Tanks

CastleBravo
Posts: 577
Joined: 2009-02-01 00:48

Re: Tanks

Post by CastleBravo »

Kerryburgerking wrote:HEAT aren't meant to kill infantry.
M830A1 HEAT-MP-T is a 120mm High Explosive Anti-Tank Multi-Purpose Tracer round. It is designed to kill a wide variety of targets (hence the MP for Multi-Purpose), including infantry unfortunate enough to catch fragments from it. Granted, you would never fire the round at a person since an exposed human is easily dispatched by machine gun fire, but it is commonly employed against structures with the intention of killing enemy combatants using them for cover.

The overwhelming majority of HEAT warheads used by the world's armies are designed with a steel liner around the explosives meant to fragment and harm soft targets.
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: Tanks

Post by Prevtzer »

[R-DEV]K4on wrote:According to our MAs, HE rounds are less accurate and also have a lower velocity than AP rounds IRL.
That's why K_Rivers made the vehicle gun deviation changes for 1.0 here as well.

Most likely I wouldn't exspect any further change regarding this. So yeah, no more pinpoint accuracy anymore.
Gameplay> Realism in this case. I've had these handicaps happen to me because of new deviation:
-couldn't kill INF on top of a watchtower, had nothing to fire against, couldn't direct hit him, coax was ineffective at that range, couldn't even get him while climbing up the ladder
-couldn't kill INF poking out from behind sand dunes, can't direct hit them, too far for coax
-couldn't destroy an AA emplacement as all the rounds (both HE and AP) missed/ went through, even when it was manned. Luckily, TOW's base was exposed, but I'm guessing same applies

And that happens A LOT in PR, so I'd really consider returning the deviation as it was, what's even the point of a new one? Realism? Come on... Add something to benefit the tanks as well then, not just stuff that harm them.
TheShaydeeOne
Posts: 12
Joined: 2012-08-16 22:12

Re: Tanks

Post by TheShaydeeOne »

Haven't seen people having the problems you're having Prevtzer, heck, I haven't even had these problems when I've been gunning. HE has been doing what it was pre v1.0 for me and the accuracy changes don't feel too intrusive at all.

Heavy AT weapons still seem to be doing too much damage to armour even though they aren't within arming distance. I had a chinese HAT kit fire at the rear of my Leopard on Wanda Shan a few days ago and I could see the projectile fly in front of my rangefinder yet this disabled the tank outright. Also there has forever been a bug with British armour (whether it be Challenger 2, Warrior or Scimitar) not settling atop small hills, the vehicle will do the equivalent of a heavily armoured belly dance and not sit still. This happens on various different bits of terrain and only seems to happen to British armour, anything in the works for this? It's a pretty well known bug amongst the community as far as I'm aware.

Overall I'm loving it. Keep it up.
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