Mumble Audio Cues not working no matter what settings
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007.SirBond
- Posts: 276
- Joined: 2012-12-12 05:03
Mumble Audio Cues not working no matter what settings
My mumble audio cues are not working no matter what I do. I have PRmumble set as admin, PR launcher set as admin, I've checked the logs in my documents and in Launcher.con file
LauncherSettings.setFullscreen 1
LauncherSettings.setVSync 1
LauncherSettings.setCustomHorizontalResolution 0
LauncherSettings.setCustomVerticalResolution 0
LauncherSettings.setDebugger 0
LauncherSettings.setPrefix ""
LauncherSettings.setCustomHorizontalPosition ?
LauncherSettings.setCustomVerticalPosition ?
LauncherSettings.setTransmitBeep 1
LauncherSettings.setReceiveBeep 1
LauncherSettings.setOfficerTransmitBeep 1
LauncherSettings.setOfficerReceiveBeep 1
LauncherSettings.setBeepVolume 1
I have them set as this so it should work in game.
I think my problem is related to my mumble settings. I have only touched the shortcuts, however trying to fix the problem I have tweaked and changed some of them. I press the restore the defaults settings and it doesn't seem to do anything.
I've uninstalled and reinstalled PR 1.0 several times, but everytime I have done so my mumble shortcuts have remained the same leading me to believe even tho I uninstall mumble along with PR 1.0, there must be a file on my PC that is saving my mumble settings so when I reinstall mumble and PR 1.0, it just reverts back to the old settings for mumble. Any help would be appreciated!
I've also tried starting the game without the audio cues set, then restarting and enabling them, but it doesn't matter. I never have the audio cues working.
EDIT:
I solved my own problem on page 3.
LauncherSettings.setFullscreen 1
LauncherSettings.setVSync 1
LauncherSettings.setCustomHorizontalResolution 0
LauncherSettings.setCustomVerticalResolution 0
LauncherSettings.setDebugger 0
LauncherSettings.setPrefix ""
LauncherSettings.setCustomHorizontalPosition ?
LauncherSettings.setCustomVerticalPosition ?
LauncherSettings.setTransmitBeep 1
LauncherSettings.setReceiveBeep 1
LauncherSettings.setOfficerTransmitBeep 1
LauncherSettings.setOfficerReceiveBeep 1
LauncherSettings.setBeepVolume 1
I have them set as this so it should work in game.
I think my problem is related to my mumble settings. I have only touched the shortcuts, however trying to fix the problem I have tweaked and changed some of them. I press the restore the defaults settings and it doesn't seem to do anything.
I've uninstalled and reinstalled PR 1.0 several times, but everytime I have done so my mumble shortcuts have remained the same leading me to believe even tho I uninstall mumble along with PR 1.0, there must be a file on my PC that is saving my mumble settings so when I reinstall mumble and PR 1.0, it just reverts back to the old settings for mumble. Any help would be appreciated!
I've also tried starting the game without the audio cues set, then restarting and enabling them, but it doesn't matter. I never have the audio cues working.
EDIT:
I solved my own problem on page 3.
Last edited by 007.SirBond on 2013-08-29 23:50, edited 1 time in total.
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LITOralis.nMd
- Retired PR Developer
- Posts: 5658
- Joined: 2010-04-10 16:15
Re: Mumble Audio Cues not working no matter what settings
Yes, thanks for this, someone else today just had a similar problem, I just brouht it to the attention of the PRMumble devs, theey'll work on it for a future hotfix.
In the meantime, I'll try to find where mumble saves the local keybinds in a file somewhere on the pc.
In the meantime, I'll try to find where mumble saves the local keybinds in a file somewhere on the pc.
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AncientMan
- Retired PR Developer
- Posts: 5111
- Joined: 2007-05-22 07:42
Re: Mumble Audio Cues not working no matter what settings
Got anything in mods/pr/bin/PRLauncher.log?
And you can reset PRMumble keybinds in PRMumble.
And you can reset PRMumble keybinds in PRMumble.

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007.SirBond
- Posts: 276
- Joined: 2012-12-12 05:03
Re: Mumble Audio Cues not working no matter what settings
This is what it says.[R-DEV]AncientMan wrote:Got anything in mods/pr/bin/PRLauncher.log?
And you can reset PRMumble keybinds in PRMumble.
Code: Select all
Project Reality Log File
PRLauncher.exe started at: 2013-08-19T17:11:10
Warning: Unable to load audio cue's
> UnspecifiedError calling waveOutOpen
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HunterMed
- Posts: 2080
- Joined: 2007-04-08 17:28
Re: Mumble Audio Cues not working no matter what settings
I have the exact same issue.
It did work for a time though, but after the last update I think it stopped working.
It did work for a time though, but after the last update I think it stopped working.
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Seraph
- Posts: 70
- Joined: 2010-07-06 22:21
Re: Mumble Audio Cues not working no matter what settings
I was about to create a thread on that topic as well.
The audio cues never worked for me.
I have the same warning in the log like SirBond.
The audio cues never worked for me.
I have the same warning in the log like SirBond.
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AncientMan
- Retired PR Developer
- Posts: 5111
- Joined: 2007-05-22 07:42
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007.SirBond
- Posts: 276
- Joined: 2012-12-12 05:03
Re: Mumble Audio Cues not working no matter what settings
I just updated the latest version, still no solution... I checked the log in PRlauncher.txt and it still says
I've checked bunch of other files and everything looks fine. I don't know what the problem is, I went back into PR mumble and set everything to restore default, even the shortcuts and there still was no audio cues.
???
I've checked mumble User interface settings
The skin is set to :/Reality.qss
But when I click Browse... to locate Reality.qss it brings me to:
C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2\mods\pr\bin\PRMumble
There are only two folders called: plugins and QtPlugins
But no Reality.qss
Am I missing a mumble file?
