Uparmored Hmmwv smoke does not rearm

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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Uparmored Hmmwv smoke does not rearm

Post by Mats391 »

The smoke launcher of the uparmored 50cal hmmwv does not rearm. You can fire every tube twice but it does not rearm at the supply depot.
Steps to reproduce: get hmmwv, fire smoke, wait forever in supply depot
Tested on: Mestia STD, QRF Server
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Mineral: TIL that Wire-guided missiles actually use wire
Konstantin
Posts: 14
Joined: 2012-01-22 19:58

Re: Uparmored Hmmwv smoke does not rearm

Post by Konstantin »

I had similar problem with Stryker at Karbala. I fired both shots and went to the supply depot at main. One smoke shot rearmed, but it was never loaded "inside" to be used (waited for about 5 minutes at main, then went out and were killed in about 15 minutes, still nothing changed with the smoke launcher).
Jafar Ironclad
Retired PR Developer
Posts: 2203
Joined: 2008-11-26 00:45

Re: Uparmored Hmmwv smoke does not rearm

Post by Jafar Ironclad »

Four salvoes, not two. You have to fire all four to get it to re-arm.

Was it working when you'd fired all four salvoes? (16 grenades)

With the Stryker, you may need to manually reload smoke grenades.
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Uparmored Hmmwv smoke does not rearm

Post by Mats391 »

[R-DEV]Jafar Ironclad wrote:Four salvoes, not two. You have to fire all four to get it to re-arm.

Was it working when you'd fired all four salvoes? (16 grenades)
i used all the smoke available. pressing X only gave me the "no more flares" sound
edit: this might be same bug as https://www.realitymod.com/forum/f26-pr ... s-bug.html
Last edited by Mats391 on 2013-08-21 08:19, edited 1 time in total.
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Mineral: TIL that Wire-guided missiles actually use wire
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