Frontliner wrote:[...]
Why so harsh? I jumped to the beginning of the thread, and do you mean these questions about "why more player more strategy - starcraft works also with 1vs1?"
I played 1.0 since release and also in Beta and my expierence is that the gameplay is now far better than directly after the release. Its not so spammy anymore, Squads try to use certain routes or tactics and working better together than directly after release.
Are they working better together than in 098? - I think they do, mostly because PR Mumble.
- With better results?- Not really, there are many changes that cause that people get hit more often, its not only the playercount - Deviation changed and people get hit more often, healing takes more time (not only healing time itself, finding the body, who has to be healed etc) and firefights in general are more lethal now i think. That are changes people actually wanted, but that causes that a attack together with another squad can delay or must be aborted because they are stuck somewhere.
Do more players add more strategy? - In my opinion, no they dont, but fewer neither, its not about the playercount, its about how people handle the situation. With your argumentation we should only play 6vs6 Skirmish, there is also much room for tactics and planning with only 6 people, but that doesnt fit to the PR scenario.
The 100p adds quite more immersion to the game. Its not Iron Eagle, where one 6 Man Squad defends Alkomin and the other try to attack bijiar. That felt so wrong so many times.
Now you have organize more people, transport for the people and make sure that the timing is right. Before you needed one chopper and everything was fine. As single Squad you cant do as much as in 098, but that doesnt lower the strategic depth or something, it just makes your squad to a smaller part of the fight and its much harder to break a front with only one squad.
The pauses between the fights are shorter in CQB areas or in the woods because there are so many directiosn where the enemy can attack and they will, the new RPs are a part of that. i dont like them in their current status and think that slight changes would help to slow down sometimes, but theyre far better than in beta.
When i Squadlead i like the 8 man Squads, cause with 2 Medics you can build independet fireteams in one Squad and have more alternatives to attack an enemy position or simply set up your squad. Of course its more stress also, especially when you getting into a fight, but thats something you can adapt to and my expierence is that it gets better when you play more often.
Overall i simply cant see that strategic disadvantage if you actually try to adapt. The only problem is that it is not enough when your squad is the only squad that tries to adapt. You need support, so a commander is really useful and can take that role to organize that squads are better working togehter in general, and with 2 good Infantry Squads and a bit of armor support, logistics and intel (UAV) when its needed you are still able to dominate the enemy team if its not that organized. If its organized too, you will have a hard time, but that was the case too in 098. Its always hard to get a real advantage when the enemy team is strong.
AAS routes could use some improvements on different maps, a bit more variety would be nice, multiple attack flags that are not to far away and not to close together, maybe optional Attack routes or something.
Cap radius on some flags need to be bigger (like Wanda shan 50m caprange on some flags).
RP could use some changes, i think it should not be possible to build them 2 full grids away from a fob a flag, but i can deal with that change.
One HAT per team causes hard times often, especially when your armor squad is not able to support you where you need it.
But at the end i think 100p servers are a great change and a big improvment and i dont wont to go back to 64p or 80.
More servers for those who want to play 80 or lesser would be nice for the people who dont like the changes or simply have an old PC, but we dont have that many servers and i dont wanna see a splitup of the community, but more than one populated <100p server is nothing one can call splitup or something.
btw. We joined QRF on Tuesday and it was laggy as hell so we leaved, is that rig not so powerful or you jsut got temporaly problem that evening?