Required Spotter kit to request sniper kit

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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Required Spotter kit to request sniper kit

Post by Jacksonez__ »

Dr_Death wrote:In real life snipers ONLY work to kill HVT, the sniping work in PR its more of a designated marksman, AKA, supporting squads, while the DM for a squad support only his squad.

i agree that the sniper and spotter kit should be completely removed from the game, and at some extent, the Anti Personal rifleman for not being used at all
AP-mine kit for conventional factions is completely useless. The mon-50 (or claymores) mines are pathetic and there is slim chance that anyone even walks past them.
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Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Required Spotter kit to request sniper kit

Post by Gracler »

Jacksonez__ wrote:AP-mine kit for conventional factions is completely useless. The mon-50 (or claymores) mines are pathetic and there is slim chance that anyone even walks past them.
'
It is not useless. People that play conventional factions just wants to 'attack attack attack' and this weapon is only designed for defense. It does have its flaws though as it stands out as a lighthouse beacon in a urban environment and you have no active way of camouflaging it, except placing it around corners and stuff but your timing has to be perfect which makes it only really useful for defending buildings.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Required Spotter kit to request sniper kit

Post by Mikemonster »

The kit should get about 6 of them so they can work as intended for perimeter defence across a large area - Rather than a strange precision defence explosive as currently seen.

Imagine covering the entire ground floor below you with them - a lot more practical than just the stairs. If you can see the enemy (to blow the charge) you may as well just shoot him.

A 'tripwire' that anyone in the squad can trigger would be good as well. That way if a medic is covering the stairs and notices 3 bad guys downstairs he can just bump against the 'pressure plate' that blows them. Stick it on a wall or somewhere not usual to touch.

I digress.
obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

Re: Required Spotter kit to request sniper kit

Post by obpmgmua »

The problem with the Spotter kit is that he's too useful to a squad because of the Grappling Hook, Shovel & GLTD. The inherit nature of snipers makes them lonewolves. And a solo sniper is far more effective than a 2-3 man sniper spotter team. Because the sniper only has to worry about himself. It's easier for one sniper to hide in the bushes and pick off HVTs than it is finding a bush big enough or other hiding spot that can accommodate another player.

A better Idea would be to make the Spotter the Sniper's *****. No Shovel or other Secondary, A PDW or Sub-Carbine instead of a Full sized Rifle. Keep the scope when applicable(E.G L22, M4, QBZ-95. But not with MP5, AKS-74U, etc). Cut the ammo count by half and add colored smoke like the SL has.

Or, dissolve the Spotter kit, bring back binocs for all classes, give sniper the GLTD, and keep the grappling hook for the breacher/civilian only.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Required Spotter kit to request sniper kit

Post by Gracler »

T.A.Sharps wrote: Really if the Spotter was a Medic, with an ammo bag and a grappling hook, it would be perfect.
Let's give the spotter a HAT and maybe an AA also, then he have everything in one person?

If instead of using a spotter you use a medic he is suddenly even more of a "snipers *****" since he no longer have a scope and no grappling hook. All he can do is wait for the sniper to get shot and rez his sorry ***.
T.A.Sharps wrote: But I still ask myself what is this guy is going to do while I'm set up overlooking an area at 400meters where the enemy keeps running through?
Only maps like Muttrah gives the sniper a 180 degree action radius where as all other big maps have a 360 degree action radius, and I don't know about you but a sniper that is spinning around to cover all directions isn't effective where as a spotter can do that. Also as soon as the sniper starts engaging someone smart enough will start to sneak up on him so the spotter will then cover his back.
obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

Re: Required Spotter kit to request sniper kit

Post by obpmgmua »

Look why not Give every Kit from every team the ability to use Scoped/Unscoped weapons and Binocs. It works well with the Germans. And giving everyone binocs is a step in the right direction.
obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

Re: Required Spotter kit to request sniper kit

Post by obpmgmua »

Spotter is OP. Because he has a Scoped Rifle, a GLTD, a Grappling Hook and a Shovel. What other kit has such a good combination of Equipment? Spotter is a swiss army knife now. Almost every squad that can get a spotter kit does it because it's so useful.

You can't nerf spotter without imbalancing him.
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Required Spotter kit to request sniper kit

Post by Gracler »

T.A.Sharps wrote:Hey, if you want to come with me to a hide and watch my butt for a half hour or so no problem. I'll bring the beer! :thumbsup: Image
Nice Picture ;)

By covering 360 I mean in the searching way, not a defensive way. Of course you would have your back against something if your the sniper, but then you have no idea if an enemy sniper or enemy HAT/AA is just sitting and waiting behind your location and you could have saved the day with your uber L33t weapon.

When you do the shoot and run tactic why wouldn't you want someone with a close range weapon to back you up when you bump into an enemy in an alley?

