Project Reality 1.x Screenshots

Share your in-game experiences playing PR:BF2.
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curahee150
Posts: 187
Joined: 2013-07-11 16:14

Re: Project Reality 1.0 Screenshots

Post by curahee150 »

how do I post screenshots?
Last edited by curahee150 on 2013-08-14 21:51, edited 1 time in total.
Death!
Posts: 318
Joined: 2013-04-03 00:21

Re: Project Reality 1.0 Screenshots

Post by Death! »

It is the cover picture of my Facebook page.

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rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Project Reality 1.0 Screenshots

Post by rPoXoTauJIo »

Idk how, but jet survived after 1km fall.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: Project Reality 1.0 Screenshots

Post by Jafar Ironclad »

Rapid repair area on Test Airfield.
Ca6e
Posts: 231
Joined: 2008-12-08 12:40

Re: Project Reality 1.0 Screenshots

Post by Ca6e »

Hehe spawning on wrong spawn point! And we even gt reported for teamkiling hehe

But we can give that guy a medal for not giving up and die trying! hehehe
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Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Re: Project Reality 1.0 Screenshots

Post by Pantera »

My 1.0 Experience summed up

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God damn it to hell :(
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Project Reality 1.0 Screenshots

Post by Rudd »

https://dl.dropboxusercontent.com/u/169 ... een167.jpg

Defending the tunnels :P gotta love teh PKM
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Project Reality 1.0 Screenshots

Post by Jigsaw »

http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Project Reality 1.0 Screenshots

Post by dtacs »

What settings are you using for the high quality of those textures?
Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: Project Reality 1.0 Screenshots

Post by Raic »

March
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Dragon7722
Posts: 16
Joined: 2010-08-30 10:05
Location: Germany
Contact:

Re: Project Reality 1.0 Screenshots

Post by Dragon7722 »

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Gunner view, looked cool
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This was the picture right after the loading screen on Al-Basrah :P
007.SirBond
Posts: 276
Joined: 2012-12-12 05:03

Re: Project Reality 1.0 Screenshots

Post by 007.SirBond »

dtacs wrote:What settings are you using for the high quality of those textures?
I'm actually running it on 2560x1440p downsampled with 2x2 ogssaa, -1.5 negative LOD bias, 16x anisotropic filtering, and several other settings through Nvidia inspector.

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Last edited by 007.SirBond on 2013-08-20 07:11, edited 3 times in total.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Project Reality 1.0 Screenshots

Post by dtacs »

Nice. Don't think my PC can handle it but those textures look terrific :)

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007.SirBond
Posts: 276
Joined: 2012-12-12 05:03

Re: Project Reality 1.0 Screenshots

Post by 007.SirBond »

Just turn on OGSSAA, it really helps get rid of all those annoying aliasing lines you see far away.

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Kloppies
Posts: 29
Joined: 2009-11-08 21:02

Re: Project Reality 1.0 Screenshots

Post by Kloppies »

007.SirBond wrote:I'm actually running it on 2560x1440p downsampled with 2x2 ogssaa, -1.5 negative LOD bias, 16x anisotropic filtering, and several other settings through Nvidia inspector.
Wow, I've just tried this with 2880x1620 downsampled to 1920x1080, and coupled with 8x CSAA, it looks fantastic. With this the detail in textures are preserved at longer ranges.

But I would like to know if you're running any other post-processing effects or filters? The screenshots look very sharp and colourful. Or is the image so sharp just because you're not adding any other form of AA?
In game: JarryHead

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007.SirBond
Posts: 276
Joined: 2012-12-12 05:03

Re: Project Reality 1.0 Screenshots

Post by 007.SirBond »

Kloppies wrote:Wow, I've just tried this with 2880x1620 downsampled to 1920x1080, and coupled with 8x CSAA, it looks fantastic. With this the detail in textures are preserved at longer ranges.

But I would like to know if you're running any other post-processing effects or filters? The screenshots look very sharp and colourful. Or is the image so sharp just because you're not adding any other form of AA?
CSAA blurs the lines further away, after several tests, I've realized you have to use only supersampling in order to get the best picture. Using a higher negative LOD and anisotropic filtering should produce sharp textures.
Seraph
Posts: 70
Joined: 2010-07-06 22:21

Re: Project Reality 1.0 Screenshots

Post by Seraph »

People were trying to get onto the "end of round"-screen the other day:

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A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Project Reality 1.0 Screenshots

Post by A.Finest »

Seraph wrote:People were trying to get onto the "end of round"-screen the other day:

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Hahaha, great stuff mate! I recall seeing the MEC go all crazy about all their vehicles in the ending screen once, you had trucks parked on the stairs to the mosque, APC's parked everywhere and the UAZ being halfway glitched trying to drive up the mosque wall.. Looked funny as hell :D
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