Glad you like it
Pvt.LHeureux wrote:- Allow the gunner to have a locked camera DIRECTLY behind the rocket pod so he can see if it's aligned towards the marker.
To look at the angle of the pod you can push F-11 (or "c" to cycle camera veiws) to get an idea of what angle its at and how much your moving it, but as for what direction the pod is pointing, you just need to learn that off the dash board, which tbh isn't too hard, if your the driver, its basically just in front of the steering wheel and if your the passenger, its where the steering wheel would be, not from the centre of the car, directly in front of where your sitting
Pvt.LHeureux wrote:- Maybe add some more splash damage on the rockets? I saw one land right next to an enemy, he was still running fine after that
Ye for some reasons there have been reports that all rockets seem to be underpowered in v1.0, something might have changed with the materials since afaik, they have the same damage coding as they did in the last release but ye
Pvt.LHeureux wrote:- Since the reload time is so slow, maybe 16 more ammo (1 mag) would be nice.
There are 32 rounds in a "mag" as this is the UB-32-57 rocket pod, which means it has 32 57mm rockets, although there is a smaller UB-16-57 version, this one isn't it
UB-16-57:
UB-32-57:
Currently it has 3 mags of 32 rockets (96 rockets total) although might up it a bit more if more people think its needed.
Pvt.LHeureux wrote:Put it on more maps, all maps, forever.
It will be on a few more maps in the full v1.0 release with any luck but is still going to be a somewhat uncommon asset.