How do I completely reinstall mumble so there are no certificates or setting files saved?
Code: Select all
Project Reality Log File
PRLauncher.exe started at: 2013-08-21T13:52:30
Warning: Unable to load audio cue's
> UnspecifiedError calling waveOutOpen
???
I've checked mumble User interface settings
The skin is set to :/Reality.qss
But when I click Browse... to locate Reality.qss it brings me to:
C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2\mods\pr\bin\PRMumble
There are only two folders called: plugins and QtPlugins
But no Reality.qss
Am I missing a mumble file?
How do I completely reinstall mumble so there are no certificates or setting files saved?
Last edited by 007.SirBond on 2013-08-21 20:16, edited 2 times in total.
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Seraph
- Posts: 70
- Joined: 2010-07-06 22:21
Re: Mumble Audio Cues not working no matter what settings
Hm, it's still not working...
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HunterMed
- Posts: 2080
- Joined: 2007-04-08 17:28
Re: Mumble Audio Cues not working no matter what settings
yep also not working here
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007.SirBond
- Posts: 276
- Joined: 2012-12-12 05:03
Re: Mumble Audio Cues not working no matter what settings
Alright, I think the problem might be within the launcher itself.
I finally did a clean reinstall, I deleted all registry keys relating to mumble and project reality. I even did a CC sweep of everything after manually deleting the keys. When I reinstalled everything, my mumble shortcuts were the default ones so I know mumble didn't revert to older settings; However, I still got no audio cues in game.
I assume the launcher is responsible for linking the audio cues with the prbf2.exe but for some reason its not working for everyone, maybe its one of the DLL files?
I finally did a clean reinstall, I deleted all registry keys relating to mumble and project reality. I even did a CC sweep of everything after manually deleting the keys. When I reinstalled everything, my mumble shortcuts were the default ones so I know mumble didn't revert to older settings; However, I still got no audio cues in game.
I assume the launcher is responsible for linking the audio cues with the prbf2.exe but for some reason its not working for everyone, maybe its one of the DLL files?
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ShadowFear
- Posts: 47
- Joined: 2010-09-06 21:56
Re: Mumble Audio Cues not working no matter what settings
Myself and three others are having this problem. Tried disabling and re-enabling in the launcher. Doesn't work. Give me back my beeps. I miss them.
[img]http://i1207.photobucket.com/albums/bb466/Schattenkrieger1/shadowfearsigcropd2.png[/img]
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AncientMan
- Retired PR Developer
- Posts: 5111
- Joined: 2007-05-22 07:42
Re: Mumble Audio Cues not working no matter what settings
Post your support info. Additionally, what sound cards are you using?

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007.SirBond
- Posts: 276
- Joined: 2012-12-12 05:03
Re: Mumble Audio Cues not working no matter what settings
Code: Select all
System Information
------------------
Operating System: Microsoft Windows 8 Pro (6.2.9200)
Architecture: 64-bit
Language: English (Canada)
Motherboard: ASUSTeK COMPUTER INC. P8Z77-V PRO
Processor: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (Physical: 4, Logical: 8)
Memory: 16.00 GB
DIMM Modules: ChannelA-DIMM0: 4.00 GB @ 1600 MHz
ChannelA-DIMM1: 4.00 GB @ 1600 MHz
ChannelB-DIMM0: 4.00 GB @ 1600 MHz
ChannelB-DIMM1: 4.00 GB @ 1600 MHz
Page File: 2.30 GB
.NET Framework: 4.5
Display Information
-------------------
Display Device(s): Acer HN274H B DVI-D (ACR02B4 EDID Override) on NVIDIA GeForce GTX TITAN
Display Mode(s): 1920 x 1080 (32 bit) @ 120 Hz
Driver Version: 9.18.13.2049 (320.49)
Display Memory: 4.00 GB
Multisampling: 2, 4, 8
DPI: 120 (125%)
Audio Information
-----------------
Primary Playback: Headset (2- Logitech G35 Headse
Primary Recording: Microphone (2- Logitech G35 Hea
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2
Free: 670.97 GB, Total: 931.17 GB, NTFS
Mod Path: C:\Program Files (x86)\Steam\steamapps\common\Battlefield 2\mods\pr
Free: 670.97 GB, Total: 931.17 GB, NTFS
Profiles Path: C:\Users\Terry\Documents\ProjectReality\Profiles
Free: 670.97 GB, Total: 931.17 GB, NTFS
Update DL Path: C:\Users\Terry\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 670.97 GB, Total: 931.17 GB, NTFS
Update Log Path: C:\Users\Terry\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 670.97 GB, Total: 931.17 GB, NTFS
Game Information
----------------
CD Key Valid: True
Installed Mods: bf2, pr, xpack
Current Mod: pr
BF2 Version: BF2 1.5
PR Version: 1.0.36.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: 007.SirBond
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 1920x1080@120Hz
Display Mode Valid: True
Graphics Scheme: High
Multisampling: Off
VSync: True
Terrain Quality: High
Effects Quality: High
Geometry Quality: High
Texture Quality: High
Lighting Quality: High
Dynamic Shadows: High
Dynamic Lights: High
Texture Filtering: High
Audio Provider: Hardware
Provider Valid: True
Audio Quality: High
EAX: True
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Seraph
- Posts: 70
- Joined: 2010-07-06 22:21
Re: Mumble Audio Cues not working no matter what settings
I'm just using the onboard sound.
