Bodyhit blood effect

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Mats391
PR:BF2 Lead Developer
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Bodyhit blood effect

Post by Mats391 »

The small blood cloud that appears when you shoot someone is unrealistic and in my opinion bad for gameplay. I would even say it is worse than the dust puff from vanilla.
First off the realism. When you get shot there is no blood shooting out of the entry wound, if anything it will come out of the exit wound.
Here are some videos of people getting shot, all of them obviously NSFW:
Solider hit into body armor: U.S Soldier gets shot by a sniper and lives *Footage*! - YouTube
Rebel shot w/o body armor: Insurgent gets shot while crossing street during team advance with heavy covering fire - YouTube
Criminal shot by police: Graphic Dashcam Video: Man With AK 47 Shot To Death By Police - YouTube
Suicide: Man shoots himself after hugging girlfriend - YouTube
In none of them you can tell that the person got hit due to blood of other things showing. The only tell that they are wounded/dead is that they fall to the ground or ache in pain.

The gameplay aspect is similar to this. The blood cloud is a very visible hit indicator, way more visible than the old dust one. With this you might aswell bring back the HUD hit indicator that showed around the crosshair.
In 1.0 it got harder to tell wether a prone soldier died from being shot due to the improved ragdolls, but the blood is still a dead give away that you hit him.
In my opinion it should be nearly impossible to tell wether you hit someone on long distances or not, forcing you to send more bullets down range to make sure he really is dead.
There is also the frustration of false-positives caused by bf2 hit detection failure, this obviously is true for any kind of bodyhit effects.
All in all i do think that the blood cloud should be removed and replaced by simply no effect at all.
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ghostfool84
Posts: 503
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Re: Bodyhit blood effect

Post by ghostfool84 »

Like the Dust clouds the Blood clouds are buggy sometimes and appear when you get no damage (saw it with other players and 1st person too), on the other hand it there is no blood effect at all sometimes.

It is unrealistic but everything about being hit in PR is unrealistic. I dont know but i think if you get a 7.62 bullet in your chest while running it has an effect and you will struggle or fall over. In PR that isnt possible so i think the Hit effect is ok and should stay, otherwise you have no clue if you hit your target or not.. Its not all about realism sometimes, especially when you cant implementent everything. So i think its fine how it is now, the effect could be reduced but i like it so far.
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Mats391
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Re: Bodyhit blood effect

Post by Mats391 »

ghostfool84 wrote:It is unrealistic but everything about being hit in PR is unrealistic. I dont know but i think if you get a 7.62 bullet in your chest while running it has an effect and you will struggle or fall over. In PR that isnt possible so i think the Hit effect is ok and should stay, otherwise you have no clue if you hit your target or not.
In bf2 soldier already twitch when getting shot, i am not sure if you can increase this to make it more visible. It is true that you cant make the soldier fall down unless he gets into wounded state, but you can disable sprinting after being hit by using an invisible teargas cloud as bodyhit effect (would need removal or rework of black&white effect tho).
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Spook
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Re: Bodyhit blood effect

Post by Spook »

Due to my light color-blindness i rarely see those blood effects on distance. On dark maps its not visible at all for me if its far away. So I do not really give a damn about them since I cannot see them most of the times anyways. The dust clouds were much more visible back then for me, and they were really annoying. If I would see the blood on every hit, i'd probably also suggest to remove or reduce it.
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ghostfool84
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Re: Bodyhit blood effect

Post by ghostfool84 »

Mats391 wrote:In bf2 soldier already twitch when getting shot, i am not sure if you can increase this to make it more visible. It is true that you cant make the soldier fall down unless he gets into wounded state, but you can disable sprinting after being hit by using an invisible teargas cloud as bodyhit effect (would need removal or rework of black&white effect tho).
Rarely saw that twitch effect or simply never noticed it. To take the sprint away is another story and a different suggestion i think. What i wanted to say in the first part of my post is that the blood effect is not a 100% Hit marker, i saw friendly soldiers that got hit several times in a row with blood effect and they were like "iam fine, not hurt at all" and soldiers that are going down without every blood effect. I dont know how it is irl but i think it depends how and where you got hit and sometimes there will be blood sometimes not, anyone here who knows more about that?
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Spook
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Re: Bodyhit blood effect

Post by Spook »

With gear on, there will not be any blood flying around. Only if the bullet leaves your body there might be some tissue going with it and maybe very little blood. Amount of tissue depends on body part and bullet size. But all of that stays in your clothes. If an important artery gets hit, there might be a small fountain of blood. But not on the initial hit and only if there are no clothes covering it.

So basically you will most likely never see a splash of blood if someone gets shot in RL. Even with all those close up headshots an body hits i have seen of FSA soldiers lately on liveleak, there was never blood raining from them.
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ghostfool84
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Re: Bodyhit blood effect

Post by ghostfool84 »

Thx spook, so a blood cloud is not realistic.

