To prevent mine teamkills
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MikeDude
- Posts: 941
- Joined: 2007-10-25 12:07
To prevent mine teamkills
An idea I've got to prevent all those teamkills because of mines, either caused by the placer or driver.
The minemarker which we have in PR is good, but I think there should be a message that gets send out when you as a driver come close to this marker. I am not sure if this is possible within the BF2 Engine.
As a message I mean a red text that comes on the left of your screen. Where we have all general things pop up now like ''no kits available''
This message will remind the driver to look at the map for the exact position of this mine.
Discuss.
The minemarker which we have in PR is good, but I think there should be a message that gets send out when you as a driver come close to this marker. I am not sure if this is possible within the BF2 Engine.
As a message I mean a red text that comes on the left of your screen. Where we have all general things pop up now like ''no kits available''
This message will remind the driver to look at the map for the exact position of this mine.
Discuss.
Last edited by MikeDude on 2013-08-08 16:42, edited 1 time in total.
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Rhino
- Retired PR Developer
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Re: To prevent mine teamkills
Humm I think this might just be possible in fact using Python, although might be a little hard to tell which side the Mine/IED belongs to and then only letting that player know with that kind of message to only those players near it but worth talking about 
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ComradeHX
- Posts: 3294
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Re: To prevent mine teamkills
What if you could automatically spot IED by aiming at it and press Q and left click?
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Rhino
- Retired PR Developer
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Re: To prevent mine teamkills
Not sure if your being sarcastic or not but you can already spot mines/IEDs right the radio afaik?ComradeHX wrote:What if you could automatically spot IED by aiming at it and press Q and left click?
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Adalaxy
- Posts: 103
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Re: To prevent mine teamkills
ENTERING FRIENDLY MINEFIELD.
aw man that would be awesome.
aw man that would be awesome.
soundcloud.com/adalaxy
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MikeDude
- Posts: 941
- Joined: 2007-10-25 12:07
Re: To prevent mine teamkills
So, this in fact is possible? This will 100% prevent mine teamkills I suppose.
And maybe make it aswell that you can only place a mine, if you put a marker? Or if you create a mine marker, you can only put mines in a certain ratios of that marker? I might be going a little bit too much in to it with this but meh.
And maybe make it aswell that you can only place a mine, if you put a marker? Or if you create a mine marker, you can only put mines in a certain ratios of that marker? I might be going a little bit too much in to it with this but meh.
I think he means the possibility to spot enemy minefields on the map, but yeah. We've already got that. Too bad not everyone uses it hah.[R-DEV]Rhino wrote:Not sure if your being sarcastic or not but you can already spot mines/IEDs right the radio afaik?
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Rhino
- Retired PR Developer
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Re: To prevent mine teamkills
Dunno if it is for sure until someone starts coding it but it might be.mikeyboyz wrote:So, this in fact is possible?
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: To prevent mine teamkills
Mine would automatically appear on the map after being placed (as a allied vehicle)
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MikeDude
- Posts: 941
- Joined: 2007-10-25 12:07
Re: To prevent mine teamkills
And by someone, you mean eehhh.. You?[R-DEV]Rhino wrote:Dunno if it is for sure until someone starts coding it but it might be.
Nah sorry. Enjoy playing 1.0 first for a while.
Interesting.. Sounds a bit weird but if its possible, why not?Mine would automatically appear on the map after being placed (as a allied vehicle)
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Goacherguy
- Posts: 18
- Joined: 2012-10-12 23:45
Re: To prevent mine teamkills
Trying to find a way to make it work within the BF2 engine.
Remember back in Vanilla BF2 when the HUD was way too crowded and by pressing ALT you could alternate between being able to see certain things in the 3D world? For instance, the flag markers. Imagine if there was a way to see only the flag markers that you currently had control of. Basically you can only see flags that are for your own team.
What if you found a way to take that flag, change the image from a flag an explosive, and somehow add a flag to the in-game world or find someway to make that image appear in red, very painfully obviously visible to everyone on the team, but only within a certain range. You could set the capture radius as a trigger for the image to appear. The only problem is that you'd have to be able to set an artificial flag that is only visible to your team, can't be captured, and cannot affect the ticket count. You could use an "UNCAP" flag to ensure that it can't be captured, and can't affect the tickets.
Remember back in Vanilla BF2 when the HUD was way too crowded and by pressing ALT you could alternate between being able to see certain things in the 3D world? For instance, the flag markers. Imagine if there was a way to see only the flag markers that you currently had control of. Basically you can only see flags that are for your own team.
What if you found a way to take that flag, change the image from a flag an explosive, and somehow add a flag to the in-game world or find someway to make that image appear in red, very painfully obviously visible to everyone on the team, but only within a certain range. You could set the capture radius as a trigger for the image to appear. The only problem is that you'd have to be able to set an artificial flag that is only visible to your team, can't be captured, and cannot affect the ticket count. You could use an "UNCAP" flag to ensure that it can't be captured, and can't affect the tickets.
Last edited by Goacherguy on 2013-08-10 23:30, edited 1 time in total.
Reason: To make it easier to understand and to state my idea.
Reason: To make it easier to understand and to state my idea.
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notmyingamename
- Posts: 89
- Joined: 2010-03-19 05:59
Re: To prevent mine teamkills
i made a suggestion some time back (year or more) to mark minefields separately from individual mines.
bringing the rose up gives you a right click option (mark minefield) that places 3 skulls 50m apart, that are linked by a red line on the map. this would be obvious while driving, and people would be less likely to risk navigating inside
bringing the rose up gives you a right click option (mark minefield) that places 3 skulls 50m apart, that are linked by a red line on the map. this would be obvious while driving, and people would be less likely to risk navigating inside
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tankninja1
- Posts: 962
- Joined: 2011-05-31 22:22
Re: To prevent mine teamkills
More mine markers would be nice. Instead of 3 give us 5 or something like that.

