[R-DEV]K_Rivers wrote:Thanks for the positive feedback, it took myself around 11 months for it to reach its current state, and I'm still adjusting the balance now
I like new deviation system, thanks for you work, but I want to say smth:
Campers are overpowered now. If you stay still - you will win easily. Running, moving players have no chance versus sitting camper. I know its like IRL, but PR is the game and gameplay become unbalanced that way. Camping style is stimulating more and more in infantry. Attackers have not so much tactics to reach campers. All games based on tactics and countertactics. And there is no countertactic vs campers.
My suggestion is to
decrease soldier body inertia\weight(make it like in old versions,
or decrese 50%), so we'll be able to do
"lean left\right" feature - fast step from the corner(or from the tree) and then fast step back. So you will have time to spot your enemy and return to your shelter. (today you cant do that fast - you will be 95% killed).
Of course its only simulates "lean leaft\right" feature, but it will take effect.
It will be trick and countertactics against campers, it will help to cross the roads, to attack buildings. You will get a chance against most insane campers.
Look at this pic^

Blue guy want to check the room, but he will die fast when he try to do this. With no chance. He have no instrument\feature to look inside.
But red guy can very very easily kill him if blue guy will decide to take a look inside the room.
There is no conquest and competition in that situation. Red guy will win in 95% cases.
I know about nades and smoke, but we cant check every corner that way.

Even cats can do that trick
Thank you for your attention.
Wish you good luck