Tanks

Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Tanks

Post by Mikemonster »

Regarding the effect of a Sabot on an APC, see the following site (sources given in notes at bottom).

TAB H -- Friendly-fire Incidents

Getting hit by an M1A1 sabot doesn't mean an instant kill for a Bradley, apparently. Lots of them drove afterwards. Bradley's that were full of soldiers were penetrated by sabots that passed through the compartment yet only killed one or a few of the guys inside. Not nice, I'll grant, but PR doesn't reflect this - Worth pointing out next time someone complains a vehicle didn't explode.

Effects of the sabots on Abrams' were similar - Tank put out of action & eventually set on fire, with crews badly wounded, however no catastrophic detonation of the tank (unlike the T-55 pic given above).

(This account of an Abrams that was hit includes a TOW from a Bradley hitting the engine compartment followed by a sabot that penetrated the turret and exited through the other side:

http://www.gulflink.osd.mil/du_ii/du_ii ... 000001.htm)

A HEAT round on the other hand..
Last edited by Mikemonster on 2013-08-14 10:53, edited 7 times in total.
Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: Tanks

Post by Kerryburgerking »

Mikemonster wrote:Out of interest is there any reflection of that theory that I've heard kicking around about Sabot/AP rounds cleanly going into one side and out of the other side of a soft skinned or lightly armoured vehicle?

I.e. A 'vanilla' aluminium M113 takes a sabot shell from a T72, but receives no damage because it was shot in the rear compartment and the shell penetrated one side cleanly, passed through the [empty] compartment, penetrated the OTHER side, and carried straight on out into thin air beyond.

Obviously a fairly rare occurence, but if it has been represented (if it is even possible 'IRL') could that explain how certain APC's seem invulnerable?

In which case, if firing a Sabot shell is it possible to aim for the engine?
Sabots are ment to kill the crew.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Tanks

Post by K4on »

Imdruid wrote:Okay i don't know if you intended to make it unable to climb, but it can't. Especially on Operation Marlin. I can not climb on it at with the T-72. Then not only that if i approach at the wrong angle at a base of a hill i can get stuck on that hill. Seriously broken as hell. Pardon me being a bit upset, but as someone who has spent countless hours in armor and in tanks in general. No let me correct that, i have spent 100s of hours in this game and 100s of hours in armor. And from what i remember the T-72 used to be able to climb rather well.
I don't wanna disappoint you, but the T72 physics haven't changed since 2011 or are even older.
We will take a look at it, but my guess is, that the getting stuck thing is due to the mesh, which isn't fixable that easy.
Imdruid wrote: Also AP rounds and HE rounds do not do enough damage. I took 2 AP rounds from an enemy tank and was not even smoking white. That is nonsense. The guy may have been using HE rounds but even then at 2 rounds in a should have been at least white smoke.
HE round are not supposed to be shot at enemy tanks in the first place.
Further more smoke and similar effects will show up earlier in the next version. ATM smoke shows up very late. We try to make it more indicating the damage which was actually taken.
Imdruid wrote:But wouldn't hitting someone in the turret do more damage than just hitting the front armor?
I asked our MilitaryAdvisors, and the turret armor is the most armord part of the tank. So no, turrets are fine, in PR they are comparable to the front armor level.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Tanks

Post by Mikemonster »

I hope this further helps put a few misconceptions to bed:
C Company, 3-15 Infantry, Bradley (Bumper # C-11): In the early morning of February 27, Bradley C-11 was on the right flank of a four-company task force formation closing in on Jalibah Southeast Airfield in southern Iraq. After C-11 changed direction to evade incoming enemy artillery, a DU round fired from an Abrams hit the Bradley from behind.[387] The round entered the Bradley through the ramp, passed through the troop compartment, and exited the left side of the vehicle.[388] In addition to the wounds DU fragments caused, an antitank weapon (AT4) stowed inside the Bradley detonated, killing a private first class and wounding five of the remaining seven personnel, most seriously.[389,390] The two uninjured soldiers (both sergeants) provided emergency first aid, then drove the damaged Bradley, filled with wounded soldiers, about three miles to a medical aid station. They removed salvageable equipment from the damaged Bradley, then drove the still-serviceable vehicle back to their company's forward operating location, en route picking up two other soldiers from another disabled combat vehicle.[391] The two sergeants continued to man C-11 for another three days before it was taken away from them and sent back to King Khalid Military City with other DU-contaminated vehicles.
http://www.gulflink.osd.mil/du_ii/du_ii_tabh.htm
Hurricane
Posts: 167
Joined: 2008-04-27 11:31

Re: Tanks

Post by Hurricane »

Regarding the T72 on Marlin: I think the terrain outside the city has been altered and is more "rough" now, which makes it more difficult to drive there, even with tracked vehicles.
K4on
Retired PR Developer
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Joined: 2009-05-08 19:48

Re: Tanks

Post by K4on »

As some people mentioned their issues with the Tank Armor System, I thought Ill give you an example how it works in 1.0.36.0:




Basically you could say that from strong to weak the armour has following order:
FRONT/TURRET > SIDE/TRACKS > REAR/TOP

M1A2 Example
Image


Be advised that the invidual tank models have slightly differences in their setup, so the models do not look like always the same. One-Shoting a modern MBT is not possible in PR, but a well placed AP round at the rear or two front shots can cause the enemy tank to be disabled in some form for example.
Hurricane
Posts: 167
Joined: 2008-04-27 11:31

Re: Tanks

Post by Hurricane »

