TG Testing a New Server!

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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

TG Testing a New Server!

Post by Wicca »

TG Testing a New Server!

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WHERE: Tactical Gamer's New Server

WHY: Help us test the new hardware!

WHEN: All Day Sunday August 11th

Join us on Teamspeak.
Xact Wicca is The Joker. That is all.
Yrkidding
Posts: 729
Joined: 2008-08-21 23:16

Re: TG Testing a New Server!

Post by Yrkidding »

Awesome! TG is always an awesome server and with this hopefully fixing the lag problems it'll easily be one of (if not THE) best places to play PR!
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: TG Testing a New Server!

Post by Spec »

Awesome stuff indeed.
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Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
smgunsftw
Posts: 242
Joined: 2012-10-26 21:43

Re: TG Testing a New Server!

Post by smgunsftw »

I would play, but I have work today :/
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: TG Testing a New Server!

Post by Adriaan »

Haven't got time to join unfortunately, but I hope everything's working out. :)
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SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: TG Testing a New Server!

Post by SGT.MARCO »

TG! My home since forever. my greatest PR moments have come from moments in Tactical Gamer that will never be rivaled anywhere else. I will be there as soon as I can.

I just hope that TG's server will be a solution to all the servers crashing. out of my last 6 rounds, 4 have lost connection and 1 CTD's. so I have only played one full round.
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: TG Testing a New Server!

Post by ShockUnitBlack »

Awesome!
"I Want To Spend The Rest Of My Life With You Tonight."
Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: TG Testing a New Server!

Post by Welshboy »

The server just died but rejoin!
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: TG Testing a New Server!

Post by Stealth Clobber »

Played for a few hours tonight, it's definitely better. Never encountered any lag, but I did encounter a few connection problems at the worst times (i.e. right after I start engaging an enemy 50 ft away, :X ). Hard to blame on TG though. Overall, great work! Server is playing better than ever, even with 100 players!
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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: TG Testing a New Server!

Post by DesmoLocke »

It ran great! Exceptions of course being the few crashes. But overall the gameplay was very smooth and we had some decent rounds.
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PR player since 0.5 (Feb 2007)

Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: TG Testing a New Server!

Post by Heavy Death »

I joined, but was way to sleepy to endure the constant deaths, so i hit the hay... Was looking very good nonetheless.
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: TG Testing a New Server!

Post by DesmoLocke »

Felt like it was getting attacked after that Fools Road round... :(

Things seem to settle down after 4 or so crashes.

Quicky question: is there a reason for no Large layer maps? Too many tickets or what?
Last edited by DesmoLocke on 2013-08-13 07:40, edited 1 time in total.
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PR player since 0.5 (Feb 2007)

d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: TG Testing a New Server!

Post by d1sp0sabl3H3r0 »

Large layers: Reports of crashes on servers running those layers. Once we get it stabilized we'll try those layers out, but right now it would be adding just one more variable to the mix and make the solution harder, not easier.
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