Remove stamina penalty for jumping.
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epicelite
- Posts: 89
- Joined: 2011-01-28 00:32
Remove stamina penalty for jumping.
Stamina should be reserved for running, and running only.
Any wall high enough to be jumped over in PR, could simple be "climbed" over in reality.
PR doesn't have 100% optimized collision, there are common obstacles that you have to jump over when you shouldn't. (I took some screenshots but can't seem to find them, if someone can point me to where PR saves those?)
I'll whip up an example: Hours in MS paint later...
For that guy to get down, he has to jump over the retaining wall. Why? Because theirs not a proper collision mesh setup for it. It's not feasible to go around setting up collision meshes for all of these little things. The solution: Remove the stamina penalty for jumping.
Other examples:
Those 2 big steps to get out of the middle-eastern style walled-in housing places without blowing the main gate open.(require 4 jumps to get out, taking ALL of your stamina to do so)
Some sidewalks, trying to walk into a sidewalk from the road can sometimes require jumping.
Random map obstacles/debris. (I remember a few times running into some piece of plywood or metal sheeting laying flat on the ground, yet I had to jump to get over it.)
Buildings that aren't quite level with the ground. (Every now and then you will try to enter a building, but the ground and the door don't quite match up. So you either fiddle around for 10 minutes trying to walk in, or jump.)
Small rocks, logs, etc.
Any wall high enough to be jumped over in PR, could simple be "climbed" over in reality.
PR doesn't have 100% optimized collision, there are common obstacles that you have to jump over when you shouldn't. (I took some screenshots but can't seem to find them, if someone can point me to where PR saves those?)
I'll whip up an example: Hours in MS paint later...
For that guy to get down, he has to jump over the retaining wall. Why? Because theirs not a proper collision mesh setup for it. It's not feasible to go around setting up collision meshes for all of these little things. The solution: Remove the stamina penalty for jumping.
Other examples:
Those 2 big steps to get out of the middle-eastern style walled-in housing places without blowing the main gate open.(require 4 jumps to get out, taking ALL of your stamina to do so)
Some sidewalks, trying to walk into a sidewalk from the road can sometimes require jumping.
Random map obstacles/debris. (I remember a few times running into some piece of plywood or metal sheeting laying flat on the ground, yet I had to jump to get over it.)
Buildings that aren't quite level with the ground. (Every now and then you will try to enter a building, but the ground and the door don't quite match up. So you either fiddle around for 10 minutes trying to walk in, or jump.)
Small rocks, logs, etc.
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Major._Spork
- Posts: 157
- Joined: 2007-02-08 15:58
Re: Remove stamina penalty for jumping.
I'd agree with the first post. -- if the decision is to keep jumping as a penalty of stamina. I would say that the penalty should be at least nerfed to be a minimum. Most of the time when I have to jump it is not over walls, but simply small collisions which in real life I could simply step over without any real problem. If you want the penalty to be there, fine with me. But I think the penalty should be less if nothing else.
"It's a war. You can kill your opponent however you please, as long as he's dead you're golden."
"I don't miss I just kill friendlies sometimes." - ]CIA[ memfisa
"Sometimes you've got to risk it to get the chocolate biscuit."
"I don't miss I just kill friendlies sometimes." - ]CIA[ memfisa
"Sometimes you've got to risk it to get the chocolate biscuit."
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epicelite
- Posts: 89
- Joined: 2011-01-28 00:32
Re: Remove stamina penalty for jumping.
Well, you can still jump with 0 stamina so whats the point of it using any stamina at all?
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Unhealed
- Posts: 365
- Joined: 2012-09-15 16:33
Re: Remove stamina penalty for jumping.
Have you thought that people will be jumping under fire like in BF2?
Becouse you can't sprint if you have 0 stamina, that's why people are not jumping like rabbits right now.Well, you can still jump with 0 stamina so whats the point of it using any stamina at all?
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epicelite
- Posts: 89
- Joined: 2011-01-28 00:32
Re: Remove stamina penalty for jumping.
Jumping while under fire doesn't help you because you can't see anything due to suppression, your still just as easy to hit, AND you can't shoot back unless you stop jumping.Unhealed wrote:Have you thought that people will be jumping under fire like in BF2?
Becouse you can't sprint if you have 0 stamina, that's why people are not jumping like the rabbits right now.
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Unhealed
- Posts: 365
- Joined: 2012-09-15 16:33
Re: Remove stamina penalty for jumping.
You don't have to see anything, It helps you to escape(if you are more than 100m away of course). It really does helps, even if it didn't people would still jump and PR would turn into circus.epicelite wrote:Jumping while under fire doesn't help you because you can't see anything due to suppression, your still just as easy to hit, AND you can't shoot back unless you stop jumping.
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Prevtzer
- Posts: 648
- Joined: 2012-06-13 12:19
Re: Remove stamina penalty for jumping.