If the spotter is bored out of his mind he could go up close with the enemy and the sniper would back him up from a distance. The enemy would break cover if they think they can shoot someone and if a sniper starts shooting they would run if they are out of range.

It doesn't take much imagination to come up with some kind effective plan if your a double team. If your just one man sniper it doesn't take much of imagination to avoid being shot dead. Smoke it up, or suppress the sniper from another angle.

The only thing that keep snipers on the scoring board is that people don't know how to communicate outside of there own squad.
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: Required Spotter kit to request sniper kit

Post by Eddie Baker »

Or how about ditching the Spotter (aka "Specialist 2: The Excretion") and the Rifleman APERS kit and put two (or 4, if alts are used) distinct and useful kits in that actually have unambiguous real-life equivalents (instead of being "it could be a JTAC, artillery forward observer, sniper team observer, etc."), names that are actually authentic and/or aren't just a dumping ground for equipment that you don't want other kits to have?
obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

Re: Required Spotter kit to request sniper kit

Post by obpmgmua »

Eddie Baker wrote:Or how about ditching the Spotter (aka "Specialist 2: The Excretion") and the Rifleman APERS kit and put two (or 4, if alts are used) distinct and useful kits in that actually have unambiguous real-life equivalents (instead of being "it could be a JTAC, artillery forward observer, sniper team observer, etc."), names that are actually authentic and/or aren't just a dumping ground for equipment that you don't want other kits to have?
Personally I think that PR kits should be reworked from the ground up. Wipe the Slate clean and start from scratch. It's like piecing together a jigsaw puzzle with pieces from many different sets. The picture on the box is your ideal, but you'll never achieve it if your forcing pieces one into another and hoping they fit.

Case in points. Insurgents. That was my favorite faction and now it's my most hated.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Required Spotter kit to request sniper kit

Post by Mikemonster »

Eddie Baker wrote:Or how about ditching the Spotter (aka "Specialist 2: The Excretion") and the Rifleman APERS kit and put two (or 4, if alts are used) distinct and useful kits in that actually have unambiguous real-life equivalents (instead of being "it could be a JTAC, artillery forward observer, sniper team observer, etc."), names that are actually authentic and/or aren't just a dumping ground for equipment that you don't want other kits to have?
I mentioned this years ago. I think though that the fact is we need the L33t kits to interest newcomers to the game. Otherwise why would every advert have a sniper in it?

A JTACS kit, etc would be about appropriate, as would making the current 'marksman Alt' a sniper and finally ditching the designated 'Sniper' kit. But people like the feeling of superiority (despite the point of the game).
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: Required Spotter kit to request sniper kit

Post by Eddie Baker »

obpmgmua wrote:Look why not Give every Kit from every team the ability to use Scoped/Unscoped weapons and Binocs. It works well with the Germans. And giving everyone binocs is a step in the right direction.
No, because certain factions already have too many scopes to be authentic and others don't have enough to be authentic. And giving everyone back binoculars is a step in the direction of a field sprayed with night-soil without your Hepatitis vaccinations being up to date.
obpmgmua wrote:Personally I think that PR kits should be reworked from the ground up. Wipe the Slate clean and start from scratch. It's like piecing together a jigsaw puzzle with pieces from many different sets. The picture on the box is your ideal, but you'll never achieve it if your forcing pieces one into another and hoping they fit.

Case in points. Insurgents. That was my favorite faction and now it's my most hated.
No, they should only fix what's broken.

And in the case of the insurgents that means finally ditching the collaborator kit or the mode entirely.
Mikemonster wrote:I mentioned this years ago. I think though that the fact is we need the L33t kits to interest newcomers to the game. Otherwise why would every advert have a sniper in it?

A JTACS kit, etc would be about appropriate, as would making the current 'marksman Alt' a sniper and finally ditching the designated 'Sniper' kit. But people like the feeling of superiority (despite the point of the game).
No, it wouldn't, because a squad DM and a "stalk-trained" sniper are different things and they are limited in different ways. "Spotter" in the role a sniper team observer should just be the right click on the Sniper tab.

"Spotter" isn't a name for a "1337 kit" because "spotter" in military parlance can mean a lot of things, including "the guy who keeps the barbell from crushing your throat or sternum" or "the guy who keeps you from falling off a ladder while painting a house." It's just a deliberately ambiguous name to fill every role that doesn't seem to belong to another kit name. And because a slot is taken up by a kit so gimped that the only reason it's limited is fear of APERS mine spam that they can't have multiple kits for the roles.
Last edited by Eddie Baker on 2013-12-16 22:58, edited 2 times in total.
obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

Re: Required Spotter kit to request sniper kit

Post by obpmgmua »

Eddie, What is your favorite PR release? And what do you think of 1.0?
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Required Spotter kit to request sniper kit

Post by Truism »

Enforced roleplaying.

Yawn.
SSGTSEAL <headshot M4> Osama

Counter-Terrorists Win!
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