The nobody-really-cares-about one.Pyrohair wrote:Which issue? The lag issue? Or just having a 1.5GB file?
Major Performance Issues
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Prevtzer
- Posts: 648
- Joined: 2012-06-13 12:19
Re: Major Performance Issues
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Stonewolf
- Posts: 9
- Joined: 2013-08-25 14:02
Re: Major Performance Issues
Mod is unplayable for me aswell, ridiculously low fps despite good rig. Playing around with "fixes" from this thread like changing cpu affinity or game boosters did nothing or next to nothing since it's still stuttering and freezing.
I frankly don't get it, game looks like **** and runs even worse. Something went seriously wrong with those last patches.
I frankly don't get it, game looks like **** and runs even worse. Something went seriously wrong with those last patches.
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Boris
- Posts: 223
- Joined: 2006-11-11 22:18
Re: Major Performance Issues
Setting affinity to a single core isn't a fix, it's a method to prove the PRBF2 process is using 100% of available CPU power on a multi-core system, to avoid the deception that the CPU is underutilised.Stonewolf wrote:Playing around with "fixes" from this thread like changing cpu affinity or game boosters did nothing or next to nothing since it's still stuttering and freezing.
Stuttering/freezing sounds more like a RAM issue. Try disabling VMEM if you're running over 4GB of RAM.
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Prevtzer
- Posts: 648
- Joined: 2012-06-13 12:19
Re: Major Performance Issues
I don't really think that worked for anybody the way it's supposed to.Boris wrote:Setting affinity to a single core isn't a fix, it's a method to prove the PRBF2 process is using 100% of available CPU power on a multi-core system, to avoid the deception that the CPU is underutilised.
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Boris
- Posts: 223
- Joined: 2006-11-11 22:18
Re: Major Performance Issues
Work in what way?Prevtzer wrote:I don't really think that worked for anybody the way it's supposed to.
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Stonewolf
- Posts: 9
- Joined: 2013-08-25 14:02
Re: Major Performance Issues
Well, it's weird that you're guessing a solution and assuming that's a "x issue related to the rig" when it's obvious the problem is mod-side since tons of people have hilarious performance issues.Boris wrote:Stuttering/freezing sounds more like a RAM issue. Try ....
All those "tips for improving performance" posted on forums are clearly missing the point, performance doesn't need "improving", it needs fixing since it's just broken, this game/mod should be running perfectly smooth on modern comps. We don't need a "small tweak" that helps to get from 15 fps to 25, we need a fix for the mod that will get it back to running normal, 80-120 fps.
Anyway, waiting for devs to fix the mod, not going to fiddle around on my side anymore, utter waste of time when it's the mod that's just broken atm.
Last edited by Stonewolf on 2013-08-26 20:10, edited 11 times in total.
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Inspektura43
- Posts: 415
- Joined: 2012-06-23 16:00
Re: Major Performance Issues
Cant agree more with Stonewolf
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tankninja1
- Posts: 962
- Joined: 2011-05-31 22:22
Re: Major Performance Issues
I found this wired thing that lag accumulates. After a round or two (my FPS drops from 20-30 to 15) I need to restart my computer. After the restart it pops back up to 20-30. In the mean time try RAZOR GAME BOOSTER might help you get along until the lag goes away (boosted my FPS from less than 15 to 20-30).
Also post your system specs from the launchers support button. Might help the devs data collection to look for a common problem as some people can play fine and others play with horrid lag.
Also post your system specs from the launchers support button. Might help the devs data collection to look for a common problem as some people can play fine and others play with horrid lag.
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Death!
- Posts: 318
- Joined: 2013-04-03 00:21
Re: Major Performance Issues
I wish I could not agree with you...Stonewolf wrote:Well, it's weird that you're guessing a solution and assuming that's a "x issue related to the rig" when it's obvious the problem is mod-side since tons of people have hilarious performance issues.
All those "tips for improving performance" posted on forums are clearly missing the point, performance doesn't need "improving", it needs fixing since it's just broken, this game/mod should be running perfectly smooth on modern comps. We don't need a "small tweak" that helps to get from 15 fps to 25, we need a fix for the mod that will get it back to running normal, 80-120 fps.
