EDIT: can you post what the UV looks like
[Weapon] L1A3 Bayonet (PR:F) [WIP]
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CTRifle
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Re: [Weapon] L1A3 Bayonet (PR:F) [WIP]
I can if you can wait a week or so
EDIT: can you post what the UV looks like
EDIT: can you post what the UV looks like
Last edited by CTRifle on 2013-08-07 01:11, edited 1 time in total.


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Rhino
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Re: [Weapon] L1A3 Bayonet (PR:F) [WIP]
hehePsyko wrote:Oh boy, i actually forgot about thing. I can probebly export the file to 3dsmax ( a later version of max) for texturing as quads...but can you find somebody willing to texture it, maybe?
Well if your exporting it to max you should try and get it in max9 since that's what pretty much everyone around here uses and then its already in there for export too, saving you from having to do it later unless your going to look at exporting it though Maya which you will probably have to do on your own since no one in the team knows how afaik.
And ye for Texturing I'm sure you'll get a few offers like CTRs
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Psyko
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Re: [Weapon] L1A3 Bayonet (PR:F) [WIP]
I dont have 9 installed.
see if this opens and tell me what you see.
Bayonet_FBX - Download - 4shared
see if this opens and tell me what you see.
Bayonet_FBX - Download - 4shared
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Rhino
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Re: [Weapon] L1A3 Bayonet (PR:F) [WIP]
Any chance you can upload to dropbox or something? I really don't want to have to sign up to 4shared just to download something again...
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Psyko
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Re: [Weapon] L1A3 Bayonet (PR:F) [WIP]
here
https://www.dropbox.com/s/m5445ly99fvcr ... et_FBX.fbx
can somebody tell me if that works or not?
https://www.dropbox.com/s/m5445ly99fvcr ... et_FBX.fbx
can somebody tell me if that works or not?
Last edited by Psyko on 2013-08-07 12:07, edited 1 time in total.
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Rhino
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Psyko
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Re: [Weapon] L1A3 Bayonet (PR:F) [WIP]
did it work noob?
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Rhino
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Re: [Weapon] L1A3 Bayonet (PR:F) [WIP]
Like you, I forgot about this 
EDIT: can't seem to import .FBX

EDIT: can't seem to import .FBX

Last edited by Rhino on 2013-08-10 13:14, edited 1 time in total.
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Psyko
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Re: [Weapon] L1A3 Bayonet (PR:F) [WIP]
ok i'll check those other formats and se if there is any overlap. if i find a way to export models, i might be able to make some more objects and maybe even shader groups in future.
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Rhino
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