Khamisiyah Insurgency Layer

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Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Khamisiyah Insurgency Layer

Post by Arab »

I think it would be an interesting idea to make that map Insurgency Compatible.

Khamisiyah is a region in Southern Iraq, so getting Iraqi Insurgents in would be realistic no problem.

Because this map is so huge, and it's an open desert with alot of building sections, I'd love to see alot of vehicle vs vehicle warfare, you know, technicals driving around on the sand in the hot desert.

Both sides get alot of vehicles, with the Insurgents getting more than US Army to balance things out.

Insurgents get 4 bomb cars, 2 garys, 2 anti air, 2 anti tanks, 3 MG technicals and scattered across the map will be anti-air kits

US Team could have all those vehicles they usually have, plus jets.


Caches will mainly be in buildings, including chemical weapon sites, and some will be in villages. This map's focus will be on vehicles though, and skillfulness.
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: Khamisiyah Insurgency Layer

Post by AFsoccer »

I thought about it but didn't think it would work well. Most of the areas can be surrounded by vehicles so wouldn't the insurgents hate it?

I'm open to input on it though....
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

Doesn't really seem like a good idea to me. Such a wide open map for vehicles to engage from huge ranges. Insurgents would not be able to safely travel anywhere.
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tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Khamisiyah Insurgency Layer

Post by tankninja1 »

[R-DEV]AFsoccer wrote:I thought about it but didn't think it would work well. Most of the areas can be surrounded by vehicles so wouldn't the insurgents hate it?

I'm open to input on it though....
True but that happens a lot anyways.

Could help if the insurgents got some spawn kits with traditional AT mines or maybe some AT cannons. SPGs would make sense if it is possible to have them pre-spawned in on the map. Maybe an easter egg kit with captured SMAW (or rpg tandem warhead) that would spawn in a secret place in the insurgent main like the arty ieds used to on karbala.

American air-assets might also help to balance the map as unlike apcs/tank air assets can't really camp an area like a fob or cashe they can only swoop in and do some damage then fly away.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Khamisiyah Insurgency Layer

Post by Rabbit »

I wouldn't mind seeing it with light trans helos and and humvees. Nothing APC or stronger. Even then, there are not a whole lot of places for caches, they will be put in 4 or 5 main areas, with 70-80% left empty. It would need more villages added to really be good, and that's a **** load of work for one layer.
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AfSoccer "I just don't see the natural talent."
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Khamisiyah Insurgency Layer

Post by Rudd »

insurgency would only work on this map if MEC were the defenders, the idea being the remenants of MEC units trying to fight back after their parent units have been overrun.

It's still a stretch....but better than insurgents on such an open map.
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waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: Khamisiyah Insurgency Layer

Post by waldov »

[R-DEV]Rudd wrote:insurgency would only work on this map if MEC were the defenders, the idea being the remenants of MEC units trying to fight back after their parent units have been overrun.

It's still a stretch....but better than insurgents on such an open map.
This is creeping into the semi-conventional aspect of the MEC that id love to see, given that they're undoubtedly and largely based on Iran I dont see any problem having them fight asymmetrically. Khamisiyah, more specifically the NW corner of the map, seems perfect for an insurgency layer IMO.

My take on it would be MEC defending 5 caches were they can request kits from and spawn from. The MEC would have light-medium vehicles, though they will largely have to rely on an advantage in numbers and asymmetrical tactics to counter balance Americas air-supremacy and better vehicles.

a layer idea could be this:
MEC:
2xUral transports (1 respawns)
2xUral Logistics (1 respawns)
5xmotorbikes (only 3 respawn)
2xSPG (only 1 respawns)
3xTechnicals (only 2 respawn)

5 minutes- 2xBDRM (1 respawns)
1xSA-9 (respawns)
10 minutes- 1xMT-LBM/or Scorpion? (respawns)
5 minutes- 1x9P149 ATGM Launcher Vehicle (respawns)