inb4 infraction
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Gracler
- Posts: 947
- Joined: 2009-03-22 05:16
Re: Remove stamina penalty for jumping.
If stamina penalty is removed we will see speed jumping every time someone is being fired at, and a speed jump do make you a hard target and makes an even bigger "non-realistic" element than getting stuck at a curb.
All your problems could be fixed by the level designer and modelers or added "helpers" but it takes time and is something that belongs in optimizing I think. I would hate to go back to BF2 bunny jumping,
And by speed jumping I of course mean that you are sprinting and then jumping.
All your problems could be fixed by the level designer and modelers or added "helpers" but it takes time and is something that belongs in optimizing I think. I would hate to go back to BF2 bunny jumping,
And by speed jumping I of course mean that you are sprinting and then jumping.
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epicelite
- Posts: 89
- Joined: 2011-01-28 00:32
Re: Remove stamina penalty for jumping.
Jumping doesn't allow you to move very fast, when you land you cant go right back to sprinting so all you could do is jump and walk slowly. Maybe initially you can pull off a run and jump, but that will cost you more in the long run. You WILL get yourself killed, I think it would work just fine.Unhealed wrote:You don't have to see anything, It helps you to escape(if you are more than 100m away of course). It really does helps, even if it didn't people would still jump and PR would turn into circus.
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Gracler
- Posts: 947
- Joined: 2009-03-22 05:16
Re: Remove stamina penalty for jumping.
are we playing the same game??epicelite wrote:Jumping doesn't allow you to move very fast, when you land you cant go right back to sprinting so all you could do is jump and walk slowly. Maybe initially you can pull off a run and jump, but that will cost you more in the long run. You WILL get yourself killed, I think it would work just fine.
If you sprint before you jump then your sprinting when you land, there is no loss of momentum which means no jump penalty = bunny jumping for safety.
Last edited by Gracler on 2013-08-12 15:48, edited 2 times in total.
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epicelite
- Posts: 89
- Joined: 2011-01-28 00:32
Re: Remove stamina penalty for jumping.
Lest we forget the seizure you have after jumping rending you unable to defend yourself.
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Gracler
- Posts: 947
- Joined: 2009-03-22 05:16
Re: Remove stamina penalty for jumping.
Your right about that, so your prepared to fight bunnies? They also don't have guns I believeepicelite wrote:Lest we forget the seizure you have after jumping rending you unable to defend yourself.
Last edited by Gracler on 2013-08-12 16:00, edited 3 times in total.
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Raklodder
- Posts: 940
- Joined: 2013-04-22 08:36
Re: Remove stamina penalty for jumping.
In some Houses at Kokan and Fallujah West you have to jump (instead of taking a single step) kind of makes Project Reality feel overall cheap, other than that simply lower it a few notches to -25 stamina for each jump?
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epicelite
- Posts: 89
- Joined: 2011-01-28 00:32
Re: Remove stamina penalty for jumping.
Thats still too much, jumps miss a lot of the time so you have to jump 2-3 times to get over one obstacle.Raklodder wrote:In some Houses at Kokan and Fallujah West you have to jump (instead of taking a single step) kind of makes Project Reality feel overall cheap, other than that simply lower it a few notches to -25 stamina for each jump?
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Gracler
- Posts: 947
- Joined: 2009-03-22 05:16
Re: Remove stamina penalty for jumping.
Sprinting into a curb or tricky spot is often enough to get you past it and sometimes even prone seems to work. But yes it isn't pretty but it's the best choice atm I think.
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Raklodder
- Posts: 940
- Joined: 2013-04-22 08:36
Re: Remove stamina penalty for jumping.
I know, but I reckon if the DEVs where to lower it more than that, it would be exploited by all and by all means.epicelite wrote:Thats still too much, jumps miss a lot of the time so you have to jump 2-3 times to get over one obstacle.
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Viki
- Posts: 196
- Joined: 2008-08-29 14:35
Re: Remove stamina penalty for jumping.
It's there to kill off any potential bunnies - and should stay that way. It's not a perfect solution but it's the only one. In any game where you can go jumping people use it when getting shot at.
Compromises must be made, and in this case jumping over several obstacles weighs less in the cup than having people jump around each time a shot is fired in their direction.
Compromises must be made, and in this case jumping over several obstacles weighs less in the cup than having people jump around each time a shot is fired in their direction.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Remove stamina penalty for jumping.
First of all this is a suggestion, not feedback and as such, belongs in the suggestions forums, moved to the correct topic.