Code: Select all
System Information
------------------
Operating System: Microsoft Windows 7 Professional (6.1.7601)
Architecture: 64-Bit
Language: German (Germany)
Motherboard: ASRock A55 Pro3
Processor: AMD Athlon(tm) II X4 651 Quad-Core Processor (Physical: 4, Logical: 4)
Memory: 4,00 GB
DIMM Modules: A1_DIMM0: 2,00 GB @ 1333 MHz
A1_DIMM2: 2,00 GB @ 1333 MHz
Page File: 3,73 GB
.NET Framework: 4.0
Display Information
-------------------
Display Device(s): PnP-Monitor (Standard) on AMD Radeon HD 7800 Series
Display Mode(s): 1680 x 1050 (32 bit) @ 60 Hz
Driver Version: 9.12.0.0
Display Memory: 1024,00 MB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Lautsprecher (Realtek High Defi
Primary Recording: FrontMic (Realtek High Definiti
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: C:\Program Files (x86)\EA GAMES\Battlefield 2
Free: 253,81 GB, Total: 465,66 GB, NTFS
Mod Path: C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr
Free: 253,81 GB, Total: 465,66 GB, NTFS
Profiles Path: C:\Users\Mathias\Documents\ProjectReality\Profiles
Free: 253,81 GB, Total: 465,66 GB, NTFS
Update DL Path: C:\Users\Mathias\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 253,81 GB, Total: 465,66 GB, NTFS
Update Log Path: C:\Users\Mathias\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 253,81 GB, Total: 465,66 GB, NTFS
Game Information
----------------
CD Key Valid: True
Installed Mods: bf2, pr, xpack
Current Mod: pr
BF2 Version: BF2 1.5
PR Version: 1.0.36.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: Seraph[Ger]
Type: Online
Last Used Profile: True
View Intro: True
Fullscreen: True
Display Mode: 1680x1050@60Hz
Display Mode Valid: True
Graphics Scheme: High
Multisampling: 8x
VSync: True
Terrain Quality: High
Effects Quality: High
Geometry Quality: High
Texture Quality: High
Lighting Quality: High
Dynamic Shadows: High
Dynamic Lights: High
Texture Filtering: High
Audio Provider: Software
Provider Valid: True
Audio Quality: High
EAX: True
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MaSSive
- Posts: 4502
- Joined: 2011-02-19 15:02
Re: Mumble Audio Cues not working no matter what settings
Same problem Im not hearing cues too.
PRLauncher.log
PRMumble should be storing settings in "%localappdata%\Roaming\Project Reality\Project Reality Mumble"
There is a file there named PRMumble.sqlite - WARNING - DO NOT TRY TO TAMPER WITH THIS FILE ON YOUR OWN!
Also there is Console.txt and mumble.dmp which is probably dump created after crash, so Ill attach it here.
Console.txt
System Information
Launcher.con
PS: Sorry for wall of text I forgot where the spoiler button is.
PRLauncher.log
Code: Select all
Project Reality Log File
PRLauncher.exe started at: 2013-08-24T21:33:31
Warning: Unable to load audio cue's
> AlreadyAllocated calling waveOutOpen
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
Warning: Error reading PR game memory
> startIndex cannot be larger than length of string.
Parameter name: startIndex
There is a file there named PRMumble.sqlite - WARNING - DO NOT TRY TO TAMPER WITH THIS FILE ON YOUR OWN!
Also there is Console.txt and mumble.dmp which is probably dump created after crash, so Ill attach it here.
Console.txt
Code: Select all
<W>2013-08-20 00:26:05.962 DirectSound: Disabled as WASAPI is available
<W>2013-08-20 00:26:06.112 CELT bitstream 8000000b from D:/Program Files/Battlefield 2/mods/pr/bin/PRMumble/celt0.0.7.0.dll
<W>2013-08-20 00:26:06.254 CELT bitstream 80000010 from D:/Program Files/Battlefield 2/mods/pr/bin/PRMumble/celt0.0.11.0.dll
<W>2013-08-20 00:26:06.255 Locale is "sr_RS" (System: "sr_RS")
<W>2013-08-20 00:26:09.108 Database SQLite: "3.7.7.1"
<W>2013-08-20 00:26:09.108 Overlay mumble_ol.dll failed to load
<W>2013-08-20 00:26:09.109 Overlay: Listening on "\\.\pipe\MumbleOverlayPipe"
<W>2013-08-20 00:26:10.495 GlobalShortcutWin: Error looking up LowLevelHooksTimeout. (Error: 0xea, Type: 0x1, Value: 0x0)
<W>2013-08-20 00:26:10.662 QMetaObject::invokeMethod: No such method MainWindow::setupView(bool)
<W>2013-08-20 00:26:10.662 QMetaObject::invokeMethod: No such method MainWindow::updateTrayIcon()
<W>2013-08-20 00:26:10.688 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-20 00:26:10.688 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-20 00:26:10.688 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-20 00:26:10.688 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-20 00:26:10.688 Adding device {6f1d2b60-d5a0-11cf-bfc7-444553540000} Mouse Mouse:3
<W>2013-08-20 00:26:10.800 AudioInput: 40000 bits/s, 48000 hz, 480 sample
