[Map crash] vBF2 menu texture (80%)

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Otvaga
Posts: 24
Joined: 2013-06-14 16:31

[Map crash] vBF2 menu texture (80%)

Post by Otvaga »

Image

This is what happens when I try to load my map. The crash happens at 80% and I have tried almost everything. The Init.con is ok, there are no vBF2 vehicles on the map, only tested PR vehicles. Other maps in the game still load up fine.

Any suggestions? This is driving me nuts and it would be very nice to testplay this map as it's almost done (old, but now finished map for the Dutch Armed Forces.. ;) )
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Daniel
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Joined: 2010-04-15 16:28
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Re: [Map crash] vBF2 menu texture (80%)

Post by Daniel »

But that one path says: ".../vehicleicons/air_j10 " which is a vBF2 fighter aircraft...
Otvaga
Posts: 24
Joined: 2013-06-14 16:31

Re: [Map crash] vBF2 menu texture (80%)

Post by Otvaga »

Yes I know, but it isn't spawned on the map.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map crash] vBF2 menu texture (80%)

Post by Amok@ndy »

are you using booster_ zips ?

its enough when you have it in your clientarchives.con and your serverarchives.con

simply remove it from them and pack the objects you need to your mapfiles

its caused because the booster_ zips contain everything and not only staticobjects
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Map crash] vBF2 menu texture (80%)

Post by AfterDune »

Something on the map is pointing to that icon, which doesn't exist anymore. Just need to find out what object is doing that. Do you have the Dutch faction on the map or..? And what assets are you using?
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Otvaga
Posts: 24
Joined: 2013-06-14 16:31

Re: [Map crash] vBF2 menu texture (80%)

Post by Otvaga »

Yes I have commited it yesterday, I have temporarily fixed the error by putting the vBF2 atlas files in the map's zips
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