But we cant get blood on the clothes after a hit and there is no physical impact when you are hit on your body or your way of movement, so i think the blood effect is a good compromise if it is reduced.
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Mj Pain
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Re: Bodyhit blood effect

Post by Mj Pain »

Mats391 wrote: All in all i do think that the blood cloud should be removed and replaced by simply no effect at all.
Agreed.
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Hurricane
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Re: Bodyhit blood effect

Post by Hurricane »

I don't know, I kinda like the change. I think it's still better than the BF2 dust cloud.
[FSA]IrRahman
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Re: Bodyhit blood effect

Post by [FSA]IrRahman »

In my opinion blood should be only visible for shot in head.
I can post some good quality footage showing that there is no blood puff when guy is shot, but I can get banned on forum.
It would be nice, if devs could implement feature similar to BF3, when if guy is shot there is blood splatter on the surface behind him.
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Cpt.Future
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Re: Bodyhit blood effect

Post by Cpt.Future »

The blood effect is too cartoonish. Mats is right, remove it.
Especially because it's buggy. If you see a cloud of dust you can still imagine that you hit the enemy's clothes etc. A cloud of blood should be a clear indicator that he's actually been hit, but it isn't.
Also it's just unrealistic.
Mats391 wrote: All in all i do think that the blood cloud should be removed and replaced by simply no effect at all.

Either this or just a little cloud of dust.
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Mats391
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Re: Bodyhit blood effect

Post by Mats391 »

ghostfool84 wrote: But we cant get blood on the clothes after a hit and there is no physical impact when you are hit on your body or your way of movement, so i think the blood effect is a good compromise if it is reduced.
It should be reduced quite a bit (or even removed) so you cant spot it in long range fire fights. Right now you just have to look for the blood cloud to see whether you hit or not and even see where you hit so you can guess how much HP the enemy has left.
Just some things scenarios:
a) Shooting at prone soldier far away, see blood and you know he is dead even though his body didnt really move.
b) Shooting at someone bobbing up and down behind cover, see blood and again you know he is dead even though you cant see his body
c) Shooting at someone, see blood cloud coming out of his back ->"ok 2 more hits and he is dead"

I think not seeing if you hit or not will decrease the amount of sniping we see currently ingame. Also it will make weapons feel more powerfull as you dont know how many bullets the enemy already has in his torso.
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007.SirBond
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Re: Bodyhit blood effect

Post by 007.SirBond »

The game doesn't look anything close from real life when someone gets shot. Removing the blood effect wouldn't make it look any more realistic.

The effect suits the way the game looks.

I only notice the blood effect at close range kills, and if your talking about realism, there is a pretty big mess hitting someone with a military grade weapon on full auto at point blank.

Who would want to see the pain in a persons eyes before they die while their brain splatters out a shattered helmet? You people are messed up. The fun is in the gameplay of tactics, teamwork, coordination and firing precision, not the imagery of people dying.
Last edited by 007.SirBond on 2013-09-09 05:23, edited 1 time in total.
Gracler
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Re: Bodyhit blood effect

Post by Gracler »

Mats391 wrote:It should be reduced quite a bit (or even removed) so you cant spot it in long range fire fights. Right now you just have to look for the blood cloud to see whether you hit or not and even see where you hit so you can guess how much HP the enemy has left.
Just some things scenarios:
a) Shooting at prone soldier far away, see blood and you know he is dead even though his body didnt really move.
b) Shooting at someone bobbing up and down behind cover, see blood and again you know he is dead even though you cant see his body
c) Shooting at someone, see blood cloud coming out of his back ->"ok 2 more hits and he is dead"

I think not seeing if you hit or not will decrease the amount of sniping we see currently ingame. Also it will make weapons feel more powerfull as you dont know how many bullets the enemy already has in his torso.
The blood effect is done by the client and not the server which means you often detect the blood without actually scoring a real hit, so you will often fool yourself if you think the blood means you actually hit something.

With or without the blood effect... I don't really care tbh, I don't need gore to immerse myself into the game, and would only want it if I could use it for the actual game-play like confirming a hit.... which unfortunately bf2 is terrible at.
KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Re: Bodyhit blood effect

Post by KEIOS »

Hurricane wrote:I don't know, I kinda like the change. I think it's still better than the BF2 dust cloud.
keep the blood effect. i like it more than those dust clouds.
AfterDune
Retired PR Developer
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Re: Bodyhit blood effect

Post by AfterDune »

It's funny, because when there was no blood, people would make suggestions to add it.
Now that we added it, people make suggestions to remove it.

It's a weird world :p .
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Moonlight
Posts: 211
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Re: Bodyhit blood effect

Post by Moonlight »

Point is, AfterDune, that attempts were made to make death animation less arcade. Bodies don't fly that often anymore, making certain somebody is dead/hit is harder thanks to that. It is considered a good change by the most (or at least people that post here). Now, the blood clouds/dust clouds spoil it, make being hit visible (but more often than not the hit registration messes up anyway) contradicting that effort put into the ragdolls. And, well, imho they look bad anyway. ;p
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Brooklyn-Tech
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Re: Bodyhit blood effect

Post by Brooklyn-Tech »

[R-DEV]AfterDune wrote:It's funny, because when there was no blood, people would make suggestions to add it.
Now that we added it, people make suggestions to remove it.

It's a weird world :p .
dont worry, if you implement fast ropes in v.1.1 there will most probably be a thread formed for the removal of them (even though soooo many people want them :wink :)

tbh, i never liked the effect. the dust cloud one as well. should be removed entirely.
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Bodyhit blood effect

Post by BroCop »

[R-DEV]AfterDune wrote:It's funny, because when there was no blood, people would make suggestions to add it.
Now that we added it, people make suggestions to remove it.

It's a weird world :p .
Actually, everytime a thread like that popped up the response was usually negative.

There is a reason it was removed the first time.
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Bodyhit blood effect

Post by SANGUE-RUIM »

please dont remove blood effects... they are cool

removing them will make it totally uncool
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