Secondly as many people have mentioned, having jumping not affecting stamina would on its own, lead to a lot of bunny hopping ala vBF2 style. Its only because jumping has such an impacting on stamina is jumping made so ineffective since you can basically only have one effective jump to dodge bullets in PR providing you had pretty much full stamina, then your a sitting duck after it because your stamina has gone, which means you can't sprint anymore and any more jumps you make are also super small ones as a result. Yes the system has its flaws but most of the time you have the option not to do any jumping, like with the Wooden Fence on most maps your can in fact crawl under:
[quote=""'[R-DEV"]Rhino;1531714']You can now crawl under the fences so you don't have to jump over them and loose all your stamina in the process, although you still can jump over the fences if you choose to. [/quote]
As well as in many locations there being a gap in the fence/wall you can just walk though, or even styles over fences you can walk over.
While we agree our current system isn't perfect, we do feel its the best we can do in BF2 and we would need see a full plan with surfactant evidence that it was better to consider changing it drastically.
[quote="Raklodder""]In some Houses at Kokan and Fallujah West you have to jump (instead of taking a single step) kind of makes Project Reality feel overall cheap, other than that simply lower it a few notches to -25 stamina for each jump?[/quote]
While yes, Kokan has many of these bad lips etc, I can't think of that many in Fallujah but yes it is a problem and its really down to bad map design. In most of our maps this isn't a problem and mappers have designed there maps so you don't need to jump all over the place to get where you want.
Secondly as many people have mentioned, having jumping not affecting stamina would on its own, lead to a lot of bunny hopping ala vBF2 style. Its only because jumping has such an impacting on stamina is jumping made so ineffective since you can basically only have one effective jump to dodge bullets in PR providing you had pretty much full stamina, then your a sitting duck after it because your stamina has gone, which means you can't sprint anymore and any more jumps you make are also super small ones as a result. Yes the system has its flaws but most of the time you have the option not to do any jumping, like with the Wooden Fence on most maps your can in fact crawl under:
[quote=""'[R-DEV"]Rhino;1531714']You can now crawl under the fences so you don't have to jump over them and loose all your stamina in the process, although you still can jump over the fences if you choose to. [/quote]
As well as in many locations there being a gap in the fence/wall you can just walk though, or even styles over fences you can walk over.
While we agree our current system isn't perfect, we do feel its the best we can do in BF2 and we would need see a full plan with surfactant evidence that it was better to consider changing it drastically.
[quote="Raklodder""]In some Houses at Kokan and Fallujah West you have to jump (instead of taking a single step) kind of makes Project Reality feel overall cheap, other than that simply lower it a few notches to -25 stamina for each jump?[/quote]
While yes, Kokan has many of these bad lips etc, I can't think of that many in Fallujah but yes it is a problem and its really down to bad map design. In most of our maps this isn't a problem and mappers have designed there maps so you don't need to jump all over the place to get where you want.
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Major._Spork
- Posts: 157
- Joined: 2007-02-08 15:58
Re: Remove stamina penalty for jumping.
What if you decreased the effect of stamina loss instead of totally eliminated it?'[R-DEV wrote:Rhino;1934675']First of all this is a suggestion, not feedback and as such, belongs in the suggestions forums, moved to the correct topic.
Secondly as many people have mentioned, having jumping not affecting stamina would on its own, lead to a lot of bunny hopping ala vBF2 style. Its only because jumping has such an impacting on stamina is jumping made so ineffective since you can basically only have one effective jump to dodge bullets in PR providing you had pretty much full stamina, then your a sitting duck after it because your stamina has gone, which means you can't sprint anymore and any more jumps you make are also super small ones as a result. Yes the system has its flaws but most of the time you have the option not to do any jumping, like with the Wooden Fence on most maps your can in fact crawl under:
As well as in many locations there being a gap in the fence/wall you can just walk though, or even styles over fences you can walk over.
While we agree our current system isn't perfect, we do feel its the best we can do in BF2 and we would need see a full plan with surfactant evidence that it was better to consider changing it drastically.
While yes, Kokan has many of these bad lips etc, I can't think of that many in Fallujah but yes it is a problem and its really down to bad map design. In most of our maps this isn't a problem and mappers have designed there maps so you don't need to jump all over the place to get where you want.
"It's a war. You can kill your opponent however you please, as long as he's dead you're golden."
"I don't miss I just kill friendlies sometimes." - ]CIA[ memfisa
"Sometimes you've got to risk it to get the chocolate biscuit."
"I don't miss I just kill friendlies sometimes." - ]CIA[ memfisa
"Sometimes you've got to risk it to get the chocolate biscuit."
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crokojot
- Posts: 122
- Joined: 2008-01-05 00:10
Re: Remove stamina penalty for jumping.
After every release always some complaining..Do you want to be rabbit or kangaroo ? When you have backpack ,gun and boots running for some time...with best condition if i can remember that days--you feel heaviness ... and this in-game stamina is only for rabbits,kangaroos and for rest of us to think what to do next-stop,hide or go slower...somethimes at PR i would like to run like Haile Gebrselassie but i cannot.