<W>2013-08-20 00:26:10.813 Adding device {6f1d2b61-d5a0-11cf-bfc7-444553540000} Keyboard Keyboard:126
<W>2013-08-20 00:26:10.832 Adding device {fb9713f0-75dd-11e1-8001-444553540000} GASIA GASIA:573
<W>2013-08-20 00:26:10.841 Adding device {fb978920-75dd-11e1-8002-444553540000} GASIA GASIA:3
<W>2013-08-20 00:26:10.854 WASAPIInput: Latencies 100000 30000 => 100000
<W>2013-08-20 00:26:10.876 WASAPIOutput: Latencies 101587 30000 => 100000
<W>2013-08-20 00:26:10.915 WASAPIInput: Stream Latency 53333 (1920)
<W>2013-08-20 00:26:10.916 AudioInput: Initialized mixer for 2 channel 96000 hz mic and 0 channel 48000 hz echo
<W>2013-08-20 00:26:10.916 WASAPIOutput: Stream Latency 116100 (896)
<W>2013-08-20 00:26:10.916 WASAPIOutput: Periods 10158us 3000us (latency 11610us)
<W>2013-08-20 00:26:10.916 WASAPIOutput: Buffer is 20317us (1)
<W>2013-08-20 00:26:10.918 AudioOutput: Initialized 6 channel 44100 hz mixer
<W>2013-08-20 00:26:10.953 OpenSSL Support: 1 (OpenSSL 1.0.0d 8 Feb 2011)
<W>2013-08-20 00:26:11.593 ServerHandler: QOS2 loaded
<W>2013-08-20 01:03:24.676 DirectSound: Disabled as WASAPI is available
<W>2013-08-20 01:03:24.793 CELT bitstream 8000000b from D:/Program Files/Battlefield 2/mods/pr/bin/PRMumble/celt0.0.7.0.dll
<W>2013-08-20 01:03:24.877 CELT bitstream 80000010 from D:/Program Files/Battlefield 2/mods/pr/bin/PRMumble/celt0.0.11.0.dll
<W>2013-08-20 01:03:24.878 Locale is "sr_RS" (System: "sr_RS")
<W>2013-08-20 01:03:25.340 Database SQLite: "3.7.7.1"
<W>2013-08-20 01:03:25.340 Overlay mumble_ol.dll failed to load
<W>2013-08-20 01:03:25.340 Overlay: Listening on "\\.\pipe\MumbleOverlayPipe"
<W>2013-08-20 01:03:26.340 QMetaObject::invokeMethod: No such method MainWindow::setupView(bool)
<W>2013-08-20 01:03:26.340 QMetaObject::invokeMethod: No such method MainWindow::updateTrayIcon()
<W>2013-08-20 01:03:26.456 AudioInput: 40000 bits/s, 48000 hz, 480 sample
<W>2013-08-20 01:03:26.570 GlobalShortcutWin: Error looking up LowLevelHooksTimeout. (Error: 0xea, Type: 0x1, Value: 0x0)
<W>2013-08-20 01:03:26.601 WASAPIInput: Latencies 100000 30000 => 100000
<W>2013-08-20 01:03:26.668 WASAPIOutput: Latencies 101587 30000 => 100000
<W>2013-08-20 01:03:26.675 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-20 01:03:26.675 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-20 01:03:26.676 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-20 01:03:26.676 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-20 01:03:26.676 Adding device {6f1d2b60-d5a0-11cf-bfc7-444553540000} Mouse Mouse:3
<W>2013-08-20 01:03:26.676 Adding device {6f1d2b61-d5a0-11cf-bfc7-444553540000} Keyboard Keyboard:126
<W>2013-08-20 01:03:26.719 Adding device {fb9713f0-75dd-11e1-8001-444553540000} GASIA GASIA:573
<W>2013-08-20 01:03:26.724 Adding device {fb978920-75dd-11e1-8002-444553540000} GASIA GASIA:3
<W>2013-08-20 01:03:26.799 OpenSSL Support: 1 (OpenSSL 1.0.0d 8 Feb 2011)
<W>2013-08-20 01:03:26.942 ServerHandler: QOS2 loaded
<W>2013-08-20 01:03:27.095 WASAPIInput: Stream Latency 53333 (1920)
<W>2013-08-20 01:03:27.095 AudioInput: Initialized mixer for 2 channel 96000 hz mic and 0 channel 48000 hz echo
<W>2013-08-20 01:03:27.103 WASAPIOutput: Stream Latency 116100 (896)
<W>2013-08-20 01:03:27.103 WASAPIOutput: Periods 10158us 3000us (latency 11610us)
<W>2013-08-20 01:03:27.103 WASAPIOutput: Buffer is 20317us (1)
<W>2013-08-20 01:03:27.103 AudioOutput: Initialized 6 channel 44100 hz mixer
<W>2013-08-24 04:18:07.951 DirectSound: Disabled as WASAPI is available
<W>2013-08-24 04:18:08.123 CELT bitstream 8000000b from D:/Program Files/Battlefield 2/mods/pr/bin/PRMumble/celt0.0.7.0.dll
<W>2013-08-24 04:18:08.286 CELT bitstream 80000010 from D:/Program Files/Battlefield 2/mods/pr/bin/PRMumble/celt0.0.11.0.dll
<W>2013-08-24 04:18:08.287 Locale is "sr_RS" (System: "sr_RS")
<W>2013-08-24 04:18:09.053 Database SQLite: "3.7.7.1"
<W>2013-08-24 04:18:09.054 Overlay mumble_ol.dll failed to load
<W>2013-08-24 04:18:09.054 Overlay: Listening on "\\.\pipe\MumbleOverlayPipe"
<W>2013-08-24 04:18:10.535 GlobalShortcutWin: Error looking up LowLevelHooksTimeout. (Error: 0xea, Type: 0x1, Value: 0x0)
<W>2013-08-24 04:18:11.681 QMetaObject::invokeMethod: No such method MainWindow::setupView(bool)
<W>2013-08-24 04:18:11.681 QMetaObject::invokeMethod: No such method MainWindow::updateTrayIcon()
<W>2013-08-24 04:18:11.873 AudioInput: 40000 bits/s, 48000 hz, 480 sample
<W>2013-08-24 04:18:11.908 WASAPIInput: Latencies 100000 30000 => 100000