Anyway, waiting for devs to fix the mod, not going to fiddle around on my side anymore, utter waste of time when it's the mod that's just broken atm.
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LuckyOne
- Posts: 4
- Joined: 2013-08-17 09:05
Re: Major Performance Issues
I'm thinking this has to be related to the new effects. Most drops occur when there's a lot of action (explosions/smoke/gunfire) going on. I tested it on Fallujah STD local game...
Looking towards the city from the US base I get around 35 FPS. After blowing up the transport trucks I get 20-25 and if I then pop up some smoke or fire the Humwee's .50 it drops to 15.
Changing Effects/Shadows/Lights to medium doesn't seem to affect much...
Looking towards the city from the US base I get around 35 FPS. After blowing up the transport trucks I get 20-25 and if I then pop up some smoke or fire the Humwee's .50 it drops to 15.
Changing Effects/Shadows/Lights to medium doesn't seem to affect much...
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Death!
- Posts: 318
- Joined: 2013-04-03 00:21
Re: Major Performance Issues
Those effects does not afect my FPS, but I got an old but yet not that bad GPU (GTX260). Maybe you just got a bad GPU and it affects a lot for you.LuckyOne wrote:I'm thinking this has to be related to the new effects. Most drops occur when there's a lot of action (explosions/smoke/gunfire) going on. I tested it on Fallujah STD local game...
Looking towards the city from the US base I get around 35 FPS. After blowing up the transport trucks I get 20-25 and if I then pop up some smoke or fire the Humwee's .50 it drops to 15.
Changing Effects/Shadows/Lights to medium doesn't seem to affect much...
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LuckyOne
- Posts: 4
- Joined: 2013-08-17 09:05
Re: Major Performance Issues
I doubt it's that bad, I can get around 60 in Red Orchestra 2 & Battlefield 3. It's just PR that's having these drops when I look towards the smoke or fire...Death! wrote:Those effects does not afect my FPS, but I got an old but yet not that bad GPU (GTX260). Maybe you just got a bad GPU and it affects a lot for you.
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Boris
- Posts: 223
- Joined: 2006-11-11 22:18
Re: Major Performance Issues
Sure, throw it back in my fucking face. It's "weird" that I make a suggestion to you that could help? You think everyone with performance issues is suffering the exact same problem? Given that it's apparent you don't know what the problem actually is, I'd say the only "obvious" thing here is that you don't have a clue where the problem lies, or what can be done about it. And you haven't even posted your system specs - not exactly a lot to go on, is it? All you've offered so far is to whine like a *****.Stonewolf wrote:Well, it's weird that you're guessing a solution and assuming that's a "x issue related to the rig" when it's obvious the problem is mod-side since tons of people have hilarious performance issues.
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Inspektura43
- Posts: 415
- Joined: 2012-06-23 16:00
Re: Major Performance Issues
Of course he will whine like a ***** we waited so long for 1.0 just to see how unplayable it will be
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Stonewolf
- Posts: 9
- Joined: 2013-08-25 14:02
Re: Major Performance Issues
Dude, the point is that the problem doesn't lie in peoples' rigs, since they, same as me, run all new games perfectly fine, it's just PR that's going crazy unplayable with 15-30 fps. Throwing random suggestions and implying that someone's a problem with their spec doesn't help anyone and it just blurrs the obvious conclusion after viewing this thread and seeing people with high end rigs having **** performance in a 8-years old game, this mod in it's current state is just broken.Boris wrote:Sure, throw it back in my fucking face. It's "weird" that I make a suggestion to you that could help? You think everyone with performance issues is suffering the exact same problem? Given that it's apparent you don't know what the problem actually is, I'd say the only "obvious" thing here is that you don't have a clue where the problem lies, or what can be done about it. And you haven't even posted your system specs - not exactly a lot to go on, is it? All you've offered so far is to whine like a *****.
