Vadso city.

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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Vadso city.

Post by ExeTick »

on Vadso city I experienced a VERY fast cap on west city and airport.

when we capped it, it only took us 3-4 seconds and we had it capped and it was enemy infantry there aswell. not so many but there was some there.

when we capped airport it was neutral after 3-4 seconds and later on we had it capped around the same time again. hopefully someone can have a look at it because that do not feel right to me.
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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Vadso city.

Post by AFsoccer »

Do you remember what layer it was: LRG, STD, ALT, or INF?
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: Vadso city.

Post by ExeTick »

it was LRG layer. pretty sure LRG is the only one with 2 tanks on both teams.
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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Vadso city.

Post by AFsoccer »

Hmm, I just checked the flag settings on all layers of Vadso City and they are all 90-120 seconds so I'm not sure why you were able to cap so quickly. If it happens again, please let us know.

Thanks
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Vadso city.

Post by SANGUE-RUIM »

this was also happening in Xiangshan (AAS - STD)...

when 1.0 was released, this was the first map I played, and I remember it happening many times... capping in 5 seconds or less...

First I thought: "maybe they changed something..." but it kept repeating for all flags...


I don't know if anything has changed since 1.0.29.0, cause I didn't play that map anymore since then...

You might aswel take a look at it

Thank you
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Vadso city.

Post by AFsoccer »

The Xiangshan issue was a map-specific error and has been fixed. Vadso doesn't have the same error so I'm guessing it was a one-time quirk with python or something.
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: Vadso city.

Post by ExeTick »

will do. only the second time I played vadso city on 1.0 so we have to give it another go.
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