RPK74M Only 1 firemode.

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MrTomRobs
Posts: 258
Joined: 2010-08-30 15:39

RPK74M Only 1 firemode.

Post by MrTomRobs »

Description:
The RPK-74M (Russian AR) only has 1 firemode, although when you press the weapon button (in my case 3) to switch between firemodes, the animation plays but there is no change
between automatic and semi- auto.

Steps to Reproduce:
Spawn in-game, go to a crate and select the regular automatic rifleman (Scoped) kit. Select either deployed or undeployed modes and try and change firemode. You will only be given the option for automatic. Firing the weapon only gives automatic mode.

Tested On:
Beirut, AAS Large, PRTA Server, v 1.0
'There are 3 types of people in this world, those that can count, and those who can't.'

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simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: RPK74M Only 1 firemode.

Post by simeon5541 »

Yeah I've noticed that also,but I think that someone already mentioned that earlier,
I really don't know why all bipoded weapons both LMGs and DMRs that had two fire
modes in older versions now have just one.
I really miss M4A1 DMRs and G3SG1s automatic fire modes now.
nir0
Posts: 70
Joined: 2009-11-08 05:29

Re: RPK74M Only 1 firemode.

Post by nir0 »

it is a known issue, check for 'known issues' for details
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: RPK74M Only 1 firemode.

Post by Raklodder »

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I would be fine with a single-slot machine gun (always deployed, applied for all) with different selective fire, sir.
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: RPK74M Only 1 firemode.

Post by Stealth Clobber »

Raklodder wrote:
I would be fine with a single-slot machine gun (always deployed, applied for all) with different selective fire, sir.
That's what the MMG is for. I wouldn't want to have to deploy for 2 seconds with an LMG if I come across somebody 5 feet away.
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: RPK74M Only 1 firemode.

Post by Raklodder »

Stealth Clobber wrote:That's what the MMG is for. I wouldn't want to have to deploy for 2 seconds with an LMG if I come across somebody 5 feet away.
That's true, and my point if that ammolinking bug can't be fixed.
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