It's true I have no idea what devs specifically fucked up so badly since 0.98 (last time I played PR and it was running fine back then), but releasing such buggy and clearly unoptimized in the slightest version was just a bad decision. Imho if you cant fix it ad hoc you guys should just revert it to last playable version and release it again once it's actually ready.
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AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
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Boris
- Posts: 223
- Joined: 2006-11-11 22:18
Re: Major Performance Issues
OK, but again, you haven't even posted your system specs. If you had done that and it turned out that you only had 2 GB RAM in there then it's entirely possible you could have encountered problems with stuttering/freezing as a consequence of mid-game disk access for game data. This isn't uncommon at all. Stuttering/freezing to me suggests a possible system hang up, not a general FPS drop/lag. One simple way to prove whether this be the case is - if possible - to disable VMEM, assuming you have enough RAM installed to be able to do that - around 2.5GB or more, depending on what graphics settings you use. Don't piss and moan because you're not prepared to hear some ideas about fixing your problems.Stonewolf wrote:Dude, the point is that the problem doesn't lie in peoples' rigs, since they, same as me, run all new games perfectly fine, it's just PR that's going crazy unplayable with 15-30 fps. Throwing random suggestions and implying that someone's a problem with their spec doesn't help anyone and it just blurrs the obvious conclusion after viewing this thread and seeing people with high end rigs having **** performance in a 8-years old game, this mod in it's current state is just broken.
It's true I have no idea what devs specifically fucked up so badly since 0.98 (last time I played PR and it was running fine back then), but releasing such buggy and clearly unoptimized in the slightest version was just a bad decision. Imho if you cant fix it ad hoc you guys should just revert it to last playable version and release it again once it's actually ready.
But sure, there's a fair chance the problem lies with the v1 mod, but that's by no means a certain, as people encounter problems for all sorts of reasons. I've had big issues with v1 too, not being able to have a decent playable game since its release running on an Athlon 64 X2 4400+, 4GB system. The apparent problem appearing to come down to a simple lack of CPU power to run the game. Being a 2-core processor though it theoretically had the potential to be able to run the game, but with the bulk PRBF2 process being single-threaded the application couldn't make full use of both cores. But this isn't apparent when you look at a performance monitor in e.g. Task Manager as these only display averaged values across the cores, with the BF2 process being rapidly switched by the system across the cores automatically to balance general load. But though it may look otherwise, it's not running on multiple cores simultaneously, it's just being sliced between them - one core at a time. So now, if you want to prove that the BF2 process is actually consuming the maximum it can, then one possible method to do that is by forcing its affinity to run on only a single core. Simple. It's not a fix; it's a useful step as a method to help diagnose where the performance problem lies.
Do you have any better ideas to offer?
Anyway, I guess I'm out of this thread now as I recently upgraded the hardware here. 96-bot offline match was laughably smooth/high-fps.
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Pyrohair
- Posts: 34
- Joined: 2008-10-11 15:18
Re: Major Performance Issues
Again, respectfully of course, you're missing the point.Boris wrote:OK, but again, you haven't even posted your system specs. If you had done that and it turned out that you only had 2 GB RAM in there then it's entirely possible you could have encountered problems with stuttering/freezing as a consequence of mid-game disk access for game data. This isn't uncommon at all. Stuttering/freezing to me suggests a possible system hang up, not a general FPS drop/lag. One simple way to prove whether this be the case is - if possible - to disable VMEM, assuming you have enough RAM installed to be able to do that - around 2.5GB or more, depending on what graphics settings you use. Don't piss and moan because you're not prepared to hear some ideas about fixing your problems.
This game is what? Around 8 years old? As of .98 anyone could run this mod beautifully. As soon as 1.0 came out, performance all accross the board on a wide range of machines, even higher-end machines, were having problems. The problem does not lie with the players. I love the work that the devs have done, the mod is fantastic, but in this case, the problem here is with the mod itself. Currently, the mod is sorta broken, as everyone should be able to run it fine, but there's something that the devs messed up that is causing a huge amount of problems.
Just to reiterate, devs, you guys did a fantastic job on 1.0 and we all look forward to being able to play it. I am NOT bashing the work that has been done or the game, I am merely stating how people have misinterpreted the FPS issues.
