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: godamm these PR testers

Post by BroCop »

I blame Airsoft.
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