Project Reality v0.4 Update - November 7th

Project Reality announcements and development highlights.
Griffon2-6
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Post by Griffon2-6 »

Now that is just too 1337. But is it just me or are the walls in the first picture misaligned?
eggman
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Post by eggman »

Griffon2-6 wrote:Now that is just too 1337. But is it just me or are the walls in the first picture misaligned?
nah, that's just a ridge of concrete inside the tunnel.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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drygar
Posts: 203
Joined: 2005-07-17 10:01

Post by drygar »

Looks awsome!!! Great work staff!!!! 8) cant wait to get the britt with my G3 gun 8) heheh
Strutherski
Posts: 55
Joined: 2006-06-19 23:54

Post by Strutherski »

Man, those troops look sexy! :roll:
[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Post by [PR]AC3421 »

Strutherski wrote:Man, those troops look sexy! :roll:

There textures are really flat, I hope this is just from the lack of quality in the pictures.

DUDE, your sig picture makes me dizzy when I look at it. ewww.
Copy_of_Blah
Posts: 195
Joined: 2006-05-14 21:55

Post by Copy_of_Blah »

Underground passages that aren't textured 'incomplete' or 'work in progress' - Nice thinking!
I wasn't expecting any surprises from the maps.
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[PR]AC3421
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Post by [PR]AC3421 »

what?? I dont understand your first sentence. ^^
Copy_of_Blah
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Post by Copy_of_Blah »

In the map editor there are a few underground tunnels made. But none of them made it into vBF2 because they weren't textured. If you view them they have 'work in progress' or something written all over them.
It's good somebody got the idea working.
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eggman
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Post by eggman »

we made our own because the vBF2 oens looked too much like the Teletubbies houses.
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egg[/COLOR][/COLOR][/COLOR]

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Hitperson
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Post by Hitperson »

KP wrote:Oooohh! Have we been waiting! I love them.

One thing, though... The way the soldiers hold their rifles...it seems a little strange sometimes. Like the rifles aren't so much held by the soldiers as hovering between their hands. Or am I just imagining things?

now is not the time to be a pain in the ***.
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
=|Azeitona|=
Posts: 320
Joined: 2006-07-25 17:40

Post by =|Azeitona|= »

'[R-DEV wrote:eggman']we made our own because the vBF2 oens looked too much like the Teletubbies houses.
Do you watch Teletubbies to know if their house is similar to the vBf2 one ?
I have a sign link the DEVS one, click on the flag to see Image

:mrgreen:

'[R-DEV wrote:eggman'] sh*t happens.

About 0.4 release
[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Post by [PR]AC3421 »

Hitperson wrote:now is not the time to be a pain in the ***.

How is he being a pain?? He was wondering if anyone agreed with him or if it was just himself.
eggman
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Post by eggman »

some of the animations are a lil off .. that's the sort of thing that we're referring to when we say it's not as polished as we'd like in some areas. They aren't bad .. but there's a couple where the hands are about 1/2" off where they should be.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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PlayPR!
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Joined: 2006-08-22 05:04

Post by PlayPR! »

'[R-MOD wrote:Resjah']
Just don't play for so much you forget to eat :wink:
Stupid eating.... It sucks though I'm probably not goin to be at home on the 11th... Sucks to be me. At least I can look forward to playing on Sunday.
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.:XDR:.FRIJJ
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Post by .:XDR:.FRIJJ »

excellent stuff :)

Cant wait to join everyone on the servers ;)
Ghostrider
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Post by Ghostrider »

'[PR wrote:AC3421']The textures on the soldiers look like sh*t.
We're always in the lookout for artists and animators. If you think you have what it takes, then you're more than welcomed to try and join the team.


-Ghost
Lothrian
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Joined: 2006-10-02 12:46

Post by Lothrian »

I bow to the greatness of 0.4!
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

'[PR wrote:AC3421']There textures are really flat
As in, they don't have good bump maps?

Or as in.... duh, they are textures... of flat surfaces... why should they be any other shape?

Either way... the bump maps are there, you can see them on every pic.
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dizzy
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Post by dizzy »

'[R-DEV wrote:eggman']we made our own because the vBF2 oens looked too much like the Teletubbies houses.
new map idea? :mrgreen:
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HogansHeros
Posts: 267
Joined: 2005-09-07 21:19

Post by HogansHeros »

That’s grate news, too bad I have a ton of tests and papers due in the next few weeks. Guess I’ll be playing all thanksgiving atleast
Usualy play as KlutzPal
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