[Official] Map Feedback - Ramiel

OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [Official] Map Feedback - Ramiel

Post by OkitaMakoto »

Why not?
Rudd
Retired PR Developer
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Re: [Official] Map Feedback - Ramiel

Post by Rudd »

Because he made COFFEE in panama, and COFFEE in Desert Storm ofc :P Everyone else got to fight, got to be a ranger :D
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Blackburn92xBHD
Posts: 187
Joined: 2009-03-10 14:23

Re: [Official] Map Feedback - Ramiel

Post by Blackburn92xBHD »

AAS Layer:

US needs some more Tickets... they usually lose 200 tickets for the first flag...
and ARF needs to spawn further away from 1st flag..

Ins. Layer:

Cache locations need to be more hidden...
i could see 6 of 7 caches from the UAV as commander through the wholes in the roof
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Official] Map Feedback - Ramiel

Post by Rabbit »

The Pakistan portion of the relief column had a few t-48s, worse comes to worse and a proper balance can not be obtained many add one after the first crash site in UN colors?
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AfSoccer "I just don't see the natural talent."
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AFsoccer
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Re: [Official] Map Feedback - Ramiel

Post by AFsoccer »

The real US Army didn't get the APCs until after midnight, when they needed extraction from the safe house... so yeah, we could do that but I'll wait until the map is played a bit more to see if things start evening out. Towards the end of the beta, and after some of the tweaks we already made, we started seeing more US successes as they developed strategies that worked better.
Hurricane
Posts: 167
Joined: 2008-04-27 11:31

Re: [Official] Map Feedback - Ramiel

Post by Hurricane »

I'm not 100% sure but I think there are helicopter ambient sounds on this map. These are totally distracting, if there's no helicopter nearby you shouldn't hear one. I'm not talking about the common sound bugs, really sometimes I heard a heli flying overhead for a few seconds with really nothing in sight.

Maybe it was just a Blackhawk barely going in and out of my "audible zone" though.
AFsoccer
Retired PR Developer
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Re: [Official] Map Feedback - Ramiel

Post by AFsoccer »

The AAS64 layer (Blackhawk Down) does has a background war noise, with jets and probably some helicopters mixed in. It's to add to the immersion of how Mogadishu was that day, and increase the tension. It should still be fairly obvious on how to distinguish a real in-game helo and the background noise because the in-game noise will move and change pitch.

The insurgency mode has regular ambient background (city noises and wind).
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