M-14EBR-R1 is a 3.08
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saamohod
- Posts: 300
- Joined: 2011-01-12 16:15
Re: M-14EBR-R1 is a 3.08
SVD marksman rifle is also two-shot killer (unless head shotting of course). And it fires 7.62 round. Here is some wiki for ya:
1) M14 EBR - ProjectReality Wiki
2) SVD - ProjectReality Wiki
Check their damage. Now have a look at 5.56 caliber M4 or M16 damage:
3) M4 - ProjectReality Wiki
4)M16A1 - ProjectReality Wiki
1) M14 EBR - ProjectReality Wiki
2) SVD - ProjectReality Wiki
Check their damage. Now have a look at 5.56 caliber M4 or M16 damage:
3) M4 - ProjectReality Wiki
4)M16A1 - ProjectReality Wiki
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Henrique_Dalben
- Posts: 361
- Joined: 2012-10-05 18:30
Re: M-14EBR-R1 is a 3.08
The M40 and M24 have higher damages than the M14, but they fire the same round. I'll have to agree with OP, M14 is under powered.
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Predator.v2
- Posts: 379
- Joined: 2010-01-26 13:49
Re: M-14EBR-R1 is a 3.08
This was clearly a decision towards gameplay balancing.
Please always consider, that when you fire upon insurgents (with no body armor) or on "critical areas" on even body armored soldiers (like thighs), the difference between 95, 80, 65 and 58 really stick out!
Please always consider, that when you fire upon insurgents (with no body armor) or on "critical areas" on even body armored soldiers (like thighs), the difference between 95, 80, 65 and 58 really stick out!

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Hurricane
- Posts: 167
- Joined: 2008-04-27 11:31
Re: M-14EBR-R1 is a 3.08
The 7,62x51mm G3 doesn't kill with one shot either, for a good reason. This just isn't completely dependent on the caliber in PR.
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Predator.v2
- Posts: 379
- Joined: 2010-01-26 13:49
Re: M-14EBR-R1 is a 3.08
I haven't read anything about a change about the DM minimum deviation. Only one change about the "undeployed marksman" movement settle time (i guess from 3.7s to 4s):
- Increased Undeployed Marksman settle time to 4 seconds, it will take longer to be accurate when shooting.
Stances do affect deviation, as i have already explained here.
And do you really want each 7.62 round to one shot enemies? You know all "major faction" soldiers carry body armor, so aiming for other parts than the torso will already inflict much more damage. Imagine PRs gameplay with 7.62 rounds being one shots (two shot kills right now) and 5.56 being two shots (three shot kills now). I don't think, you (or anyone else) would really enjoy that.
- Increased Undeployed Marksman settle time to 4 seconds, it will take longer to be accurate when shooting.
Stances do affect deviation, as i have already explained here.
And do you really want each 7.62 round to one shot enemies? You know all "major faction" soldiers carry body armor, so aiming for other parts than the torso will already inflict much more damage. Imagine PRs gameplay with 7.62 rounds being one shots (two shot kills right now) and 5.56 being two shots (three shot kills now). I don't think, you (or anyone else) would really enjoy that.

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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: M-14EBR-R1 is a 3.08
Don't knock it till you try it.Predator.v2 wrote:Imagine PRs gameplay with 7.62 rounds being one shots (two shot kills right now) and 5.56 being two shots (three shot kills now). I don't think, you (or anyone else) would really enjoy that.
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PoisonBill
- Posts: 682
- Joined: 2010-10-11 14:25
Re: M-14EBR-R1 is a 3.08
Imo, the sniper rifle is too OP. Anything stronger than perhaps a .338 Lapua should be a kill (wounded) though. Anything under should be a wound, considering that BF2 models leg and arm wounds as body shots and that you are bleeding if low on health it would be balanced. Considering Syria footage, snipers often hit arms or non fatal torso parts and the combatant runs away.
PR needs 50 cal snipers to make it balanced, and then their ammo should be quite low (move in, shoot at 1-2 squads, back to base, etc.).
The killing role of the sniper should be toned down, the machine gun kit should be much more potent to cause damage, that being said a sniper should not be able to always 1 shot a machine gun covering his squad, and neither should a marksman.
PR needs 50 cal snipers to make it balanced, and then their ammo should be quite low (move in, shoot at 1-2 squads, back to base, etc.).
The killing role of the sniper should be toned down, the machine gun kit should be much more potent to cause damage, that being said a sniper should not be able to always 1 shot a machine gun covering his squad, and neither should a marksman.
Last edited by PoisonBill on 2013-08-08 19:07, edited 2 times in total.