10 minutes- 1xSA-342L "Gazelle" (possibly)

USMC:
3xHuey transports (2 respawn)
1xOsprey/ or Chinook (respawns)
1xLogistics truck (respawns)
3xHumvee (2 Respawn)
1xM19 Humvee (respawns)

10 minutes- 1xM1A1 (20 minute respawn)
1xBradley (no respawn)
5 minutes- 2xLAV (10 minute respawn)
2xStryker (both respawn, 1 Mk-19)

1xCobra
1xHarrier or equivalent

This is just a rough idea you guys know better how to set it out, but basically i think the goal should be something out of the box. Something totally different that if correctly pulled off would make Khamisiyah become a marvel of PR maps. The blend of conventional and unconventional with a reasonable focus on vehicles (but by no means leaving infantry out of the equation) could make something truly interesting for both sides. There is definitely an opportunity here for something.
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Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: Khamisiyah Insurgency Layer

Post by Kerryburgerking »

tbh Bijar is probably a better map for INS.
Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Khamisiyah Insurgency Layer

Post by Human_001 »

Steeps wrote:Doesn't really seem like a good idea to me. Such a wide open map for vehicles to engage from huge ranges. Insurgents would not be able to safely travel anywhere.
This is exactly why I want (and I hope you do too) this map. Above comment sounds just like REALITY. Perfect for Project Reality.

Come to think of it, is this reason why Karbala is so foggy and has short view distance?
But unlike Karbala's ground, Khamisiyah's ground has much more ups and downs just like real life terrain.

If circumstances sounds realistic and close to real life, lets introduce such environment and let the players find out.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Khamisiyah Insurgency Layer

Post by Solid Knight »

I don't think it would be a good map for INS. The problem with it is that there is too much open ground for the blufor to just sit really far away from the caches and murder everyone with high powered optics. Further the places that would be ideal for caches are so few and so small that it would be no mystery as to where they were.

However, if you do go through with this idea let me throw something else into the mix: make MEC blufor. MEC is the only non-rebel faction that does not act as blufor on a cache. I really think they ought to have at least one map layer where MEC is blufor. It's not even unrealistic to have them as blufor as rebellion in their region isn't exactly unheard of.
Last edited by Solid Knight on 2013-10-05 17:07, edited 1 time in total.
waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: Khamisiyah Insurgency Layer

Post by waldov »

I think you guys totally misread the last part of the thread, we were talking about MEC being the insurgents. In other words not your average "wow I have an Ak-47" insurgents but more like an asymmetrical conventional army (much like Iran) with some APCs, ATGMs, optics maybe even a tank hunting light helo. Obviously they couldn't take the Americans head on but being the defenders and having unlimited tickets should counterbalance lots of there disadvantages.

As for MEC being Blufor, that would be cool but you can only have one language set as i recall so the MEC would sound like Americans if you made them Blufor.
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Jacksonez__
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Re: Khamisiyah Insurgency Layer

Post by Jacksonez__ »

waldov wrote:I think you guys totally misread the last part of the thread, we were talking about MEC being the insurgents. In other words not your average "wow I have an Ak-47" insurgents but more like an asymmetrical conventional army (much like Iran) with some APCs, ATGMs, optics maybe even a tank hunting light helo. Obviously they couldn't take the Americans head on but being the defenders and having unlimited tickets should counterbalance lots of there disadvantages.

As for MEC being Blufor, that would be cool but you can only have one language set as i recall so the MEC would sound like Americans if you made them Blufor.
So this would be Black Gold insurgency v2-ish?
camo
PR:BF2 Developer
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Re: Khamisiyah Insurgency Layer

Post by camo »

I think insurgency would work, there are plenty of places to put a cache. The village, the airport, the bunkers or somewhere along the wadi in a bush. It would be no worse than any other ins map. To counter the lav's pounding an area from a distance you could just give the insurgents another spg techie. Insurgency would really let people have a fight in the village in the NW, something that doesn't happen in AAS and has been brought up in other threads many times.
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CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: Khamisiyah Insurgency Layer

Post by CR8Z »

I totally dig the MEC as insurgents idea! You wanna' bring the new and different? There it is!