<W>2013-08-24 04:18:11.962 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-24 04:18:11.962 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-24 04:18:11.962 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-24 04:18:11.962 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-24 04:18:11.962 Adding device {6f1d2b60-d5a0-11cf-bfc7-444553540000} Mouse Mouse:3
<W>2013-08-24 04:18:11.963 Adding device {6f1d2b61-d5a0-11cf-bfc7-444553540000} Keyboard Keyboard:126
<W>2013-08-24 04:18:12.024 Adding device {fb9713f0-75dd-11e1-8001-444553540000} GASIA GASIA:573
<W>2013-08-24 04:18:12.030 Adding device {fb978920-75dd-11e1-8002-444553540000} GASIA GASIA:3
<W>2013-08-24 04:18:12.145 OpenSSL Support: 1 (OpenSSL 1.0.0d 8 Feb 2011)
<W>2013-08-24 04:18:12.486 WASAPIInput: Stream Latency 53333 (1920)
<W>2013-08-24 04:18:12.486 AudioInput: Initialized mixer for 2 channel 96000 hz mic and 0 channel 48000 hz echo
<W>2013-08-24 04:18:12.495 WASAPIOutput: Latencies 101587 30000 => 100000
<W>2013-08-24 04:18:12.533 WASAPIOutput: Stream Latency 116100 (896)
<W>2013-08-24 04:18:12.534 WASAPIOutput: Periods 10158us 3000us (latency 11610us)
<W>2013-08-24 04:18:12.534 WASAPIOutput: Buffer is 20317us (1)
<W>2013-08-24 04:18:12.534 AudioOutput: Initialized 6 channel 44100 hz mixer
<W>2013-08-24 04:18:13.987 ServerHandler: QOS2 loaded
<W>2013-08-24 14:44:37.458 DirectSound: Disabled as WASAPI is available
<W>2013-08-24 14:44:37.588 CELT bitstream 8000000b from D:/Program Files/Battlefield 2/mods/pr/bin/PRMumble/celt0.0.7.0.dll
<W>2013-08-24 14:44:37.701 CELT bitstream 80000010 from D:/Program Files/Battlefield 2/mods/pr/bin/PRMumble/celt0.0.11.0.dll
<W>2013-08-24 14:44:37.702 Locale is "sr_RS" (System: "sr_RS")
<W>2013-08-24 14:44:38.548 Database SQLite: "3.7.7.1"
<W>2013-08-24 14:44:38.548 Overlay mumble_ol.dll failed to load
<W>2013-08-24 14:44:38.549 Overlay: Listening on "\\.\pipe\MumbleOverlayPipe"
<W>2013-08-24 14:44:40.167 GlobalShortcutWin: Error looking up LowLevelHooksTimeout. (Error: 0xea, Type: 0x1, Value: 0x0)
<W>2013-08-24 14:44:40.614 QMetaObject::invokeMethod: No such method MainWindow::setupView(bool)
<W>2013-08-24 14:44:40.614 QMetaObject::invokeMethod: No such method MainWindow::updateTrayIcon()
<W>2013-08-24 14:44:40.741 AudioInput: 40000 bits/s, 48000 hz, 480 sample
<W>2013-08-24 14:44:40.746 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-24 14:44:40.746 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-24 14:44:40.746 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-24 14:44:40.746 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-24 14:44:40.746 Adding device {6f1d2b60-d5a0-11cf-bfc7-444553540000} Mouse Mouse:3
<W>2013-08-24 14:44:40.747 Adding device {6f1d2b61-d5a0-11cf-bfc7-444553540000} Keyboard Keyboard:126
<W>2013-08-24 14:44:40.749 WASAPIInput: Latencies 100000 30000 => 100000
<W>2013-08-24 14:44:40.752 WASAPIOutput: Latencies 101587 30000 => 100000
<W>2013-08-24 14:44:40.761 WASAPIInput: Stream Latency 53333 (1920)
<W>2013-08-24 14:44:40.762 AudioInput: Initialized mixer for 2 channel 96000 hz mic and 0 channel 48000 hz echo
<W>2013-08-24 14:44:40.762 WASAPIOutput: Stream Latency 116100 (896)
<W>2013-08-24 14:44:40.762 WASAPIOutput: Periods 10158us 3000us (latency 11610us)
<W>2013-08-24 14:44:40.762 WASAPIOutput: Buffer is 20317us (1)
<W>2013-08-24 14:44:40.763 AudioOutput: Initialized 6 channel 44100 hz mixer
<W>2013-08-24 14:44:40.772 Adding device {fb9713f0-75dd-11e1-8001-444553540000} GASIA GASIA:573
<W>2013-08-24 14:44:40.778 Adding device {fb978920-75dd-11e1-8002-444553540000} GASIA GASIA:3
<W>2013-08-24 14:44:40.820 OpenSSL Support: 1 (OpenSSL 1.0.0d 8 Feb 2011)
<W>2013-08-24 14:44:41.516 ServerHandler: QOS2 loaded
<W>2013-08-24 15:26:36.872 DirectSound: Disabled as WASAPI is available
<W>2013-08-24 15:26:36.957 CELT bitstream 8000000b from D:/Program Files/Battlefield 2/mods/pr/bin/PRMumble/celt0.0.7.0.dll
<W>2013-08-24 15:26:37.025 CELT bitstream 80000010 from D:/Program Files/Battlefield 2/mods/pr/bin/PRMumble/celt0.0.11.0.dll
<W>2013-08-24 15:26:37.025 Locale is "sr_RS" (System: "sr_RS")
<W>2013-08-24 15:26:37.213 Database SQLite: "3.7.7.1"
<W>2013-08-24 15:26:37.213 Overlay mumble_ol.dll failed to load
<W>2013-08-24 15:26:37.213 Overlay: Listening on "\\.\pipe\MumbleOverlayPipe"
<W>2013-08-24 15:26:37.870 GlobalShortcutWin: Error looking up LowLevelHooksTimeout. (Error: 0xea, Type: 0x1, Value: 0x0)
<W>2013-08-24 15:26:38.153 QMetaObject::invokeMethod: No such method MainWindow::setupView(bool)
<W>2013-08-24 15:26:38.154 QMetaObject::invokeMethod: No such method MainWindow::activateWindow()