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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
Re: To prevent mine teamkills
With the birth of the Breacher, the Combat engineer kit has only 3 uses beyond any other kit:
1.) Disarming of any explosive that isn't a grenade trap.
2.) Placing mines
3.) Blowing up a FOB with 1 C4 charge instead of 2.
As it stands, they're pretty worthless, and the incessant team killing via placing mines is a major factor in putting people off using the kit I think.
It's one thing that we need a proper brainstorm on, to try and work out a solution that nods more to reality than gameplay, but still works around this issue of unintentional team killing.
My only suggestion so far would be to have the 3D MAP markers for friendly mines (as per vanilla) to show once within a certain distance. That distance needs to account for the travel speed/reaction time/breaking distance of say, a logi truck going full speed.
1.) Disarming of any explosive that isn't a grenade trap.
2.) Placing mines
3.) Blowing up a FOB with 1 C4 charge instead of 2.
As it stands, they're pretty worthless, and the incessant team killing via placing mines is a major factor in putting people off using the kit I think.
It's one thing that we need a proper brainstorm on, to try and work out a solution that nods more to reality than gameplay, but still works around this issue of unintentional team killing.
My only suggestion so far would be to have the 3D MAP markers for friendly mines (as per vanilla) to show once within a certain distance. That distance needs to account for the travel speed/reaction time/breaking distance of say, a logi truck going full speed.
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paul161616
- Posts: 377
- Joined: 2008-07-08 17:24
Re: To prevent mine teamkills
yea thats what i was thinking as i was reading this, would help gameplay alot i think. but would we want the 3d marker on grenade traps?Heskey wrote:
My only suggestion so far would be to have the 3D MAP markers for friendly mines (as per vanilla) to show once within a certain distance. That distance needs to account for the travel speed/reaction time/breaking distance of say, a logi truck going full speed.
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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
Re: To prevent mine teamkills
I'd say no. You're not moving fast enough to not see them in an open space; and in confined spaces you should expect them. I'm an idiot and always forget they exist, but you'll only learn the hard way.paul161616 wrote:would we want the 3d marker on grenade traps?
As an insurgent, defending an insurgent stronghold, your movements should be as careful as this. Albeit less graceful, but I'm sure you get my point.
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PR0_SNIPE
- Posts: 149
- Joined: 2013-06-29 13:08
Re: To prevent mine teamkills
Doesn't BF2 Vanilla have a red skull and crossbones for when you're near a friendly claymore? Could that be edited in somehow?
You're hit and then hear the shot.
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: To prevent mine teamkills
ah men, leave it as it is... its fine
ppl have to pay more attention while driving... this will be like vanila
only thing that could be done imo is allow to spot more mines instead of just 3
ppl have to pay more attention while driving... this will be like vanila
only thing that could be done imo is allow to spot more mines instead of just 3
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: To prevent mine teamkills
:l If its possible to do then Lets do it ... Im Wondering if its possible for mines to be team sensitive? As in If Team A places a mine the Mine mechanic actually counts as 2 separate mines. Mine B which hurts team A and Mine A which hurts team B. SO . . . . If Player from team A steps/runs over a Friendly Mine it will do 1/2 the damage then if a player from team B steps/runs over the same mine it will do full damage.
I think i may create a new suggestion post about this It may be another viable solution.
Players set Mines which hurt both Teams, Lets say player A sets a mine the pile of dirt in which the mine is laid has 2 mines under it. one mine which will do 1/2 damage to all players on team A and a second mine which does full damage to players on team B,That same Mine that does damage to team B does not hurt players on team A.

Its a weird concept but its something to look into
I think i may create a new suggestion post about this It may be another viable solution.
Players set Mines which hurt both Teams, Lets say player A sets a mine the pile of dirt in which the mine is laid has 2 mines under it. one mine which will do 1/2 damage to all players on team A and a second mine which does full damage to players on team B,That same Mine that does damage to team B does not hurt players on team A.

Its a weird concept but its something to look into
Last edited by Redamare on 2013-08-24 03:51, edited 2 times in total.
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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: To prevent mine teamkills
If this is implemented and people still walk or drive over mines should they now be punished instead of the placer? I mean if the Warning on your HUD and the marker on the screen aint enough isnt it there fault not the placer?







