[CPC] Childs Play Corner

Player feedback for all Project Reality: Battlefield 2 servers.
ToejaM
Posts: 55
Joined: 2013-07-31 13:42

Re: [CPC] Childs Play Corner

Post by ToejaM »

I see we're onto a winner here with you Orford. I'm going to shut this train of thought you have down and let you think you're entirely right because you have so much more experience in one game so that must mean others have no idea, negating all other server types and games hosted. Hail to the king, baby?

Jevski:

Couple the "no shooting into uncappable spawns" with the "common sense" rule and you have your answer. We as I said, will not baby sit people and if they can't apply a little common sense and want to exploit and create loop holes then we're happy to set them straight.

There are too many variables to list every single map where the boundries are.
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Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: [CPC] Childs Play Corner

Post by Orford »

You are a winner mate, doesnt matter how much of a game server provider king or self importance you think you have this is PR. As many have said there is no other game like it. Not even ArmA has the mass PvP of PR. Limited player base with limited number of servers.

If you're so convinced you are right and all the PR server providers are wrong, with there experiance and knowladge of how players like to bend rules and troll admins just to win a round at all cost. Again I wish you good luck.

Saying you're not going to baby sit players and let them do what they want. Well 5 babies on your server can ruine the game play for the other 95 serious players and if the server owner is one of the babies then, well work out what the other 95 will do.

Also reading your server rules debate on your forum you have a good opinion of locked squads and preditor is wrong, NwA has a minimum 6 man locked squad rule. 9 x 6= 54.
Last edited by Orford on 2013-08-21 10:33, edited 1 time in total.
ToejaM
Posts: 55
Joined: 2013-07-31 13:42

Re: [CPC] Childs Play Corner

Post by ToejaM »

Ok I'm going to smile at you now, :-)
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KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Post by KEIOS »

The best rules are the simple rules everybody understands. The best admins are those who enforce only those and do not try to micromanage gameplay.
ToejaM
Posts: 55
Joined: 2013-07-31 13:42

Re: [CPC] Childs Play Corner

Post by ToejaM »

KEIOS wrote:The best rules are the simple rules everybody understands. The best admins are those who enforce only those and do not try to micromanage gameplay.
Exactly this, we try keep our rules simple and leave it to be as organic as possible.
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dogmaster
Posts: 91
Joined: 2009-10-23 15:28

Re: [CPC] Childs Play Corner

Post by dogmaster »

I played couple of times now on your server, I liked it. good teamwork and communication.
And its good to see you guys doing/trying something else than the mainstream, makes it special in mine opinion.

Keep it up! xD
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Jevski
Posts: 397
Joined: 2007-03-16 02:39

Re: [CPC] Childs Play Corner

Post by Jevski »

ToejaM wrote:
Jevski:

Couple the "no shooting into uncappable spawns" with the "common sense" rule and you have your answer. We as I said, will not baby sit people and if they can't apply a little common sense and want to exploit and create loop holes then we're happy to set them straight.

There are too many variables to list every single map where the boundries are.
Yeah I agree common sense goes a long way, but as the saying goes Common sense is uncommon. the rule is still uncleBut ar, which is it? No shooting into main, or no shooting into main unless provoked. What do you consider a provocation, and this is where you will get your hands full.


If its when someone in main shots out? Then the problem often arises when someone shoots back and kills the wrong guy in main.
ToejaM
Posts: 55
Joined: 2013-07-31 13:42

Re: [CPC] Childs Play Corner

Post by ToejaM »

If anyone from the main base shoots outward, it removes any protection from the main until it settles down.. theres no way for the enemy to know who's shooting so its down to the main base team to source the culprit and string him up.

Would be nice for a map marker to appear saying the base is currently unprotected, say a combat timer appears over the main base if a friendly shot is fired inside.

Of course this can be proven by demos though but its more an unwritten honour rule there I guess.

You then have problems with negligent discharges and such but its a learning curve and the PR community is pretty good at reporting the bad eggs.

If you get that pinned into your base that you need to shoot out then thats how it goes, stops all the fighting happening on the exits/entrances aswell around the base.

I dont see a valid way in banning main base camping, without letting the people in the main base out into a better position when the enemy team successfully beat them back to a last stand at the alimo scenario. Its almost like a punishment for winning in that case and as in previous posts, if your team is getting dominated that much then this helps to end the round sooner rather than later.