'[R-DEV wrote:K4on;1936668']As some people mentioned their issues with the Tank Armor System, I thought Ill give you an example how it works in 1.0.36.0:




Basically you could say that from strong to weak the armour has following order:
FRONT/TURRET > SIDE/TRACKS > REAR/TOP

M1A2 Example
Image


Be advised that the invidual tank models have slightly differences in their setup, so the models do not look like always the same. One-Shoting a modern MBT is not possible in PR, but a well placed AP round at the rear or two front shots can cause the enemy tank to be disabled in some form for example.
This is looking really good, but I think a 120mm AP Sabot hit to the rear should damage a tank enough to make it burn down. Other than that, this seems spot-on and very similar to what it used to be.
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Tanks

Post by SANGUE-RUIM »

awesome work k4on, and very well explained...
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: Tanks

Post by Prevtzer »

Will have to try it out myself, but it seems much better now. Thank you!

Some additional questions though:
-Has coax been altered in the way I've given feedback?
-Has tank shell accuracy been brought back to the way it was (being able to direct hit INF)?
-Were any changes made to tank and/ or APC HE shells?

Edit: damn, .36 isn't even out...
Last edited by Prevtzer on 2013-08-15 18:34, edited 1 time in total.
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: Tanks

Post by KillJoy[Fr] »

Nice choice about decreasing the sound of the Tanks now tactic like submarine are just impossible you have to request each time the location of the enemy tank and find it by yourself, that make the tanks more vunerable.
Au dela du possible ...
Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: Tanks

Post by Kerryburgerking »

'[R-DEV wrote:K4on;1936668']As some people mentioned their issues with the Tank Armor System, I thought Ill give you an example how it works in 1.0.36.0:




Basically you could say that from strong to weak the armour has following order:
FRONT/TURRET > SIDE/TRACKS > REAR/TOP

M1A2 Example
Image


Be advised that the invidual tank models have slightly differences in their setup, so the models do not look like always the same. One-Shoting a modern MBT is not possible in PR, but a well placed AP round at the rear or two front shots can cause the enemy tank to be disabled in some form for example.

2A72 is a 30mm cannon though
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Tanks

Post by nAyo »

Have HE shells been improved? Because as of now they are just completely ineffective against infantry, they don't have any splash anymore ; the way they were on 0.98 was perfect.
Image
"I, for one, am not a dictator. I'm the Supreme Leader" - Master
Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: Tanks

Post by Kerryburgerking »

nAyo wrote:Have HE shells been improved? Because as of now they are just completely ineffective against infantry, they don't have any splash anymore ; the way they were on 0.98 was perfect.
HEAT aren't meant to kill infantry.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Tanks

Post by K4on »

nAyo wrote:Have HE shells been improved? Because as of now they are just completely ineffective against infantry, they don't have any splash anymore ; the way they were on 0.98 was perfect.
Check out the video I've just recorded.


I think the splash damage is good enough?

For starters, MBT HE rounds haven't changed at all vs infantry - there is no difference between the current PR 1.0 and 0.98 version that related.

You might have encountered any strange hit registration, or you just used AP.
TheSilencer
Posts: 26
Joined: 2013-01-18 13:46

Re: Tanks

Post by TheSilencer »

I do think the sound of tracked vehicles needs to be increased though, they are still pretty quiet. I love the sound of all the wheeled vehicles! Allows for more maneuverability.
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: Tanks

Post by Prevtzer »

[quote=""'[R-DEV"]K4on;1937397']Check out the video I've just recorded.

I think the splash damage is good enough?

For starters, MBT HE rounds haven't changed at all vs infantry - there is no difference between the current PR 1.0 and 0.98 version that related.

You might have encountered any strange hit registration, or you just used AP.[/quote]

In the video it looks good and you've already said it hasn't changed, but I still think something went wrong as I've fired 10+ HE rounds 2-4m next to INF guys without any effect. And no, I wasn't firing AP... Might try it out again today, but I can't record as my FPS are low enough.

Try making the same video while playing on a public server, not CO-OP with bots.

[quote="Kerryburgerking""]HEAT aren't meant to kill infantry.[/quote]

In PR it is.

Also K4on:
Has tank shell accuracy been brought back to the way it was (being able to direct hit INF)?
Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: Tanks

Post by Kerryburgerking »

Prevtzer wrote:In the video it looks good and you've already said it hasn't changed, but I still think something went wrong as I've fired 10+ HE rounds 2-4m next to INF guys without any effect. And no, I wasn't firing AP... Might try it out again today, but I can't record as my FPS are low enough.

Try making the same video while playing on a public server, not CO-OP with bots.



In PR it is.

Also K4on:
Has tank shell accuracy been brought back to the way it was (being able to direct hit INF)?
Just use your coax.
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: Tanks

Post by spawncaptain »

Prevtzer wrote:
HEAT aren't meant to kill infantry.
In PR it is.
Who told you that?
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."

User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: Tanks

Post by Prevtzer »

Kerryburgerking wrote:Just use your coax.
Yeah, right...
spawncaptain wrote:Who told you that?
Anybody that ever gunned a tank in PR.

Contribute to the thread instead of making stupid suggestions please.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Tanks

Post by K4on »

Prevtzer wrote:Also K4on:
Has tank shell accuracy been brought back to the way it was (being able to direct hit INF)?
According to our MAs, HE rounds are less accurate and also have a lower velocity than AP rounds IRL.
That's why K_Rivers made the vehicle gun deviation changes for 1.0 here as well.

Most likely I wouldn't exspect any further change regarding this. So yeah, no more pinpoint accuracy anymore.
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