All of us here that are having problems eagerly await a fix for the issues. I've been playing for years and I don't want to be forced to stop now because no one would fix some optimization or performance issues.
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Boris
- Posts: 223
- Joined: 2006-11-11 22:18
Re: Major Performance Issues
What point have I missed? I know full-well v1 has caused problems for some people, people who used to run 0.981 prior just fine - me being one of them. The thing is, since v1 release there have been increased demands on system resources due to increased player numbers, increased minimum graphics options, increased visual effects, and maybe a bunch of other things, too. So, you can say "pr is just broken" all you want, but this isn't necessarily true at all; it could as well be that some systems that managed 0.981 and prior simply cannot handle the increased demands of v1. If so, does that mean that PR is broke, or does it really mean that the minimum system requirements have increased? As far as my problems with v1 have gone here, the answer appears to be the latter. But, in saying that, this is still no guarantee that there isn't still an underlying problem with v1 that's simply being masked for those with higher-power systems. The real problem though is how to deduce this (any practical suggestions?).Pyrohair wrote:Again, respectfully of course, you're missing the point.
This game is what? Around 8 years old? As of .98 anyone could run this mod beautifully. As soon as 1.0 came out, performance all accross the board on a wide range of machines, even higher-end machines, were having problems. The problem does not lie with the players. I love the work that the devs have done, the mod is fantastic, but in this case, the problem here is with the mod itself. Currently, the mod is sorta broken, as everyone should be able to run it fine, but there's something that the devs messed up that is causing a huge amount of problems.
Just to reiterate, devs, you guys did a fantastic job on 1.0 and we all look forward to being able to play it. I am NOT bashing the work that has been done or the game, I am merely stating how people have misinterpreted the FPS issues.
All of us here that are having problems eagerly await a fix for the issues. I've been playing for years and I don't want to be forced to stop now because no one would fix some optimization or performance issues.
You also need to bare in mind that there are plenty of players playing who are apparently not having problems with it, so it's not like everyone is suffering low performance, or at least that's the impression I get.
Here's a thought that could be relevant: Why does v1 PR take so long to open to lobby, and to load maps? The difference I noticed in that respect here was obvious compared to 0.981, taking around 3 minutes just to get to the lobby, and about another 4-5 minutes just to load the map (on all low graphics settings). But, having just gotten a new mobo/cpu/mem/os here (same old GPU for now), the difference is huge. So, why the huge load time difference between the versions? Is the v1 archive data more highly compressed, needing more CPU to decompress or something? Maybe this issue could be looked into too to try to identify where the problem lies - it could be related. - EDIT: And this is using the exact same PRBF2 installation as on the slower XP system as the faster WIN7 system - no additional drive defragmentation having taken place.
FWIW, old versus new system specs:
OLD:
Code: Select all
System Information
------------------
Operating System: Microsoft(R) Windows(R) XP Professional x64 Edition (5.2.3790)
Architecture: 64-bit
Language: English (United Kingdom)
Motherboard: Abit AN8 SLI Series(NF-CK804)
Processor: AMD Athlon 64 X2 4400+ Dual Core Processor @ 2.20GHz
Memory: 4.00 GB
Page File: -260100096.00 B
.NET Framework: 4.0
Display Information
-------------------
Display Device(s): Plug and Play Monitor on NVIDIA GeForce 7800 GT
Plug and Play Monitor on NVIDIA GeForce 7800 GT
Driver Version: 6.14.12.9610 (296.10)
Display Memory: 256.00 MB
Multisampling: 2, 4
