[WIP] RPG-7

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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [WIP] RPG-7

Post by Doc.Pock »

ok here is the new PG-7 missile in its in-flight configuration. i also have the hipoly done, but need to UV the low first then bake.

PG-7 In-Flight (click to view in 3D)
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[R-DEV]Chuc wrote:Those sights better be the best damn sights I've seen on any model! :p Adjustable and all.
they are made to be ;) will you animate them?
Chuc
Retired PR Developer
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Re: [WIP] RPG-7

Post by Chuc »

Maybe yes maybe no, but just making sure.
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Personal Folio - http://www.studioash.net
karambaitos
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Re: [WIP] RPG-7

Post by karambaitos »

There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Doc.Pock
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Re: [WIP] RPG-7

Post by Doc.Pock »

well ive NM the PG7 inflight configuration. hre are some stills from marmo:

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i am aware of some problems and am on my way with fixing them now :)
Spush
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Re: [WIP] RPG-7

Post by Spush »

I would also do the other RPG rockets too, like the PG-7VR Tandem HEAT, OG-7 Frag.
Doc.Pock
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Re: [WIP] RPG-7

Post by Doc.Pock »

yeah i will do that, but after finishing the launcher itself
Tim270
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Re: [WIP] RPG-7

Post by Tim270 »

Check your smoothing groups on the back of the rocket.
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Doc.Pock
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Re: [WIP] RPG-7

Post by Doc.Pock »

yeah that was quite a weird shape to NM. the SG are set on UV islands, i just need to bevel the corners avit co conform with the hp better

edit: unwrapped the grips of the launcher and the front sight.
Last edited by Doc.Pock on 2013-08-12 17:15, edited 1 time in total.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [WIP] RPG-7

Post by Doc.Pock »

Update:

Unwrapped pretty much the entire aluncher, except the sights, clamps and the scope holder that got screwed up somehow... :(

pics of the unwrap:

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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [WIP] RPG-7

Post by lucky.BOY »

is this final? I can see some pretty obvious UV stretching, some UV cluster seem to be scaled down too much without a reason..

EDIT: nvm, that probably the things you said were screwed out, I dint know which parts you meant by that but i thing i got it now :D
Doc.Pock
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Re: [WIP] RPG-7

Post by Doc.Pock »

yeah i guess i did not clear it completly. i meant the parts that hold the barel together(or w/e they do) and the side mount for the scope
Tim270
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Re: [WIP] RPG-7

Post by Tim270 »

Post a packed picture too? cant really give a 100% crit like that.
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Doc.Pock
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Re: [WIP] RPG-7

Post by Doc.Pock »

its not packed yet, as im still in the unwrapping process :)
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [WIP] RPG-7

Post by Doc.Pock »

unwrapped everything but the sights now. also did a rudimentary scaling based on what will be seen more and needs more space on the map. will increase the back of the launcher abit though.

lowpoly_RPG7.obj (click to view in 3D)
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Spush
Retired PR Developer
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Re: [WIP] RPG-7

Post by Spush »

Don't think your link works.
Doc.Pock
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Joined: 2010-08-23 14:53

Re: [WIP] RPG-7

Post by Doc.Pock »

yeah it would seem SF is down. should be up soon. otherwise ill just upload pics.

plan of work:
tomorrow sights and packing the uv
friday fix the lowpoly to get it ready to subdivide
saturday do most of the highpoly
sunday finish the hipoly in max, bring in ZBrush to beat it up abit

EDIT: SF is back online
Last edited by Doc.Pock on 2013-08-15 11:12, edited 1 time in total.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [WIP] RPG-7

Post by Doc.Pock »

ok so not everything went to plan... life hit me in the face abit, but ive done the UVs. ive scaled abit, based on what will be seen more, etc. but generaly, theyre pretty even.

here are some shots of a checkerboard and the uv:

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dont mind the artifacts, they are from poor photoshop, as i forgot to render UV so i took a rendered diffuse and did magic :P

C&C?
Psyrus
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Re: [WIP] RPG-7

Post by Psyrus »

Looks fantastic! I hope you get it finished soon :D
lucky.BOY
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Re: [WIP] RPG-7

Post by lucky.BOY »

UV scaling looks good. What Texture size are we talking here? Cause the template you posted is 512, and looks like its packed too tightly, but it could possibly work on a 2048p texture sheet.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [WIP] RPG-7

Post by Doc.Pock »

yeah ill be working on a 2048, which should have enough padding. i hope ;)
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