Hi, i'm new to PR BF2.
The game looks great overall but when i'm over the sea and look in the distance, i see a reflection of land on the sea even though there is no land in the distance. At first i thought the sea reflects further away but in many cases there really is nothing in the distance.
Is this normal?
Fresh install BF2, ran it once, then fresh install PR 1. All works fine.
The sea reflection shows houses/trees even though they're not there?
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zeep
- Posts: 41
- Joined: 2010-03-25 00:18
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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
Re: The sea reflection shows houses/trees even though they're not there?
This is how the New World was discovered! 
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ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: The sea reflection shows houses/trees even though they're not there?
Afaik the mapper has to define a texture for an area, this is what you will see in reflection, not the actual enviroment around you.
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kingarthur
- Posts: 24
- Joined: 2011-10-09 20:09
Re: The sea reflection shows houses/trees even though they're not there?
heh, never noticed this before 
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: The sea reflection shows houses/trees even though they're not there?
They are not true reflections. They reflect Enviroment maps (for that map) which are a number of images from around the map.

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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: The sea reflection shows houses/trees even though they're not there?
That is what the scopes used to reflect before you could see through them, too.
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zeep
- Posts: 41
- Joined: 2010-03-25 00:18
Re: The sea reflection shows houses/trees even though they're not there?
Thanks for those replies. I understand the environment maps. I'm glad it's not some bug of my install 
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: The sea reflection shows houses/trees even though they're not there?
Ye, expect the reflection coming off the water is only from the first ENVmap and not multiple ones otherwise the switch between them would be too obvious. Reflections on the scope glass etc are from multiple ENVmaps dotted around the map[R-DEV]Tim270 wrote:They are not true reflections. They reflect Enviroment maps (for that map) which are a number of images from around the map.

