insurgent feedback

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Anderson29
Posts: 891
Joined: 2005-12-19 04:44

insurgent feedback

Post by Anderson29 »

Alright, this is just some minor things I have noticed about the insurgent faction. And figure I might as well get all this out before I start my 10 day vacation. That way maybe its all fixed when I come back...or at least on the to do list.

First off, the shotgun ammo kit at spawn screen shows what I believe to be tnt icon but he has no tnt which makes it hard for insurgent to take out enemy fobs which I will talk more about later.

Second, the sappers patches are on the wrong weapon slot now compared to all other classes. Example, patches were moved to weapon slot 8 for a lot of factions from what used to be weapon slot 9 in .98 version, but yet on the sapper kits patch it is still slot 9 while slot 8 does nothing.

Also..without tnt it takes 2 mortar ieds to take down a fob and the only kit that is able to take out a fob without having to reload is the limited sapper kit that spawns at main. This makes it extremely difficult to take down fobs but I'm not sure if its by design.

Also it takes 2 mortar bomb ieds to take down the bridges in basra and karbala and the same for the stone bridges too in basra which I would think it should take only 1 for the stone ones....I would think those would be weaker....but they are equal.

Another thing I noticed is the svd marksman rifle has more zoom than the insurgent sniper rifle. Again, not sure if by design but odd in my opinion from a balance point of view.

Also I was unable to request a officer kit from insurgent main base crates in basra...haven't checked other maps. And again not sure if this is by design...and I would love it if we were able to request civi medic kits...but no big deal there.

And while I'm on the topic of basra...those damn land bridges are still there. while they are not visable...if u know where they are it is still extremely easy to drive on them with a clown car. I have video of it that I will post when I get back.

Well I think that wraps it up...thanks for all your hard work devs....know that I love each one of u ......see yall in-game in september or really late august.
in-game name : Anderson2981
steam : Anderson2981
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: insurgent feedback

Post by Anderson29 »

here is the eastern land bridge
Last edited by Anderson29 on 2013-08-09 16:44, edited 1 time in total.
in-game name : Anderson2981
steam : Anderson2981
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: insurgent feedback

Post by TeRR0R »

An annoying thing in insurgency happend to me yesterday.
Due to alot of civi killing, no caches got revealed the whole round but the first one.

While I understand, that there must be some kind of punishment, it basically ruined the
whole game for everyone.

I'd like to see a maximum cache reveal delay of 20-30 minutes, independently of gained or lost intel.
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: insurgent feedback

Post by Anderson29 »

Lol....nah man...if they (blufor) kill tons of civis then to bad so sad....deal with it....by the way I miss u terror and the other tba turd heads
in-game name : Anderson2981
steam : Anderson2981
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