Many bugs still unfixed for 1.0.34 patch

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ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Many bugs still unfixed for 1.0.34 patch

Post by ubermensche »

I'll just put down a list of bugs that I noticed. They were around since the initial release.

1) The French Leclerc tank floating after exit bug still isn't fixed. As shown in this thread:
https://www.realitymod.com/forum/f26-pr ... e-bug.html

2) The _bf2 version of the Leclerc makes the game crash at 15% loading.

3) Because of the Launcher, I can't use windowed mode anymore. So I can't tell you what's the problem with no. 2.

4) The alt kit button in the kit selection menu doesn't always work. Basically you select the alt kit but still spawn with the std version. I don't know why, but the solution seems to be shutting down PR and restarting.

Despite these shortcomings, I'm still enjoying the gameplay a lot! Especially the French. And honestly, I'm surprised that the Leclerc is so bugged. Especially since the 1.0.34 changelog specifically says "Updated Leclerc with further fixes".

Another thing that I wanna know is if there is any way to manually apply the patches downloaded by the launcher. I'm asking this because I have a "pr_edit" folder where I modify things for coop games. Call it my own little coop lab if you want. And I can't update stuff in that folder. Not with the launcher anyway. And I fear that as more of these mini patches get released, my PR_Edit folder will be more and more lagged behind.
TOWtotheHEAD
Posts: 33
Joined: 2013-05-27 18:31

Re: Many bugs still unfixed for 1.0.34 patch

Post by TOWtotheHEAD »

I noticed the cobra flares weren't working for me. I couldn't see them deploy while my counter said I had 60.
Maj.Osama
Posts: 140
Joined: 2010-10-20 19:47

Re: Many bugs still unfixed for 1.0.34 patch

Post by Maj.Osama »

calm down ,sir
it's up to the devs to fix those bugs / issues .
and tbh they can update the game any time , so give them time to fix this without shouting on them!

btw i dont think they work randomly so everything well get updated when it's needed !
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Many bugs still unfixed for 1.0.34 patch

Post by AfterDune »

You can run in windowed mode, I do it all the time:

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And there is no way to manually update your game. Though I suppose you can copy some files around, perhaps change the registry here and there, but all in all that's quite a pita to do and you're never sure if you've changed all that was supposed to be changed.
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ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Post by ubermensche »

Maj.Osama wrote:calm down ,sir
it's up to the devs to fix those bugs / issues .
and tbh they can update the game any time , so give them time to fix this without shouting on them!

btw i dont think they work randomly so everything well get updated when it's needed !
Lol calm down? I wasn't even angry at the first place. Did that initial post sound angry? If so, I'm sorry. I'm simply pointing these stuff out.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Many bugs still unfixed for 1.0.34 patch

Post by K4on »

Many bugs still unfixed for 1.0.34 patch
There are some things you guys need to remember:

We are doing this in our free time. Means most of us have jobs and have other things to manage in our real life. So not every DEV is working 8 hours daily on PR and can fix issues.

We are trying our best though, hell even some guys canceling family evenings or other private stuff to work on hot-fixing PR 1.0 instead. I respect you guys wanting to play a smooth & bug-free game, but you need to understand that we are not having the time and manpower of a paid company.
Spriteman
Posts: 7
Joined: 2009-04-06 20:26

Re: Many bugs still unfixed for 1.0.34 patch

Post by Spriteman »

1.0.34 fixed the higher priority Mumble channel allocation problem on map rotation or server switch. Just a quick thank you for the turnaround on that fix. this has greatly improved gaming without restarting PR on map rotation.

The hotfix method through the launcher is great and agree that fixes take a while to test core+regression before releasing to live, so hats off to you DEV/Tester guys...

BTW in my day job I am a Functional Tester so know how you feel.....
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: Many bugs still unfixed for 1.0.34 patch

Post by ExeTick »

really the only thing bugging me now is the challenger 2.

it is still sliding around when you try to stand still ontop on a hill.
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: Many bugs still unfixed for 1.0.34 patch

Post by Raklodder »

Don't rush it (I'm patient) trail and error, then patch the mod accordingly (as usual) sir!
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Many bugs still unfixed for 1.0.34 patch

Post by AquaticPenguin »

[R-DEV]K4on wrote:We are doing this in our free time. Means most of us have jobs and have other things to manage in our real life. So not every DEV is working 8 hours daily on PR and can fix issues.
Just to let you all know that it's all much appreciated. Stability has improved a great deal for me as you guys have bug-squashed, and I really like the speed at which fixes can be pushed through with the auto-updater.
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