Buildings disappearing in a spot on Al Basrah

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PR0_SNIPE
Posts: 149
Joined: 2013-06-29 13:08

Buildings disappearing in a spot on Al Basrah

Post by PR0_SNIPE »

Location on map (Al Basrah). Look at mouse:

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Before spot:

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After on the spot:

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The spot (corner I'm looking at)

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Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: Buildings disappearing in a spot on Al Basrah

Post by Ason »

This happened to me aswell but in the map editor. Right after I placed Hotel jalalabad this started happening, but only when the camera was close to the hotel, just thought I'd share it maybe it's of any help to the devs if they don't already know what's causing it.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Buildings disappearing in a spot on Al Basrah

Post by Spec »

This is most likely a client side problem that does not happen to all players. Can you share your system information?
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Buildings disappearing in a spot on Al Basrah

Post by Mineral »

https://www.realitymod.com/forum/f26-pr ... ppear.html

It's a occlusion mesh problem like this one. Seems to be the same building too. Probably the fix hasn't been applied yet. Wait for the next version and see if it's still there.
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Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Buildings disappearing in a spot on Al Basrah

Post by Pronck »

Yep I had the same problem, only forgot to record it and upload. All these balconies tend to have this problem.
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PR0_SNIPE
Posts: 149
Joined: 2013-06-29 13:08

Re: Buildings disappearing in a spot on Al Basrah

Post by PR0_SNIPE »

Code: Select all

System Information
------------------
  Operating System: Microsoft Windows 7 Professional  (6.1.7601)
      Architecture: 64-bit
          Language: English (United States)
       Motherboard: Gateway         IMV            
         Processor: Intel(R) Core(TM)2 Duo CPU     P8400  @ 2.26GHz (Physical: 2, Logical: 2)
            Memory: 4.00 GB
      DIMM Modules: M1: 2.00 GB @ 1066 MHz
                    M2: 2.00 GB @ 1066 MHz
         Page File: 3.99 GB
    .NET Framework: 4.0

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on NVIDIA GeForce 9800M GTS   
   Display Mode(s): 1920 x 1200 (32 bit) @ 60 Hz
    Driver Version: 9.18.13.2049 (320.49)
    Display Memory: 1024.00 MB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Speakers (4- Logitech G35 Headset)
 Primary Recording: Microphone (4- Logitech G35 Headset)
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\EA GAMES\Battlefield 2
                    Free: 151.21 GB, Total: 288.09 GB, NTFS
          Mod Path: C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr
                    Free: 151.21 GB, Total: 288.09 GB, NTFS
     Profiles Path: C:\Users\*\Documents\ProjectReality\Profiles
                    Free: 151.21 GB, Total: 288.09 GB, NTFS
    Update DL Path: C:\Users\*\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 151.21 GB, Total: 288.09 GB, NTFS
   Update Log Path: C:\Users\*\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 151.21 GB, Total: 288.09 GB, NTFS

Game Information
----------------
      CD Key Valid: True
    Installed Mods: bf2, pr, pr_beta, xpack
       Current Mod: pr
       BF2 Version: BF2 1.5
        PR Version: 1.0.36.0
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: PR0_SNIPE
              Type: Online
 Last Used Profile: True
        View Intro: True
        Fullscreen: True
      Display Mode: 1920x1200@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: Off
             VSync: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: High
               EAX: True
You're hit and then hear the shot.
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