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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: M-14EBR-R1 is a 3.08
IIRC the devs made sniper rifle damage higher than normal full-powered rifle rounds to simulate a sniper's superior marksmanship abilities, and thus a sniper's higher likelihood of hitting a target in a critical area. EG the heart. This couldn't be simulates properly through hitboxes because of the limitations of the BF2 engine.
Oh, and the EBR does feel weak compared to v.98 marksmen rifles (I was shooting at Insurgents). Not sure about the other marksmen rifles as I haven't tried them out yet.
Oh, and the EBR does feel weak compared to v.98 marksmen rifles (I was shooting at Insurgents). Not sure about the other marksmen rifles as I haven't tried them out yet.
Last edited by ShockUnitBlack on 2013-08-08 19:06, edited 1 time in total.
"I Want To Spend The Rest Of My Life With You Tonight."
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PoisonBill
- Posts: 682
- Joined: 2010-10-11 14:25
Re: M-14EBR-R1 is a 3.08
Bah, isn't a headshot good enough?ShockUnitBlack wrote:IIRC the devs made sniper rifle damage higher than normal full-powered rifle rounds to simulate a sniper's superior marksmanship abilities, and thus a sniper's higher likelihood of hitting a target in a critical area. EG the heart. This couldn't be simulates properly through hitboxes because of the limitations of the BF2 engine.
Oh, and the EBR does feel weak compared to v.98 marksmen rifles (I was shooting at Insurgents). Not sure about the other marksmen rifles as I haven't tried them out yet.
But, ye. I have read this explaination earlier today.

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smgunsftw
- Posts: 242
- Joined: 2012-10-26 21:43
Re: M-14EBR-R1 is a 3.08
Don't forget that the M14 fires the 7.62x51 NATO, while the SVD fires the 7.62x54R Soviet.
The reason that the devs had given Coaxial MG's and Rifleman weapons less damage than their marksman and sniper counterparts was due to preserving the balance of the game and gives the marksman and sniper classes a proper advantage over standard riflemen.
The reason that the devs had given Coaxial MG's and Rifleman weapons less damage than their marksman and sniper counterparts was due to preserving the balance of the game and gives the marksman and sniper classes a proper advantage over standard riflemen.
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PoisonBill
- Posts: 682
- Joined: 2010-10-11 14:25
Re: M-14EBR-R1 is a 3.08
They have semi-weapons and scopes (can't partake in urban combat), the rest is dependant on the players tactic and skill. Deviation is new and I think keeping weapon damage as it is now could lead to problems when a skilled player utilizes the sniper kit. Snipers should be used to scare or annoy squads, not wipe them.smgunsftw wrote:Don't forget that the M14 fires the 7.62x51 NATO, while the SVD fires the 7.62x54R Soviet.
The reason that the devs had given Coaxial MG's and Rifleman weapons less damage than their marksman and sniper counterparts was due to preserving the balance of the game and gives the marksman and sniper classes a proper advantage over standard riflemen.

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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: M-14EBR-R1 is a 3.08
As far as i know there is no 7.62 weapon in PR that 1 hit kills.
The only snipers that i know that 1 shot kill are the Russian/ Chinese one and the Brit one.
The only snipers that i know that 1 shot kill are the Russian/ Chinese one and the Brit one.
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Predator.v2
- Posts: 379
- Joined: 2010-01-26 13:49
Re: M-14EBR-R1 is a 3.08
Only the GB and CF snipers deal 100 damage.
Ger and Smile4 deals 95 dmg (which give the enemy enough time to drop him a patch). Although each area, but the torso will result in a one shot kill (arms, legs, thighs, head).
Rus, Ch and Fr snipers deal 90 damage. This will result in one shots in head and thighs and even arms/legs with their +10% damage will result in instant bleed death (99dmg).
USMC, US Army, MEC and IDF snipers only deal 80 damage and will only result in one shots at head or thighs.
By the way, i have already play PR, with 5.56 being two shot kills and 7.62 being an one shot kill. It was called PR:A2 and with its insanely accurate weapons, it resulted in a major sniper festival.
Ger and Smile4 deals 95 dmg (which give the enemy enough time to drop him a patch). Although each area, but the torso will result in a one shot kill (arms, legs, thighs, head).
Rus, Ch and Fr snipers deal 90 damage. This will result in one shots in head and thighs and even arms/legs with their +10% damage will result in instant bleed death (99dmg).
USMC, US Army, MEC and IDF snipers only deal 80 damage and will only result in one shots at head or thighs.
By the way, i have already play PR, with 5.56 being two shot kills and 7.62 being an one shot kill. It was called PR:A2 and with its insanely accurate weapons, it resulted in a major sniper festival.

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Henrique_Dalben
- Posts: 361
- Joined: 2012-10-05 18:30
Re: M-14EBR-R1 is a 3.08
Well, i agree the 7.62 is underpowered, BUT, if it killed with 1 hit, MEC and other factions that use battle rifles as main service rifles would be OP as shit. Firing that 5.56 bb at someone throwing a 7.62 wrecking ball at you would suck more than it already sucks.
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: M-14EBR-R1 is a 3.08
I haven't had too much of an issue with the M14. It's my favorite weapon, and I take any chance I get to use an M14 in PR. The rounds still drop people in 1 hit, normally they die trying to patch themselves. There is less room for error against conventional forces but you still hit like a freight train and still get kills for guys who broke contact to heal themselves fairly often.
Don't forget the BUIS on the M14EBR is amazing, and the weapon is extremely deadly in urban fighting when used patiently. I don't mind having to sacrifice a little bit of extra damage we had in previous versions for the ability to confidently engage combatants at close ranges.
Don't forget the BUIS on the M14EBR is amazing, and the weapon is extremely deadly in urban fighting when used patiently. I don't mind having to sacrifice a little bit of extra damage we had in previous versions for the ability to confidently engage combatants at close ranges.



