Beruit need a balance fix

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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Beruit need a balance fix

Post by Conman51 »

This map is terribly unbalanced.

Mainly because the lack of scopes

(reference this post to read about that)

https://www.realitymod.com/forum/f252-p ... ost1946417

But the vehicles need to be balanced as well. More Namers are needed instead of M113s
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Beruit need a balance fix

Post by ghostfool84 »

And i think the spawn of the Havoc should be delayed at least 5 minutes. What could you do against the attack chopper with trucks and m113?
[KSK]
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Beruit need a balance fix

Post by nAyo »

This map is way too tricky anyway. Just having the repair station on the actual first flag which is not in the dod doesn't really make much sense to me. You're in the apache and the russian tank is going to repair on the factory flag, what do you do? You shoot you don't? It's their first flag and they can shoot from it no problem so how is it supposed to go?
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"I, for one, am not a dictator. I'm the Supreme Leader" - Master
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Beruit need a balance fix

Post by Conman51 »

Nayo what version was that?

The one im talking about is STD i think.
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Beruit need a balance fix

Post by AFsoccer »

Give me a break. This map was so heavily favored for the IDF, and now the Russians win a few and you're all upset?! I'll keep an eye on the win/loss stats but stop crying over scopes please.
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Beruit need a balance fix

Post by nAyo »

How is that being upset when they are just posting their feedback? At least they play the game and can come with an unbiased opinion, unlike some other people if you see what I mean.

Seriously, it's obvious that people have their own reviews, and it's not pure ranting.
Last edited by nAyo on 2013-09-10 14:19, edited 4 times in total.
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"I, for one, am not a dictator. I'm the Supreme Leader" - Master
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: Beruit need a balance fix

Post by ExeTick »

I had the best game of beirut a couple of days ago. IDF got pushed back a little bit but then recovered and pushed the russians back until we had a fight over the appartments and the flag before that.

I think this map have a good balance.
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Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

I still see IDF win this map all the time personally. Yes, the Russians do win some, which is good. I feel like the balance is perfect now personally.
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Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: Beruit need a balance fix

Post by Kerryburgerking »

'[R-DEV wrote:AFsoccer;1946459']Give me a break. This map was so heavily favored for the IDF, and now the Russians win a few and you're all upset?! I'll keep an eye on the win/loss stats but stop crying over scopes please.
So much this. The 1P29 sucks anyways.
ghostfool84
Posts: 503
Joined: 2009-10-17 11:38

Re: Beruit need a balance fix

Post by ghostfool84 »

We had a round Beirut again, i dont know which layer (Israeli Base was southwest), but its really frustrating that the havoc can destroy your logistcs iand transport and you have nothing against it. So its really hard to set up a proper FoB with AA to avoid later attacks with the Havoc. Infantry weapons are fine i think, its different but it works fine in a city map.
[KSK]
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