<W>2013-08-24 15:26:38.239 AudioInput: 40000 bits/s, 48000 hz, 480 sample
<W>2013-08-24 15:26:38.247 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-24 15:26:38.248 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-24 15:26:38.248 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-24 15:26:38.248 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-24 15:26:38.248 Adding device {6f1d2b60-d5a0-11cf-bfc7-444553540000} Mouse Mouse:3
<W>2013-08-24 15:26:38.250 Adding device {6f1d2b61-d5a0-11cf-bfc7-444553540000} Keyboard Keyboard:126
<W>2013-08-24 15:26:38.253 WASAPIInput: Latencies 100000 30000 => 100000
<W>2013-08-24 15:26:38.256 WASAPIOutput: Latencies 101587 30000 => 100000
<W>2013-08-24 15:26:38.278 Adding device {fb9713f0-75dd-11e1-8001-444553540000} GASIA GASIA:573
<W>2013-08-24 15:26:38.285 Adding device {fb978920-75dd-11e1-8002-444553540000} GASIA GASIA:3
<W>2013-08-24 15:26:38.290 WASAPIInput: Stream Latency 53333 (1920)
<W>2013-08-24 15:26:38.292 AudioInput: Initialized mixer for 2 channel 96000 hz mic and 0 channel 48000 hz echo
<W>2013-08-24 15:26:38.301 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-24 15:26:38.301 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-24 15:26:38.301 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-24 15:26:38.301 QPixmap: It is not safe to use pixmaps outside the GUI thread
<W>2013-08-24 15:26:38.302 QWidget::repaint: Recursive repaint detected
<W>2013-08-24 15:26:38.305 WASAPIOutput: Stream Latency 116100 (896)
<W>2013-08-24 15:26:38.305 WASAPIOutput: Periods 10158us 3000us (latency 11610us)
<W>2013-08-24 15:26:38.305 WASAPIOutput: Buffer is 20317us (1)
<W>2013-08-24 15:26:38.306 AudioOutput: Initialized 6 channel 44100 hz mixer
<W>2013-08-24 21:46:05.338 DirectSound: Disabled as WASAPI is available
<W>2013-08-24 21:46:05.449 CELT bitstream 8000000b from D:/Program Files/Battlefield 2/mods/pr/bin/PRMumble/celt0.0.7.0.dll
<W>2013-08-24 21:46:05.560 CELT bitstream 80000010 from D:/Program Files/Battlefield 2/mods/pr/bin/PRMumble/celt0.0.11.0.dll
<W>2013-08-24 21:46:05.561 Locale is "sr_RS" (System: "sr_RS")
<W>2013-08-24 21:46:05.715 Database SQLite: "3.7.7.1"
<W>2013-08-24 21:46:05.715 Overlay mumble_ol.dll failed to load
<W>2013-08-24 21:46:05.715 Overlay: Listening on "\\.\pipe\MumbleOverlayPipe"
<W>2013-08-24 21:46:06.768 GlobalShortcutWin: Error looking up LowLevelHooksTimeout. (Error: 0xea, Type: 0x1, Value: 0x0)
<W>2013-08-24 21:46:06.847 QMetaObject::invokeMethod: No such method MainWindow::setupView(bool)
<W>2013-08-24 21:46:06.847 QMetaObject::invokeMethod: No such method MainWindow::updateTrayIcon()
<W>2013-08-24 21:46:06.944 AudioInput: 40000 bits/s, 48000 hz, 480 sample
<W>2013-08-24 21:46:06.955 WASAPIInput: Latencies 100000 30000 => 100000
<W>2013-08-24 21:46:06.967 WASAPIOutput: Latencies 101587 30000 => 100000
<W>2013-08-24 21:46:06.991 Adding device {6f1d2b60-d5a0-11cf-bfc7-444553540000} Mouse Mouse:3
<W>2013-08-24 21:46:06.991 Adding device {6f1d2b61-d5a0-11cf-bfc7-444553540000} Keyboard Keyboard:126
<W>2013-08-24 21:46:07.010 OpenSSL Support: 1 (OpenSSL 1.0.0d 8 Feb 2011)
<W>2013-08-24 21:46:07.167 WASAPIOutput: Stream Latency 116100 (896)
<W>2013-08-24 21:46:07.167 WASAPIInput: Stream Latency 53333 (1920)
<W>2013-08-24 21:46:07.167 WASAPIOutput: Periods 10158us 3000us (latency 11610us)
<W>2013-08-24 21:46:07.167 WASAPIOutput: Buffer is 20317us (1)
<W>2013-08-24 21:46:07.167 AudioInput: Initialized mixer for 2 channel 96000 hz mic and 0 channel 48000 hz echo
<W>2013-08-24 21:46:07.168 ServerHandler: QOS2 loaded
<W>2013-08-24 21:46:07.178 AudioOutput: Initialized 6 channel 44100 hz mixer
<W>2013-08-24 21:46:07.183 Adding device {fb9713f0-75dd-11e1-8001-444553540000} GASIA GASIA:573
<W>2013-08-24 21:46:07.195 Adding device {fb978920-75dd-11e1-8002-444553540000} GASIA GASIA:3
<W>2013-08-24 21:59:07.655 DirectSound: Disabled as WASAPI is available
<W>2013-08-24 21:59:07.662 CELT bitstream 8000000b from D:/Program Files/Battlefield 2/mods/pr/bin/PRMumble/celt0.0.7.0.dll
<W>2013-08-24 21:59:07.668 CELT bitstream 80000010 from D:/Program Files/Battlefield 2/mods/pr/bin/PRMumble/celt0.0.11.0.dll
<W>2013-08-24 21:59:07.669 Locale is "sr_RS" (System: "sr_RS")
<W>2013-08-24 21:59:08.083 Database SQLite: "3.7.7.1"
<W>2013-08-24 21:59:08.083 Overlay mumble_ol.dll failed to load
<W>2013-08-24 21:59:08.083 Overlay: Listening on "\\.\pipe\MumbleOverlayPipe"
<W>2013-08-24 21:59:08.264 GlobalShortcutWin: Error looking up LowLevelHooksTimeout. (Error: 0xea, Type: 0x1, Value: 0x0)
