Description:
Today in PRTA Marlin STD I was using the UAV. Quite often when turning the camera (with mouse) the UAV view shaked drastically (like being in a tank and getting hit by another tank). Also some markers wouldn't appear on the map. I tried to mark one FOB few times without any success - later I used the objective marker and told everyone what it ment. Also I couldn't mark a Tank. Anyway, for me it seemed that 70% of markers did found their way on to the minimap, but the rest 30% just were invisible (although in chat it was written that "commander has set that and that marker").
Steps to Reproduce:
Go commander, launch UAV (in Marlin; haven't tested anywhere else) and check it out.
Screenshots / Video:
no need
Tested On:
Marlin AAS STD, PRTA.CO, PR 1.0.35.0
Just in case, sys info:
System Information
------------------
Operating System: Microsoft Windows 7 Ultimate (6.1.7601)
Architecture: 64-bit
Language: Latvian (Latvia)
Motherboard: Gigabyte Technology Co., Ltd. GA-78LMT-S2P
Processor: AMD FX(tm)-6100 Six-Core Processor (Physical: 3, Logical: 6)
Memory: 8,00 GB
DIMM Modules: A0: 4,00 GB @ 1333 MHz
A1: 4,00 GB @ 1333 MHz
Page File: 7,98 GB
.NET Framework: 4.5
Display Information
-------------------
Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTX 660
Display Mode(s): 1680 x 1050 (32 bit) @ 60 Hz
Driver Version: 9.18.13.2049 (320.49)
Display Memory: 2,00 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Speakers (Realtek High Definiti
Primary Recording: b (Realtek High Definition Audi
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2
Free: 491,43 GB, Total: 931,41 GB, NTFS
Mod Path: C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2\mods\pr
Free: 491,43 GB, Total: 931,41 GB, NTFS
Profiles Path: C:\Users\Ulvis\Documents\ProjectReality\Profiles
Free: 491,43 GB, Total: 931,41 GB, NTFS
Update DL Path: C:\Users\Ulvis\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 491,43 GB, Total: 931,41 GB, NTFS
Update Log Path: C:\Users\Ulvis\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 491,43 GB, Total: 931,41 GB, NTFS
Game Information
----------------
CD Key Valid: True
Installed Mods: bf2, pr, xpack
Current Mod: pr
BF2 Version: BF2 1.5
PR Version: 1.0.35.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: [PRTA]Mouthpiece
Type: Online
Last Used Profile: True
View Intro: True
Fullscreen: True
Display Mode: 1680x1050@60Hz
Display Mode Valid: True
Graphics Scheme: Custom
Multisampling: 2x
VSync: False
Terrain Quality: High
Effects Quality: High
Geometry Quality: Low
Texture Quality: Medium
Lighting Quality: High
Dynamic Shadows: High
Dynamic Lights: High
Texture Filtering: High
Audio Provider: Hardware
Provider Valid: True
Audio Quality: High
EAX: True
UAV shaking and invisible markers
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Spook
- Posts: 2458
- Joined: 2011-07-12 14:08
Re: UAV shaking and invisible markers
The shaking is caused by explosions. The marker problem seems to be a linux-server related issue and was reported several times already. Markers seem to reload much longer than they actually show in the interface causing them to not be placed until they are fully loaded. I did not test how long the "background" loading takes.
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: UAV shaking and invisible markers
Linux servers cause old timer timings.
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Myru
- Posts: 137
- Joined: 2009-01-29 12:53
Re: UAV shaking and invisible markers
Should be ~ 1 minute.Spook wrote:I did not test how long the "background" loading takes.
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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: UAV shaking and invisible markers
The shaking reminds me of "nadiring" the ball (camera) on a reconnaissance platform.



