The_Turkish_Moose wrote:
How do I do this? Will it help?
You need to go to an old version as Mineral says, Always keep a backup handy - I keep one online at all times in case of hard drive failure.
If you don't have a backup then you're in a bit of a poopy situation as you're gonna have to repaint your UG on.
I recommnd however, changing your UG's colour selections to be one of the colours other than the first 6 - this means your mistake will never happen again and if you like, you can import your detailmaps now and perhaps use that base to have Undergrowth assigned to all yourdetail maps, e.g. your paths could have cardboard boxes etc very sparsely placed on them, rather than you haven't to place everything by hand.
I think if you go to your undergrowth.cfg and open it with a text editor (close your editor first) and change the following
Material Name 1
to
Material Name 7
and
Material Name 2
to
Material Name 8
then you'll be able to continue without haveing to redo your undergrowth settings entirely (you'll still need to apply them by hand if you cannot revert though)
So, do that, use your current undergrowth.raw and repaint your UG where you wanted it, create 6 new materials (one for each of your detailtextures) and tadaaaaaaa, should be UG everywhere (or just an empty space if you don't want any there, e.g. I don't tend to put any on my cliff detailtextures)