The problem is to sure that everyone have the same version(for dam training servers), that's why we need Official Test Airfield™ Release from Rhino™
[Map] Test Airfield (4km) [Released] - v1.6.5
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: [Map] Test Airfield (4km) [Released]
The problem is not that we can't edit map for ourself.
The problem is to sure that everyone have the same version(for dam training servers), that's why we need Official Test Airfield™ Release from Rhino™
The problem is to sure that everyone have the same version(for dam training servers), that's why we need Official Test Airfield™ Release from Rhino™

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Map] Test Airfield (4km) [Released]
If someone puts a good version together then I can "release it" with editing the OP of this topic etc 
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disnoxxio
- Posts: 466
- Joined: 2013-08-03 14:04
Re: [Map] Test Airfield (4km) [Released]
Thx! I will fly a lot 
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: [Map] Test Airfield (4km) [Released]
I've got all the planes and helicopters done, do we need to put in more vehicles?
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Kevokpo
- Posts: 286
- Joined: 2011-09-25 14:40
Re: [Map] Test Airfield (4km) [Released]
BTW rhino there is a bug with a Tornado dont remember which one exactly that you cant get out until you take off, on the vietnam attack LB if you cahnge the view (6,7,8,9) you cant return to the original view which is the front one and the french chopper (the same the brits have in falklands, the gazzelle) if you switch to the copilot the game crashes.
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: [Map] Test Airfield (4km) [Released]
Hmm, there appears to be a problem with the fr_ahe_sa342 F2 slot:
Shall I take it out?---------------------------
BF2 Error
---------------------------
Debug assertion failed!
Version: 1.5.3153-802.0 Build date:2009-8-20 17:8
Module: RendDX9
File: C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\RendDX9\TextureManager.cpp
Line: 761
Text: Texture not found: menu/hud/texture/ingame/weapons/icons/hud/ats/ats_sight
Current confile:
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: [Map] Test Airfield (4km) [Released]
I took out the SA342, updated the map description, and updated the Map Overview.
It may not be to PR Spec, but the map wasn't exactly done that way either. Also, I didn't waste time working on adding more ground vehicles because the map is call "TEST AIRFIELD." Let me know if you guys think it needs more.
-> Enjoy <-
edit: made a boo boo, its fixed now.
It may not be to PR Spec, but the map wasn't exactly done that way either. Also, I didn't waste time working on adding more ground vehicles because the map is call "TEST AIRFIELD." Let me know if you guys think it needs more.
-> Enjoy <-
edit: made a boo boo, its fixed now.
Last edited by Acemantura on 2013-08-13 19:10, edited 5 times in total.
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t0et0e
- Posts: 9
- Joined: 2012-05-14 01:37
Re: [Map] Test Airfield (4km) [Released]
been on it, it is great i had no ctd's , but i am still testing and looking for those bugs
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Oddball
- Posts: 38
- Joined: 2013-07-30 16:03
Re: [Map] Test Airfield (4km) [Released]
Where is the 1.0 version?
I just crashed when the loading was done
I just crashed when the loading was done
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Kevokpo
- Posts: 286
- Joined: 2011-09-25 14:40
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Delta1292
- Posts: 63
- Joined: 2010-07-19 11:16
Re: [Map] Test Airfield (4km) [Released]
Quick question, might be missing something or not. To put this on a server I unzip the file to bf2/mods/pr/levels and then add it to the maplist.con (maplist.append "test_airfield" "gpm_cq" 64) and then after a server restart I should be able to run it?

