Loss by 7 Tickets and Creation of Bad SL list
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Vicious302
- Posts: 407
- Joined: 2010-07-28 19:54
Loss by 7 Tickets and Creation of Bad SL list
Just played a round on Al Basarah insurgents and lost 37-0 (7 Tickets). Several times I asked other squad leaders to go build hideouts and defend other caches while probably 3-5 squads just sat in the mosque only worrying about their kill count. All that we needed to win was 2 guys working together with the rest of the team to make the difference between winning and losing. I'm going to start making a list of Bad Squadleaders because it's the bad ones you need to avoid not so much good ones you need to look for. I'm going to get the battlerecorder and take down the names of the other squad leaders that jerked off for 45 around main. Extremely disappointing. Can't say this enough. [/Flame]
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tANNERRRR
- Posts: 67
- Joined: 2011-02-25 01:32
Re: Loss by 7 Tickets and Creation of Bad SL list
Was this on HOG earlier? I was in the squad that blew the cache, if it was today.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Loss by 7 Tickets and Creation of Bad SL list
Unfortunately as satisfying as a bad player/bad SL list may be, its a little unfair and unproductive 
There's always the occasional round where you'll have a shitty time or there are other players that get in your way, but all you can do is just stick with it and do your own thing, or if the server allows it (which most decent ones do), report them to admins for not contributing or wasting time.
'If you want something done right, you have to do it yourself'
There's always the occasional round where you'll have a shitty time or there are other players that get in your way, but all you can do is just stick with it and do your own thing, or if the server allows it (which most decent ones do), report them to admins for not contributing or wasting time.
'If you want something done right, you have to do it yourself'
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Danger_6
- Posts: 294
- Joined: 2009-03-28 17:24
Re: Loss by 7 Tickets and Creation of Bad SL list
I don't think there should be a "shitlist" like this. It's counter productive. Remember, there are a lot of new SLs and players due to 1.0. Give them a chance and provide constructive criticism instead of labeling them to be mitigated and segregated.
Not cool.
Not cool.
The wine was in and the wit was out!

IGN: [3dAC] [PR]PDI|Danger_6
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KEIOS
- Posts: 522
- Joined: 2008-09-08 12:43
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Vicious302
- Posts: 407
- Joined: 2010-07-28 19:54
Re: Loss by 7 Tickets and Creation of Bad SL list
Yeah it was on HOG. I'm not talking about newbies who don't know what they are doing. I'm talking about people who simply, A. Never respond to other squad leaders. B. Never build hideouts even when specifically asked to.
Not cool? Do you watch any sports channels? Have you heard the things they say about athletes or anything really competitive for that matter. In real competition, there is real critique. Until the fps world can open up to all the objective talk that's indicative of real competition, it won't truly be competitive.
It wasn't a close game because we one of our caches didn't even go known to the insurgents, so blufor basically just walked on it and the last caches that could have been defended were basically only defended by my squad and when we moved to protect the one closer to the enemy main, no one would take up the other cache. We had 4-5 squads fighting outside of main going towards the refinery and they would not respond to save their life and there is simply no excuse for that.
If your just hear to get your feelings hurt, complain about the existence of my thoughts, and truly do nothing constructive, then take a number and wait in line.
Here is a screenshot I took of the unknown cache that didn't go known to us, but conveniently, you can see that there are 5 squad leaders and/or squads around our main. smh

Not cool? Do you watch any sports channels? Have you heard the things they say about athletes or anything really competitive for that matter. In real competition, there is real critique. Until the fps world can open up to all the objective talk that's indicative of real competition, it won't truly be competitive.
It wasn't a close game because we one of our caches didn't even go known to the insurgents, so blufor basically just walked on it and the last caches that could have been defended were basically only defended by my squad and when we moved to protect the one closer to the enemy main, no one would take up the other cache. We had 4-5 squads fighting outside of main going towards the refinery and they would not respond to save their life and there is simply no excuse for that.
If your just hear to get your feelings hurt, complain about the existence of my thoughts, and truly do nothing constructive, then take a number and wait in line.
Here is a screenshot I took of the unknown cache that didn't go known to us, but conveniently, you can see that there are 5 squad leaders and/or squads around our main. smh

Last edited by Vicious302 on 2013-09-10 16:27, edited 1 time in total.
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: Loss by 7 Tickets and Creation of Bad SL list
Seems like one of those rare super close matches, the INS team did pretty good considering it's Basrah. The problem with a "Bad SL" list is that not everyone gets along, and plenty of people will end up on said list because they disagree with the poster on how to win the battle.
This is just an exercise in anger.
This is just an exercise in anger.

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Sgt.BountyOrig
- Posts: 656
- Joined: 2009-02-22 18:12
Re: Loss by 7 Tickets and Creation of Bad SL list
Were you the commander? I can see you weren't.. what makes it more every other SL's and less yours to build these hideouts you decided were necessary?
[NO] Bounty