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: kX Wave CT4620 10k1 [9c00] 0/1
Primary Recording: kX Wave CT4620 10k1 [9c00] 0/1
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: True
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: D:\games\bf2pr
Free: 67.09 GB, Total: 140.00 GB, NTFS
Mod Path: D:\games\bf2pr\mods\pr
Free: 67.09 GB, Total: 140.00 GB, NTFS
Profiles Path: C:\Documents and Settings\Administrator\My Documents\ProjectReality\Profiles
Free: 9.78 GB, Total: 25.00 GB, NTFS
Update DL Path: D:\games\bf2pr\binaries
Free: 67.09 GB, Total: 140.00 GB, NTFS
Update Log Path: D:\games\bf2pr\logs
Free: 67.09 GB, Total: 140.00 GB, NTFS
Game Information
----------------
CD Key Valid: True
Installed Mods: bf2, pr, xpack
Current Mod: pr
BF2 Version: BF2 1.5
PR Version: 1.0.35.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: boris
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 1280x1024@60Hz
Display Mode Valid: True
Graphics Scheme: Low
Multisampling: 4x
VSync: True
Terrain Quality: Low
Effects Quality: Low
Geometry Quality: Low
Texture Quality: Low
Lighting Quality: Low
Dynamic Shadows: Low
Dynamic Lights: Low
Texture Filtering: Low
Audio Provider: Software
Provider Valid: True
Audio Quality: High
EAX: FalseCode: Select all
System Information
------------------
Operating System: Microsoft Windows 7 Ultimate (6.1.7601)
Architecture: 64-bit
Language: English (United Kingdom)
Motherboard: ASUSTeK COMPUTER INC. MAXIMUS V EXTREME
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (Physical: 4, Logical: 4)
Memory: 8.00 GB
DIMM Modules: ChannelA-DIMM1: 4.00 GB @ 1867 MHz
ChannelB-DIMM1: 4.00 GB @ 1867 MHz
Page File: -1904640.00 B
.NET Framework: 4.0
Display Information
-------------------
Display Device(s): Generic PnP Monitor on NVIDIA GeForce 7800 GT
Generic PnP Monitor on NVIDIA GeForce 7800 GT
Display Mode(s): 1280 x 1024 (32 bit) @ 60 Hz
Driver Version: 9.18.13.783 (137.83)
Display Memory: 256.00 MB
Multisampling: 2, 4
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Speakers (Realtek High Definiti
Primary Recording: Microphone (Realtek High Defini
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: D:\games\bf2pr
Free: 48.38 GB, Total: 140.00 GB, NTFS
Mod Path: D:\games\bf2pr\mods\pr
Free: 48.38 GB, Total: 140.00 GB, NTFS
Profiles Path: C:\Users\User\Documents\ProjectReality\Profiles
Free: 5.62 GB, Total: 25.00 GB, NTFS
Update DL Path: D:\games\bf2pr\binaries
Free: 48.38 GB, Total: 140.00 GB, NTFS
Update Log Path: D:\games\bf2pr\logs
Free: 48.38 GB, Total: 140.00 GB, NTFS
Game Information
----------------
CD Key Valid: True
Installed Mods: bf2, pr, xpack
Current Mod: pr
BF2 Version: BF2 1.5
PR Version: 1.0.36.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: boris
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 1280x1024@60Hz
Display Mode Valid: True
Graphics Scheme: High
Multisampling: 4x
VSync: False
Terrain Quality: High
Effects Quality: High
Geometry Quality: High
Texture Quality: High
Lighting Quality: High
Dynamic Shadows: High
Dynamic Lights: High
Texture Filtering: High
Audio Provider: Hardware
Provider Valid: True
Audio Quality: High
EAX: True
Last edited by Boris on 2013-08-28 16:50, edited 14 times in total.
Reason: add some info
Reason: add some info
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Kothra
- Posts: 513
- Joined: 2009-12-31 13:52
Re: Major Performance Issues
Most of the time, my to-lobby and map load times seem to be about the same as previous at this point (when it first released, map loading would take like 10 minutes or longer).
And I don't know if it's something I did or if it was a result of the latest update, but while I still get pretty big fps drops, I haven't noticed a drop to unplayable levels. Afaik it hasn't gone below about 25.
Still need to play more to make sure it really is actually working though.
And I don't know if it's something I did or if it was a result of the latest update, but while I still get pretty big fps drops, I haven't noticed a drop to unplayable levels. Afaik it hasn't gone below about 25.
Still need to play more to make sure it really is actually working though.
