Are range markings on ACOG accurate?

General discussion of the Project Reality: BF2 modification.
Wheeter
Posts: 152
Joined: 2007-12-25 08:24

Are range markings on ACOG accurate?

Post by Wheeter »

Do the markings that say 4 and 6 on the british ACOG reticule actually hit when you shoot at a target at 400m and 600m? Or does it vary with your resolution?
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Are range markings on ACOG accurate?

Post by camo »

No bullet drop so just use the center.
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Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: Are range markings on ACOG accurate?

Post by Kerryburgerking »

Wheeter wrote:Do the markings that say 4 and 6 on the british ACOG reticule actually hit when you shoot at a target at 400m and 600m? Or does it vary with your resolution?
I think it works for the SMAW atleast
_Fizzco_
Posts: 266
Joined: 2009-06-17 12:51

Re: Are range markings on ACOG accurate?

Post by _Fizzco_ »

Like Camo said, no bullet drop up till 700 metres and even then its like a mm up on their body/head. The Bullet drop doesn't effect rifles as much as it does marksman or snipers. (least up to 700m +)
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sirfstar
Posts: 255
Joined: 2011-09-01 07:18

Re: Are range markings on ACOG accurate?

Post by sirfstar »

Kerryburgerking wrote:I think it works for the SMAW atleast
Nope. To hit the target at 500m with SMAW and ACOG you need to aim at the very bottom of your sight :)

95% accurate reticle:
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Last edited by sirfstar on 2013-09-08 01:01, edited 4 times in total.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Are range markings on ACOG accurate?

Post by SShadowFox »

_Fizzco_ wrote:Like Camo said, no bullet drop up till 700 metres and even then its like a mm up on their body/head. The Bullet drop doesn't effect rifles as much as it does marksman or snipers. (least up to 700m +)
There is no bullet drop at all for standard rifles (or any other gun which is not marksman or Sniper).
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Are range markings on ACOG accurate?

Post by Doc.Pock »

SShadowFox wrote:There is no bullet drop at all for standard rifles (or any other gun which is not marksman or Sniper).
but there are ways to implement it as seen in the community modding forums.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Are range markings on ACOG accurate?

Post by SShadowFox »

Doc.Pock wrote:but there are ways to implement it as seen in the community modding forums.
But it's not currently in game. ;-)
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: Are range markings on ACOG accurate?

Post by carmikaze »

Mikemonster wrote:I thought it was?!
No, but as Doc said, some guy found a possible way to implement ballistics. We'll see if the devs decide to implement it :/
Last edited by carmikaze on 2013-09-08 20:24, edited 1 time in total.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Are range markings on ACOG accurate?

Post by Celestial1 »

Lolwut? Standard rifles do have bullet drop, and they have for quite a while now.

The ACOG markers are relatively accurate, with the exception being the SMAW.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Are range markings on ACOG accurate?

Post by Heavy Death »

How can vet players say there is no bullet drop. last I checked, and if memory inst completely done alreaady, assault rifles drop after about 400, but until then, its a straight flight. Maybe the settings have shuffled with the new deviation, but the bullet drop is there, has always been.

What isnt there is ballistics. That is possible aswell, SMAW uses it, SPG uses it... and so on. Problem is, tracers would fall down way earlier than bullets, so you can imagine, its either all tracers or all balls.
Down in the community modding, Mats has come to some ideas, which equalize tracers, but it pushes the bullet speed to the max, which i think is again, a downside.

Maybe in the future, everything will be figured out adn implemented, wouldnt surprise me.
paul161616
Posts: 377
Joined: 2008-07-08 17:24

Re: Are range markings on ACOG accurate?

Post by paul161616 »

arent coax mgs on apcs and tanks using bullet drop now?
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: Are range markings on ACOG accurate?

Post by ExeTick »

I dont know about those who are saying there is no bullet drop on rifles but last time I used one my bullets landed short when I was aiming on a guy far away with my rifle, and I didnt aim above him just right on him.

there are several times I have had to aim above the enemy to hit him with a rifle. rifleman,AR,MG. I can say that there is bullet drop. Muttrah city was a good exampel for me, when I was shooting from Tshapes from north city on LRG layer. I had to aim above people that was between west and east city.
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Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Are range markings on ACOG accurate?

Post by Spook »

ofc there is bullet drop for every gun ingame. you only notice it at targets above 400m though. most ppl do not realize this because they only engage targets that far with sniper and marksman and think only they have a bullet drop. At 400m you will have to aim slightly above the head if you want to headshot someone.
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[FSA]IrRahman
Posts: 205
Joined: 2013-03-23 23:08

Re: Are range markings on ACOG accurate?

Post by [FSA]IrRahman »

Bullet drop should look like this, and it is possible on BF2 engine as you can see:





There is no realistic bullet drop in PR so far, I can shoot at 500m ranges with SVD on target and aiming directly on them.





Not above them like on the image below:


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I even saw more complex BF2 ballistic mods on YouTube, like wind affecting bullet and ricochets.
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"This is a great game to play if you want to masturbate and still accomplish something" - viirusiiseli
Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Re: Are range markings on ACOG accurate?

Post by Megagoth1702 »

'[FSA wrote:IrRahman;1947763']Bullet drop should look like this, and it is possible on BF2 engine as you can see:


That's BF2142 engine, not BF2. A lot of stuff is possible on the BF2142 that is not possible on the BF2 engine.
Wheeter
Posts: 152
Joined: 2007-12-25 08:24

Re: Are range markings on ACOG accurate?

Post by Wheeter »

Megagoth1702 wrote:That's BF2142 engine, not BF2. A lot of stuff is possible on the BF2142 that is not possible on the BF2 engine.
Would it ever be possible to "port" PR to BF2142? Cause if so I would definitely buy it for PR. :shock:
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Are range markings on ACOG accurate?

Post by saXoni »

Wheeter wrote:Would it ever be possible to "port" PR to BF2142? Cause if so I would definitely buy it for PR. :shock:
No it's not.
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Are range markings on ACOG accurate?

Post by chrisweb89 »

PR on bf2142 wouldn't be allowed to use anything from bf2, only things from bf2142 and independtly made. That is why I'm pretty sure going to 2142 is near impossible,a lot of bf2 statics are still used that would need to be remade.
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