<W>2013-08-24 21:59:08.505 QMetaObject::invokeMethod: No such method MainWindow::setupView(bool)
<W>2013-08-24 21:59:08.505 QMetaObject::invokeMethod: No such method MainWindow::updateTrayIcon()
<W>2013-08-24 21:59:08.510 AudioInput: 40000 bits/s, 48000 hz, 480 sample
<W>2013-08-24 21:59:08.519 WASAPIInput: Latencies 100000 30000 => 100000
<W>2013-08-24 21:59:08.548 WASAPIOutput: Latencies 101587 30000 => 100000
<W>2013-08-24 21:59:08.556 OpenSSL Support: 1 (OpenSSL 1.0.0d 8 Feb 2011)
<W>2013-08-24 21:59:08.569 ServerHandler: QOS2 loaded
<W>2013-08-24 21:59:08.581 Adding device {6f1d2b60-d5a0-11cf-bfc7-444553540000} Mouse Mouse:3
<W>2013-08-24 21:59:08.582 Adding device {6f1d2b61-d5a0-11cf-bfc7-444553540000} Keyboard Keyboard:126
<W>2013-08-24 21:59:08.604 Adding device {fb9713f0-75dd-11e1-8001-444553540000} GASIA GASIA:573
<W>2013-08-24 21:59:08.614 WASAPIInput: Stream Latency 53333 (1920)
<W>2013-08-24 21:59:08.614 AudioInput: Initialized mixer for 2 channel 96000 hz mic and 0 channel 48000 hz echo
<W>2013-08-24 21:59:08.616 Adding device {fb978920-75dd-11e1-8002-444553540000} GASIA GASIA:3
<W>2013-08-24 21:59:08.634 WASAPIOutput: Stream Latency 116100 (896)
<W>2013-08-24 21:59:08.634 WASAPIOutput: Periods 10158us 3000us (latency 11610us)
<W>2013-08-24 21:59:08.634 WASAPIOutput: Buffer is 20317us (1)
<W>2013-08-24 21:59:08.634 AudioOutput: Initialized 6 channel 44100 hz mixer
<W>2013-08-24 22:21:16.051 DirectSound: Disabled as WASAPI is available
<W>2013-08-24 22:21:16.156 CELT bitstream 8000000b from D:/Program Files/Battlefield 2/mods/pr/bin/PRMumble/celt0.0.7.0.dll
<W>2013-08-24 22:21:16.266 CELT bitstream 80000010 from D:/Program Files/Battlefield 2/mods/pr/bin/PRMumble/celt0.0.11.0.dll
<W>2013-08-24 22:21:16.267 Locale is "sr_RS" (System: "sr_RS")
<W>2013-08-24 22:21:16.482 Database SQLite: "3.7.7.1"
<W>2013-08-24 22:21:16.483 Overlay mumble_ol.dll failed to load
<W>2013-08-24 22:21:16.483 Overlay: Listening on "\\.\pipe\MumbleOverlayPipe"
<W>2013-08-24 22:21:17.434 QMetaObject::invokeMethod: No such method MainWindow::setupView(bool)
<W>2013-08-24 22:21:17.435 QMetaObject::invokeMethod: No such method MainWindow::updateTrayIcon()
<W>2013-08-24 22:21:17.534 AudioInput: 40000 bits/s, 48000 hz, 480 sample
<W>2013-08-24 22:21:17.560 WASAPIInput: Latencies 100000 30000 => 100000
<W>2013-08-24 22:21:17.567 WASAPIOutput: Latencies 101587 30000 => 100000
<W>2013-08-24 22:21:17.575 GlobalShortcutWin: Error looking up LowLevelHooksTimeout. (Error: 0xea, Type: 0x1, Value: 0x0)
<W>2013-08-24 22:21:17.591 OpenSSL Support: 1 (OpenSSL 1.0.0d 8 Feb 2011)
<W>2013-08-24 22:21:17.629 ServerHandler: QOS2 loaded
<W>2013-08-24 22:21:17.645 WASAPIInput: Stream Latency 53333 (1920)
<W>2013-08-24 22:21:17.646 WASAPIOutput: Stream Latency 116100 (896)
<W>2013-08-24 22:21:17.646 WASAPIOutput: Periods 10158us 3000us (latency 11610us)
<W>2013-08-24 22:21:17.646 WASAPIOutput: Buffer is 20317us (1)
<W>2013-08-24 22:21:17.663 AudioOutput: Initialized 6 channel 44100 hz mixer
<W>2013-08-24 22:21:17.663 Adding device {6f1d2b60-d5a0-11cf-bfc7-444553540000} Mouse Mouse:3
<W>2013-08-24 22:21:17.666 Adding device {6f1d2b61-d5a0-11cf-bfc7-444553540000} Keyboard Keyboard:126
<W>2013-08-24 22:21:17.666 AudioInput: Initialized mixer for 2 channel 96000 hz mic and 0 channel 48000 hz echo
<W>2013-08-24 22:21:17.684 Adding device {fb9713f0-75dd-11e1-8001-444553540000} GASIA GASIA:573
<W>2013-08-24 22:21:17.691 Adding device {fb978920-75dd-11e1-8002-444553540000} GASIA GASIA:3
System Information
Code: Select all
System Information
------------------
Operating System: Microsoft Windows 7 Ultimate (6.1.7601)
Architecture: 64-bit
Language: Serbian (Latin, Serbia)
Motherboard: Gigabyte Technology Co., Ltd. GA-M56S-S3
Processor: AMD Athlon(tm) II X2 250 Processor (Physical: 2, Logical: 2)
Memory: 4,00 GB
DIMM Modules: A0: 2,00 GB @ 800 MHz
A2: 1024,00 MB @ 800 MHz
A3: 1024,00 MB @ 800 MHz
Page File: 6,00 GB
.NET Framework: 4.0
Display Information
-------------------
Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTS 450
Display Mode(s): 1440 x 900 (32 bit) @ 60 Hz
Driver Version: 9.18.13.2049 (320.49)
Display Memory: 512,00 MB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Speakers (Realtek High Definiti
Primary Recording: Microphone (Realtek High Defini
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Install Path: D:\Program Files\Battlefield 2
Free: 67,57 GB, Total: 232,88 GB, NTFS
Mod Path: D:\Program Files\Battlefield 2\mods\pr
Free: 67,57 GB, Total: 232,88 GB, NTFS
Profiles Path: C:\Users\MaSSive\Documents\ProjectReality\Profiles
