Maps for Scenario Sundays

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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Maps for Scenario Sundays

Post by Bluedrake42 »

Hi there, recently the =DRK= server has been hosting small admin enforced scenario gamemodes for our Scenario Sundays Event. Overall the events go very well, and its pretty easy to run the game just using admin controls.

However, sometimes during our scenario missions, the normal objectives (caches, capping flags) get in the way. My question is this:

Would it be possible to create a few "empty" PR maps, that have no objectives and no win conditions for my community to use for our Scenario Sunday events? It would be interesting if there was a way to disable objectives server side, but if that isn't possible I wouldn't mind requiring participants to download specialized maps for the event.

Just wondering how easy this would be, and if anyone would either be willing to help me or walk me through how to do it myself.

Thanks again!
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: Maps for Scenario Sundays

Post by CTRifle »

Not that hard, just remove the flags, leave the mains on the map. But then you will need people to download the new map if they want to play on it on the server.
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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Maps for Scenario Sundays

Post by Bluedrake42 »

Downloading new maps would be fine =) does anyone know a quick and easy way to edit them?
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Maps for Scenario Sundays

Post by Bluedrake42 »

Also hell if we could take it a step further and actually make custom scenario maps with pre-programmed objectives that would be awesome too.

Does anyone know the scripts needed to make VIP scenarios and the like? I know PR used to have a VIP gamemode back in the day, perhaps the scripts for that are still around somewhere?
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Maps for Scenario Sundays

Post by Gracler »

As long as you create your own stuff I don't see any problems, but don't you need permission from the creators in order to "edit" there levels or is it "okay" as long as the server is password protected?
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Maps for Scenario Sundays

Post by Bluedrake42 »

I have no idea haha thats one of the reasons I'm posting here
Rhino
Retired PR Developer
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Re: Maps for Scenario Sundays

Post by Rhino »

If your doing this I would look into bringing in maps that are not currently in PR. There are lots and lots of vBF2 custom maps out there which have never seen the light of day since BF2 "ranked servers" couldn't run custom maps so they where never used other than one or two for a very short period of time. Just google for them and you should fine lots, although most are really bad but good enough for a one night event. But you would ideally need the permission from the mapper to use them in PR but getting hold of them might be tricky now and most won't mind. There is also old PR maps and vBF2 maps that you could also look at bringing in for this too.

As for how, this tut should explain most of it, although horribly out of date: https://www.realitymod.com/forum/f189-m ... audit.html
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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Maps for Scenario Sundays

Post by Bluedrake42 »

ooo bringing back vBF2 maps could be interesting, or old PR maps as well
I'll definitely take a look at the tutorial
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Maps for Scenario Sundays

Post by Bluedrake42 »

Do you have any idea how to implement VIP modes or Asset Destruction modes? (like rescue the POW, destroy the airfield fuel, etc.?)
Rhino
Retired PR Developer
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Re: Maps for Scenario Sundays

Post by Rhino »

Bluedrake42 wrote:Do you have any idea how to implement VIP modes or Asset Destruction modes? (like rescue the POW, destroy the airfield fuel, etc.?)
Requires a new game mode really, although I did something a little similar with the Skirmish inf/16 layer for the Falklands where the Brits had to destroy the planes on the ground and the Argies needed to defend them but that was still with a few tweaks to the game mode, although mostly done though the normal "jet costing 10 tickets".
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KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Post by KEIOS »

Maybe you should try the CnC Gamemode next time and have Admins as Commanders, so nobody destroys the enemy fob.
Last edited by KEIOS on 2013-08-20 00:15, edited 1 time in total.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Maps for Scenario Sundays

Post by Bluedrake42 »

[R-DEV]Rhino wrote:Requires a new game mode really, although I did something a little similar with the Skirmish inf/16 layer for the Falklands where the Brits had to destroy the planes on the ground and the Argies needed to defend them but that was still with a few tweaks to the game mode, although mostly done though the normal "jet costing 10 tickets".
Yes something exactly like that would be perfect, do you have any documentation on how you did it?
Moszeusz6Pl
Retired PR Developer
Posts: 939
Joined: 2010-06-24 13:41

Re: Maps for Scenario Sundays

Post by Moszeusz6Pl »

Just spawn normal vehicles costing ticket. If you want it to be stationary, remove engine from it.

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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Maps for Scenario Sundays

Post by Bluedrake42 »

calling for help again, I can't easily do this myself. not expecting anyone to help who doesn't have time, but if anyone wants to volunteer I'd love you forever.
Adalaxy
Posts: 103
Joined: 2013-03-05 00:09

Re: Maps for Scenario Sundays

Post by Adalaxy »

I think the CnC game type would be your best option. Have some disciplined players from each team build FOBs next to each other out of the way. I guess the would only work for VIP and POW stuff though..
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Maps for Scenario Sundays

Post by Heavy Death »

Bluedrake42 wrote:Also hell if we could take it a step further and actually make custom scenario maps with pre-programmed objectives that would be awesome too.
Possible, FH2 has objective mode. is just a matter of placing different model "caches" and assigning them objective status, probably.
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