As far as insurgency in general? I'm more of an AAS guy.

That said, an insurgency layer might be able to guarantee that there would be some fighting in the main City, which is such a beautiful place to fight!
Jamaican
Posts: 184
Joined: 2007-05-27 21:04

Post by Jamaican »

Would rather have the insurgency with no armour just humvees an choppers, make it more a tactical inf battle
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Khamisiyah Insurgency Layer

Post by DesmoLocke »

Jamaican wrote:Would rather have the insurgency with no armour just humvees an choppers, make it more a tactical inf battle
Agreed. My favorite layer for most Insurgency maps these days is the Infantry layer. Like Fallujah for example. I encourage the server admins to run this layer more frequently.
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PR player since 0.5 (Feb 2007)

_Fizzco_
Posts: 266
Joined: 2009-06-17 12:51

Re: Khamisiyah Insurgency Layer

Post by _Fizzco_ »

If you really want a MEC insurgency map just wait for outpost :3
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Khamisiyah Insurgency Layer

Post by Solid Knight »

_Fizzco_ wrote:If you really want a MEC insurgency map just wait for outpost :3
I really want a map with MEC as blufor on insurgency.
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Khamisiyah Insurgency Layer

Post by Arab »

waldov wrote:This is creeping into the semi-conventional aspect of the MEC that id love to see, given that they're undoubtedly and largely based on Iran I dont see any problem having them fight asymmetrically. Khamisiyah, more specifically the NW corner of the map, seems perfect for an insurgency layer IMO.

My take on it would be MEC defending 5 caches were they can request kits from and spawn from. The MEC would have light-medium vehicles, though they will largely have to rely on an advantage in numbers and asymmetrical tactics to counter balance Americas air-supremacy and better vehicles.

a layer idea could be this:
MEC:
2xUral transports (1 respawns)
2xUral Logistics (1 respawns)
5xmotorbikes (only 3 respawn)
2xSPG (only 1 respawns)
3xTechnicals (only 2 respawn)

5 minutes- 2xBDRM (1 respawns)
1xSA-9 (respawns)
10 minutes- 1xMT-LBM/or Scorpion? (respawns)
5 minutes- 1x9P149 ATGM Launcher Vehicle (respawns)

10 minutes- 1xSA-342L "Gazelle" (possibly)

USMC:
3xHuey transports (2 respawn)
1xOsprey/ or Chinook (respawns)
1xLogistics truck (respawns)
3xHumvee (2 Respawn)
1xM19 Humvee (respawns)

10 minutes- 1xM1A1 (20 minute respawn)
1xBradley (no respawn)
5 minutes- 2xLAV (10 minute respawn)
2xStryker (both respawn, 1 Mk-19)

1xCobra
1xHarrier or equivalent

This is just a rough idea you guys know better how to set it out, but basically i think the goal should be something out of the box. Something totally different that if correctly pulled off would make Khamisiyah become a marvel of PR maps. The blend of conventional and unconventional with a reasonable focus on vehicles (but by no means leaving infantry out of the equation) could make something truly interesting for both sides. There is definitely an opportunity here for something.
I like this idea! :D But... yes always with the buts, MEC should only be able to request one AA kit max per cache since they can request AA kits in Crates, maximum 4, for balancing reasons.

MEC should have two bullet-firing Anti-Aircraft emplacement on their base to prevent enemies from firing upon it.

I'd add a SU Aircraft for the MEC too.
Last edited by Arab on 2013-10-20 04:48, edited 2 times in total.
StandardSmurf
Posts: 67
Joined: 2013-06-22 17:05

Re: Khamisiyah Insurgency Layer

Post by StandardSmurf »

Sounds awesome would love to see it !
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