Free: 97,11 GB, Total: 148,95 GB, NTFS
Update DL Path: C:\Users\MaSSive\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 97,11 GB, Total: 148,95 GB, NTFS
Update Log Path: C:\Users\MaSSive\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 97,11 GB, Total: 148,95 GB, NTFS
Game Information
----------------
CD Key Valid: True
Installed Mods: AIX2, bf2, fh2, opk2, pr, stats, xpack
Current Mod: pr
BF2 Version: BF2 1.5
PR Version: 1.0.36.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: [PR]CATA|=CAJ=
Type: Online
Last Used Profile: True
View Intro: True
Fullscreen: True
Display Mode: 1440x900@60Hz
Display Mode Valid: True
Graphics Scheme: High
Multisampling: Off
VSync: False
Terrain Quality: High
Effects Quality: High
Geometry Quality: High
Texture Quality: High
Lighting Quality: High
Dynamic Shadows: High
Dynamic Lights: High
Texture Filtering: High
Audio Provider: Hardware
Provider Valid: True
Audio Quality: High
EAX: True
Launcher.con
Code: Select all
LauncherSettings.setFullscreen 1
LauncherSettings.setVSync 0
LauncherSettings.setCustomHorizontalResolution 0
LauncherSettings.setCustomVerticalResolution 0
LauncherSettings.setDebugger 0
LauncherSettings.setPrefix ""
LauncherSettings.setCustomHorizontalPosition ?
LauncherSettings.setCustomVerticalPosition ?
LauncherSettings.setTransmitBeep 1
LauncherSettings.setReceiveBeep 1
LauncherSettings.setOfficerTransmitBeep 1
LauncherSettings.setOfficerReceiveBeep 1
LauncherSettings.setBeepVolume 1
PS: Sorry for wall of text I forgot where the spoiler button is.
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Last edited by MaSSive on 2013-08-25 13:21, edited 2 times in total.
Reason: Just saw its a Win8 topic related but the problem is essentially the same for both systems
Reason: Just saw its a Win8 topic related but the problem is essentially the same for both systems
-
Vulture
- Posts: 14
- Joined: 2010-01-05 13:58
Re: Mumble Audio Cues not working no matter what settings
Same problem here. It never worked.
Reinstalling the game + mumble doesn't solve it.
I'm using the onboard Realtek soundcard, further system information will be posted this evening.
Reinstalling the game + mumble doesn't solve it.
I'm using the onboard Realtek soundcard, further system information will be posted this evening.
-
MaSSive
- Posts: 4502
- Joined: 2011-02-19 15:02
Re: Mumble Audio Cues not working no matter what settings
After playing with PRMumble settings and lowering bandwidth requirements looks like I fixed it. I'm hearing cues now.
Also Ive ran the Wizard inside PRMumble and configured my microphone.
Here is two screenshots of settings, I hope it may help someone.

Also Ive ran the Wizard inside PRMumble and configured my microphone.
Here is two screenshots of settings, I hope it may help someone.


-
007.SirBond
- Posts: 276
- Joined: 2012-12-12 05:03
Re: Mumble Audio Cues not working no matter what settings
I thought PR uses its own audio cues built in, not from the mumble program, thats the reason why the audio cues are not selected in the options menu.'[R-COM wrote:MaSSive;1942199']After playing with PRMumble settings and lowering bandwidth requirements looks like I fixed it. I'm hearing cues now.
Also Ive ran the Wizard inside PRMumble and configured my microphone.
Here is two screenshots of settings, I hope it may help someone.
https://www.realitymod.com/forum/f10-pr ... umble.html[R-DEV]AncientMan wrote:The cue comes from PRLauncher, and it uses your default playback device.
The sounds are in mods/pr/content/common_client.zip/sound/hud, they're ogg's, they're the ones with "activate" and "deactivate" in their name.
As for using the built-in Mumble audio cue, we don't use that, it's a different type of cue and would sound completely different to the audio cue that we put in the last version.
Setting exclusiveness just removes my ability to use other voice programs while mumble is running.
-
MaSSive
- Posts: 4502
- Joined: 2011-02-19 15:02
Re: Mumble Audio Cues not working no matter what settings
While that what you're saying is true, the thing is that after playing with PRMumble settings and lowering bandwidth requirement everything works fine as expected.
Exclusiveness is fine for me, and that is subjective completely. If I run PR I have PRMumble to communicate in game, and I dont need any other voice program distracting me.
Exclusiveness is fine for me, and that is subjective completely. If I run PR I have PRMumble to communicate in game, and I dont need any other voice program distracting me.





