Xiangshan
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Xiangshan
On skirmish as French it got a bit boring always having to jump over the wall wreck to then move through an open area without sprint being available. I think as this skirm is so small with so few routes to flags it becomes a real meat grinder so I ended up having to jump over that wall quite a few times.
Although I like and enjoyed Fools road at night myself and a few others did find it hard to see, but that may have been because we were playing in the daylight which is rare.
Think this skirm may become a staple for low player number seeding it looks like it'll be fun with only a few on.
Although I like and enjoyed Fools road at night myself and a few others did find it hard to see, but that may have been because we were playing in the daylight which is rare.
Think this skirm may become a staple for low player number seeding it looks like it'll be fun with only a few on.
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: Xiangshan
but you know that there are more ways but jumping across the wall and move through the open field?
ill consider adding more rocks for cover once there are more subjects to change
cheers @ndy
ill consider adding more rocks for cover once there are more subjects to change
cheers @ndy

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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: Xiangshan
Needs more tickets imo. The 300 tickets per team in AAS Standard layer is the lowest I've seen for any of the 4 km maps.
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: Xiangshan
make sure your game is updated. this was fixed in one of the first fixes like a week ago

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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: Xiangshan
To how many tickets?
And I haven't gotten to try it because it hasn't been played a lot on the servers I frequent.
That's all it says in the change log and the PR 1.0 Map Gallery hasn't been updated with the updated ticket count.1.0.31.0 (2013/08/04)
----------------------------
- Updated Xiangshan
- Fixed issues with control point names and capture times.
And I haven't gotten to try it because it hasn't been played a lot on the servers I frequent.
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: Xiangshan
I've played the skirmish once and witnessed the situation described by OP, it is frustrating but with smoke and the option of climbing onto the walls I managed to snag a few kills before it was switched.
Sadly I have only seen this map played that one time, and have yet to play as France. It seems most servers are avoiding this map like a plague.
Sadly I have only seen this map played that one time, and have yet to play as France. It seems most servers are avoiding this map like a plague.

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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: Xiangshan
Played it today. 550 tickets. Works much better.
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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: Xiangshan
Xiangshan is begging for an Alternate APC version of the map until the French MBT is fixed. 
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MuffinMunchies
- Posts: 41
- Joined: 2013-08-06 21:06
Re: Xiangshan
There has been a lot of talk (rumors really) that the map causes server crashes. However, in the 3 full rounds I've played there none crashed, and then I went and did some 1-player testing with the DRK server going to and from Xiangshan several times without issue. I haven't been able to do more testing with a full server as I haven't been on for a few days, but it's on my list. I love the map and it's a damned shame it isn't being used by the servers.Murphy wrote:Sadly I have only seen this map played that one time, and have yet to play as France. It seems most servers are avoiding this map like a plague.
If anyone has an idea of what on the map is allegedly causing these server crashes, please let me know.
Arcturus_Shielder: What PR needs are players willing to learn rather than players not willing to teach.
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ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: Xiangshan
The last flag could use a (faster) bleed We pushed the french back to their Outpost Flag an people started to leave the sever. And in that Outpost (somewhere south west of the map) the chinese could reload ammo on the french fixed crate in that outpost.
[KSK]
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ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: Xiangshan
By the way, the french tanks are way too silent. you can also hear the track sounds on longer range than the engine, is that intended?
[KSK]
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rough77
- Posts: 154
- Joined: 2007-06-02 17:26
Re: Xiangshan
Light situation is critical - nearly impossible to see who's friend or faux. It's the best game on the planet but it's still a GAME that should be fun, I'm missing fun on that map - ONLY because it's hard for my eyes.
[img]http://dl.dropbox.com/u/10414675/New%20Era%20Warfare%20Signaturen/rough-signature.png[/img]
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Curry
- Posts: 1063
- Joined: 2011-01-10 22:39
Re: Xiangshan
Xianshan needs more different layers. I don't understand why people don't like it and rarely play or vote it. It offers a great mix between jungle, urban and open terrain warfare for infantry and leaves enough space to maneuver the assets. While there is still enough cover for the infantry. Only issue is that it is fucking hard to identify your targets due to the similar camo of the uniforms and the lighting. I would love to see some more layouts:
- INF: with RIBs for the french too and some light APC?s, maybe a more bright and less cloudy weather.
- ALT: maybe even the same assets but without pre capped flags by PLA to take the fight to other spots of this awesome map. Less heavy assets? Or both sides with a light attack chopper?
Maybe even a CnC layout? I?ve to say great map Andy, sadly underplayed IMO.
cheers,
Curry.
- INF: with RIBs for the french too and some light APC?s, maybe a more bright and less cloudy weather.
- ALT: maybe even the same assets but without pre capped flags by PLA to take the fight to other spots of this awesome map. Less heavy assets? Or both sides with a light attack chopper?
Maybe even a CnC layout? I?ve to say great map Andy, sadly underplayed IMO.
cheers,
Curry.
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: Xiangshan
Skirmish layer got changed so the French dont have to cross the open field anymore
new AAS32 Layer instead of tanks you got APCs now
also the chinese have to cap more flags from the beginning now and cant just rush to the first flag of the frenchs
new AAS32 Layer instead of tanks you got APCs now
also the chinese have to cap more flags from the beginning now and cant just rush to the first flag of the frenchs

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Kingy
- Posts: 493
- Joined: 2009-12-22 14:02
Re: Xiangshan
I found the french CAS Helo spawning right at the start to be a little ridiculous, there needs to be a timer on that thing, in the hands of a good pilot you've ruined any chance for the chinese in the first 10 minutes of a very long map.
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: Xiangshan
but in counter of that the Chinese got an AAV which could do even more harm then a good CAS Pilot

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Kingy
- Posts: 493
- Joined: 2009-12-22 14:02
Re: Xiangshan
Hardly, consider the ground an AAV can cover in relation to an attk Helo. Just a 10 minute timer before it spawns at the start would help the chinese be a little better prepared.
Also how has an AAV ever been better than an attk Helo? Their not even comparable as with a good spotter the AAV can be rendered pretty redundant.
Also how has an AAV ever been better than an attk Helo? Their not even comparable as with a good spotter the AAV can be rendered pretty redundant.
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: Xiangshan
Kingy, I don't know if you've used the Chinese AAV but it is much better at killing inf then the cas chopper. The Tunguska is what they are given if I'm not mistaken, and it has a lot of HEIT rounds and an insane ROF. Any infantry that happen to be in the AAVs line of sight are likely to get shredded.

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Raklodder
- Posts: 940
- Joined: 2013-04-22 08:36
Re: Xiangshan
Xiangshan is the only map I don't wish to play, it's a tactical nightmare, not to mention the horrible looking giant bushes, trees, overall vegetation and I honestly find it hard to believe that Xiangshan actually passed quality assurance.

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matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: Xiangshan
I have seen France steamroll the Chinese on this map.
Plus, make the "Castle" or the big compound thingy at the bottom of map more playable. I only seen the flag there ONCE since release.
Would love to see: 50 Tickets added to Chinese. Since their Flag Chinese Firebase gets camped and the choppers are destroyed all the time.... so they lose a lot of tickets there.
French I seen steamroll china on this map about 5 times.
Still my fave map for China.
Plus, make the "Castle" or the big compound thingy at the bottom of map more playable. I only seen the flag there ONCE since release.
Would love to see: 50 Tickets added to Chinese. Since their Flag Chinese Firebase gets camped and the choppers are destroyed all the time.... so they lose a lot of tickets there.
French I seen steamroll china on this map about 5 times.
Still my fave map for China.
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