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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: [Map] Test Airfield (4km) [Released]
If you are running a dedicated server, that is true minus the quotation marks. I've never used quotation marks in a dedicated server.Delta1292 wrote:Quick question, might be missing something or not. To put this on a server I unzip the file to bf2/mods/pr/levels and then add it to the maplist.con (maplist.append "test_airfield" "gpm_cq" 64) and then after a server restart I should be able to run it?
Let us know if something else happens.
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Wayet
- Posts: 122
- Joined: 2013-06-30 17:50
Re: [Map] Test Airfield (4km) [Released]
many thanks ill try that out.Acemantura wrote:I took out the SA342, updated the map description, and updated the Map Overview.
It may not be to PR Spec, but the map wasn't exactly done that way either. Also, I didn't waste time working on adding more ground vehicles because the map is call "TEST AIRFIELD." Let me know if you guys think it needs more.
-> Enjoy <-
edit: made a boo boo, its fixed now.
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [Map] Test Airfield (4km) [Released]
Hey guys,
I made a "official" update to this map to work with 1.0. This will be replacing the old one and you can download it in the original post by Rhino in this thread, or here: http://realitymodfiles.com/rhino/levels ... -08-13.zip
Changelog:
-Features all (working) 1.0 air vehicles.(added french, vietnam and all new others for all old factions)
-fixed sky settings that gave a weird green look to all vehicles.
-fixed supply and repair for helicopters as this is now different in 1.0
Have fun flying
I made a "official" update to this map to work with 1.0. This will be replacing the old one and you can download it in the original post by Rhino in this thread, or here: http://realitymodfiles.com/rhino/levels ... -08-13.zip
Changelog:
-Features all (working) 1.0 air vehicles.(added french, vietnam and all new others for all old factions)
-fixed sky settings that gave a weird green look to all vehicles.
-fixed supply and repair for helicopters as this is now different in 1.0
Have fun flying
Last edited by Rhino on 2013-08-20 07:19, edited 3 times in total.
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gonzalo658
- Posts: 100
- Joined: 2009-04-08 20:23
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Evox
- Posts: 29
- Joined: 2010-09-27 21:09
Re: [Map] Test Airfield (4km) [Released]
Haaaa Thanks you man!'[R-CON wrote:MineralWouter;1937829']Hey guys,
I made a "official" update to this map to work with 1.0. This will be replacing the old one and you can download it in the original post by Rhino in this thread, or here: http://realitymodfiles.com/rhino/levels ... -08-13.zip
Changelog:
-Features all (working) 1.0 air vehicles.(added french, vietnam and all new others for all old factions)
-fixed sky settings that gave a weird green look to all vehicles.
-fixed supply and repair for helicopters as this is now different in 1.0
Have fun flying![]()
Im waitng this!
Last edited by Rhino on 2013-08-20 07:19, edited 1 time in total.
Playing Project Reality since Beta.
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: [Map] Test Airfield (4km) [Released]
'[R-CON wrote:MineralWouter;1937829']Hey guys,
I made a "official" update to this map to work with 1.0. This will be replacing the old one and you can download it in the original post by Rhino in this thread, or here: http://realitymodfiles.com/rhino/levels ... -08-13.zip
Changelog:
-Features all (working) 1.0 air vehicles.(added french, vietnam and all new others for all old factions)
-fixed sky settings that gave a weird green look to all vehicles.
-fixed supply and repair for helicopters as this is now different in 1.0
Have fun flying![]()

Last edited by Rhino on 2013-08-20 07:19, edited 1 time in total.
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Nowherrmann
- Posts: 5
- Joined: 2013-01-17 05:51
Re: [Map] Test Airfield (4km) [Released]
Anyone know what causes this? It's like a bizarre pixelated circle that follows me when I get close to the ground. I'm using MineralWouter's version.
http://s23.postimg.org/mtafy7dsq/screen000.jpg
http://s23.postimg.org/gpsveaniy/screen001.jpg
http://s23.postimg.org/rdwmd4xi2/screen002.jpg
http://s23.postimg.org/mtafy7dsq/screen000.jpg
http://s23.postimg.org/gpsveaniy/screen001.jpg
http://s23.postimg.org/rdwmd4xi2/screen002.jpg
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [Map] Test Airfield (4km) [Released]
Yeah, he forgot the code that stops that. Till there is a fix add this to your terrain.con file in the server zip file. You will not be able to play the level online though should you choose to add it.
Code: Select all
terrainCuller.setUseStitchedLods 0
AfSoccer "I just don't see the natural talent."



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