RPG needs a buff

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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

RPG needs a buff

Post by Conman51 »

The base RPG 7 is really a POS. I have seen multiple hits on a Puma and it didnt even go white smoke.

And yes these shits were in weak spots. I.E. The *** and sides. Anyone else have a problem with this thing?
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: RPG needs a buff

Post by Kerryburgerking »

Did the devs increase deviation in the 1.033 patch? Even if i wait the full 0.98 time ( 4 secs) it goes way off.
Wadziu
Posts: 115
Joined: 2008-08-17 15:40

Re: RPG needs a buff

Post by Wadziu »

Puma have very thick armor irl, so its resistance was also increased in PR. Its more like tank armor now, LATs and other APCs won't do much to it now.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: RPG needs a buff

Post by Murphy »

Kerryburgerking wrote:Even if i wait the full 0.98 time ( 4 secs) it goes way off.

I always treat the RPG like an AR or DMR and give it at least 8 seconds to ensure my shot lands where intended. Try giving it more time and you might hit what you're aiming at. I have noticed the damage values on armor to be a lot less forgiving then they used to be, maybe it came with that material update that was mentioned a while ago.

Either way I haven't noticed anything different when firing an RPG beyond the damage reduction (possibly, I mean that's the topic name), and the ability to adjust the sites for those long shots.
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