Spook wrote:Guy lets agree on that 100p provide alot more action, as everyone who favorizes 100p mentions it somewhere in his post.
So you guys like action and thats ok. I do not like action at all. I actually cannot stand it, thats why I cannot play any other FPS shooters for a long period of time. It just gets boring or makes me rage.
I like small action spikes with a overall relaxed strategic and tactic gameplay.
It was like that in 0.98. Now this is gone and action and some leftovers of tactics replaced this. Strategy is basically not apparent anymore. Good for you guys, bad for me. I will have to live with that and hope that there will be more than just 1 or 2 servers which will run 64 players.
As said 100p would work perfectly if it would be limited to 4km only, if there would be the 0.98 RP system, a FOB Limit of 2-3, and with the old vehicle spawn times. But by changing every single gamemechanic, which was working perfectly fine before, they simply made every 100p round to end in a clusterfuck. Since most of the people here seem to like this, I guess I will have to back off and deal with it. I am pretty sure alot of action-oriented players will be gone in a couple of months though, since there are or will be alot of other better alternatives for them...so I am not that worried about this anyways. Gameplay will settle down to what it was before at some point. We just need to be patient.
Well, the thing is, PR is a tactical action FPS game, not an RTS game.
There is lots of coordination and tactical planning to be done, it's just up to the squads themselves to make the strategies.
The game isn't a god damn clusterfuck, I've never seen players work so tightly together before 1.0.
Also, RPs expire after a few minutes anyway, and FOBs haven't been changed in any way, except they're harder to destroy, which also promotes more team play.
And by the way, on 32p teams, there were most of the time only 1-2 inf squads actually doing stuff with armor assets far from the infantry, and pretty much nobody defending the flag. It's the very opposite from what I've seen in-game lately after 1.0 release.
And if you want relaxed gameplay, then just make an inf squad lock it up at 6 and steer away from the rest of your team and focus on your own little objectives.
It's the players manipulate the flow of the gameplay, not the devs.
Play on US servers or something, because I've noticed that EU based servers tend to be quite clusterfucky while on the other hand US servers are 98% of the time far from clusterfucks.