Squadleader - Radio

If you find a bug within PR:BF2 (including PRSP), please report it here.
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Ghostwolf
Posts: 163
Joined: 2012-02-16 23:20

Squadleader - Radio

Post by Ghostwolf »

Hi!

If you built something and requesting a kit afterwards, you'll built again.



ignore music please.
Last edited by Ghostwolf on 2013-10-02 11:52, edited 1 time in total.
Moszeusz6Pl
Retired PR Developer
Posts: 939
Joined: 2010-06-24 13:41

Re: Squadleader - Radio

Post by Moszeusz6Pl »

Variables just don't have time to change in time, so game thing you are still using radio. I also think it's shouldn't happened, but have no idea how to fix it(delaying nodes so it can chance to change is a no go, as button nodes don't like delaying)

Image
Ghostwolf
Posts: 163
Joined: 2012-02-16 23:20

Re: Squadleader - Radio

Post by Ghostwolf »

hm. damn. i often destroy crates with that bug...placing an hmg instead of getting a shovel kit^^
dysin
Posts: 142
Joined: 2007-03-25 23:27

Re: Squadleader - Radio

Post by dysin »

[R-DEV]Moszeusz6Pl wrote:Variables just don't have time to change in time, so game thing you are still using radio. I also think it's shouldn't happened, but have no idea how to fix it(delaying nodes so it can chance to change is a no go, as button nodes don't like delaying)
this is a 1.0 specific bug, never occurring in prior releases.
Boris
Posts: 223
Joined: 2006-11-11 22:18

Re: Squadleader - Radio

Post by Boris »

I agree there seems to be a bug somewhere here. Happens a lot that opening the build menu throws an HMG down instantly. Very annoying...

Steps to reproduce:

1. Activate radio
2. Click rose 'Build' option
3. Menu list of build items appears - click to build Forward Outpost
4. Deactivate radio
5. Activate radio
6. Click rose 'Build' option - an HMG gets thrown down instantly without having clicked it in the menu list.

I find I can avoid this occurrence by clicking to bring up the 'Remove' menu before clicking to build a second item.
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