Edit: Cheers dogmaster :)
Last edited by ToejaM on 2013-08-21 17:38, edited 1 time in total.
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Delta1292
Posts: 63
Joined: 2010-07-19 11:16

Re: [CPC] Childs Play Corner

Post by Delta1292 »

ToejaM wrote:If anyone from the main base shoots outward, it removes any protection from the main until it settles down.. theres no way for the enemy to know who's shooting so its down to the main base team to source the culprit and string him up.

So teamkilling is allowed?
ToejaM wrote:I've played plenty of CTF/CTO games and sides get steam rolled right back to their base regardless, it happens. PR is no different, this illusion of fair play you have is just that.. an illusion. If the team legitly does this then thats their victory for playing better than the other team.
ToejaM wrote: Of course this can be proven by demos though but its more an unwritten honour rule there I guess.
So on your server I am allowed to not play fair and camp main as long as I do it with honour?

Good luck with your server
Last edited by Delta1292 on 2013-08-21 19:43, edited 4 times in total.
Reason: mY sPeLling wsa shti
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Predator.v2
Posts: 379
Joined: 2010-01-26 13:49

Re: [CPC] Childs Play Corner

Post by Predator.v2 »

Guys, stop finding loop holes in every comment and every rule. Just try to apply "common sense" and accept, that there are different PR servers with different rule sets.

If you don't like the game play on the server, which doesn't have all the problems that are being "theory crafted" here, you can always join another server. If you aren't sure about a specific matter, just ask one of the admins or moderators on the server.

We already had weeks of great PR rounds on this server.
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Delta1292
Posts: 63
Joined: 2010-07-19 11:16

Re: [CPC] Childs Play Corner

Post by Delta1292 »

Sorry if you take it like that predator, people here are trying to help you from their own experience in running several PR servers. Or if you don't take it as helpful advice and insist on taking it as trolling, what is wrong with people trolling (pretty sure Toeja said it was allowed right?)

We already had five years of great PR rounds over 2 servers.
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ToejaM
Posts: 55
Joined: 2013-07-31 13:42

Re: [CPC] Childs Play Corner

Post by ToejaM »

Delta1292 wrote:So teamkilling is allowed?
Nope. Thats then breaking a rule, to enforce a rule. By string up, I mean put them out to dry by using an admin.

Delta1292 wrote:So on your server I am allowed to not play fair and camp main as long as I do it with honour?
Its a non issue. If you camp the main when they have FOBs up, they can just spawn and flank you. If you camp the main as their only spawn, as long as you're not spawn killing as in.. doing bombing runs with CAS/Mortars (as you wont be able to run in due to the DOD) ect thats fine. If you have them pinned in, then thats how the game goes.

People are assuming every game is a steam roll, this is a rare scenario at least on my server anyway. There are several well organised groups that play on there so its almost always good games.

Flogging a dead horse here boys and girls.
Last edited by ToejaM on 2013-08-21 22:31, edited 1 time in total.
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KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Re: [CPC] Childs Play Corner

Post by KEIOS »

Strange Attitude you are showing, guys. Why are you trying to set the rules on another clans server? Don't get me wrong - i like playing on NwA from time to time and i appreciate the effort, admins like Jevski for example are putting into the game to keep the server administrated, but sometimes your administration goes to far as well. In this case you are trying to administrate another ones server...
Jevski
Posts: 397
Joined: 2007-03-16 02:39

Re: [CPC] Childs Play Corner

Post by Jevski »

ToejaM wrote:If anyone from the main base shoots outward, it removes any protection from the main until it settles down.. theres no way for the enemy to know who's shooting so its down to the main base team to source the culprit and string him up.
Ah ok thanks, I was just wondering about the "provoked" thing and how to behave when it happens. So getting shot from main and anything is allowed by those outside camping.
Delta1292
Posts: 63
Joined: 2010-07-19 11:16

Re: [CPC] Childs Play Corner

Post by Delta1292 »

The only person from NwA who has said anything in this thread is myself and I was personally trying to impart some of the knowledge we learnt the hard way to the 'new kid on the block' so to speak. Orford and Jevski are public players with no clan affiliation giving feedback to a server provider from their point of view, which I believe is the purpose of this section of the forum.

Also you may not know this but people don't always play on their own server, many people play on other PR servers (myself included) when our own server is down, or when one simply does not want the hassle of admining.
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