Call for medic/give up

General discussion of the Project Reality: BF2 modification.
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xambone
Posts: 548
Joined: 2010-04-20 16:58

Call for medic/give up

Post by xambone »

Are we ever going to get back the 60 second block before you can give up? I really think it made sense to keep smacktards from burning through tickets and leaving the medic with the "epi-pen" in his hand.
saamohod
Posts: 300
Joined: 2011-01-12 16:15

Re: CALL FOR MEDIC/GIVE UP

Post by saamohod »

I hope this feature will return in next updates.
MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: Call for medic/give up

Post by MaSSive »

It wont work here. Make a suggestion or post in feedback/infantry about it. Id support it 100%. And not only 60 Id add more.
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Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Call for medic/give up

Post by Gracler »

Last note from the dev's was that they are working on a better way to implement it, but it is implemented when the solution is made.... so be patient.
cyprezz
Posts: 143
Joined: 2009-11-10 02:32

Re: Call for medic/give up

Post by cyprezz »

I just hope it display the remaining time this time.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Call for medic/give up

Post by Gracler »

cyprezz wrote:I just hope it display the remaining time this time.
That is exactly what they are trying to fix.
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Call for medic/give up

Post by nAyo »

60 seconds is too long, this is a game, yes a realistic game but still a game. Why would we wait 60 seconds all of a sudden (100 for a suicide) when it has always been 45 ish I think. Just preventing people from being able to give up in these 45 seconds is good, why would we ALSO increase the spawntime, which is already long enough compared to any other game?
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Death!
Posts: 318
Joined: 2013-04-03 00:21

Re: Call for medic/give up

Post by Death! »

nAyo wrote:60 seconds is too long, this is a game, yes a realistic game but still a game. Why would we wait 60 seconds all of a sudden (100 for a suicide) when it has always been 45 ish I think. Just preventing people from being able to give up in these 45 seconds is good, why would we ALSO increase the spawntime, which is already long enough compared to any other game?
Because this game is not meant for impatient kids. If I wanted to play a deathmatch game, I would play Call of Battlefield 3. 60 seconds if perfectly fine for respawn.
AnA10Warthog
Posts: 228
Joined: 2012-09-09 15:56

Re: Call for medic/give up

Post by AnA10Warthog »

Death! wrote:Because this game is not meant for impatient kids. If I wanted to play a deathmatch game, I would play Call of Battlefield 3. 60 seconds if perfectly fine for respawn.
That kind of kills the point of playing insurgency then, don't you think?
"There's no way it's 3:30, oh wait, that's not my clock, that's my altimeter."-Happy, DCS World
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Call for medic/give up

Post by nAyo »

Death! wrote:Because this game is not meant for impatient kids. If I wanted to play a deathmatch game, I would play Call of Battlefield 3. 60 seconds if perfectly fine for respawn.
Waiting 45 seconds is being patient enough to be honest. It has always been like that so why should we increase it all of a sudden?

There aren't many games that make you wait 45+ seconds before respawning (not talking about one-life things) so it is clearly long enough!

I just think the current spawntime is perfect, not too long (not to be boring) and not too short (not to be rambo arcade) ;)
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