I want to ask why the CPs have a capture order. The thing I'm missing in PR especially after seeing all Syrian videos is the "stationary" fighting, where it seems like one side is holding lets say a compound and the other side is holding an airfield 500 m away, and the fighting goes on between these two spots for a longer period, ofcourse smaller units going around flanking and getting close to eachother. At the moment I got a feeling that all squads are special forces and both teams are basically just always running around the map searching for eachother. ( Or maybe i'm totally wrong and wars for the past 20 years have been fought exactly like it is in PR atm
What I wonder is wouldn't it be better if each layer had more CPs spread out across the map, or maybe not even more just to make the current ones all cappable whenever you want (remove capture order)?
Wouldn't this give more variation in strategy and stuff since teams can always decide on their own how to capture the CPs?
If more CPs were added maybe the minimap would be more strategic and territorial showing different areas controlled by different team like a strategy game aswell.
And also giving the possibility for a small group to be cut of from the rest and encircled just like in real life, something like this, as you see in upper right corner a small village with mec fighters have been cut of and maybe needs to call in heli to come rescue them or something. Maybe creating more complex situation on battlefield, where squads really need to work togheter to decide which CP to go for and which to sacrifice if needed etc.


Well, basically this is not a suggestion but more of a question since I'm sure it was changed from vbf2 style for a reason. But you can take it as a suggestion if you want
Btw I haven't slept for 30 hours so im sorry about misspelling and a bit confusing text






