Project Reality v0.4 Player Guide - Part One

Project Reality announcements and development highlights.
Evilhomer
Retired PR Developer
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Post by Evilhomer »

I think it would be ebst said here to keep questions at bay until you have played 0.4. All of your questions will then be awnsered!

Weapons and FAQ should be going up tonight. Thats going to be a real pant-wetter let me tell you. Image heavy!
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Fifty
Posts: 24
Joined: 2006-07-14 17:17

Post by Fifty »

This is all fantastic, cant wait until sunday when I get to play 0.4. It's almost like christmas was like when you where about ten years old.
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Dude, BMP-3? BRDM-2? Either those are from USI or you guys have failed to tell us exactly how much work you've put in.
Mongolian_dude
Retired PR Developer
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Post by Mongolian_dude »

Griffon2-6 wrote:Dude, BMP-3? BRDM-2? Either those are from USI or you guys have failed to tell us exactly how much work you've put in.
Thing i liked about USI was the way the attack choppers had a zoom on the cannons/vulcans. Now thats reality.

...mongol...
[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Post by [PR]AC3421 »

I was just reading the "Bugs & known issues" part on the .4 guide and it has me concerned. There is alot of f**ked up shit there, lol. All be it each thing is rather small, but now I feel like im gonna be playing an incomplete game untill the fixes. wich hopefully all get fixed in .41
Death006
Posts: 32
Joined: 2006-07-10 06:10

Post by Death006 »

Oh great!!! I just looked at the bugs list and the molotov model is a smoke grenade!! WTF? What happens on impact? Deadly smoke? Or is there still fire? Pretty bummed out after finding that out. Now I look at it again and then BAM my eyes fly straight to the word IED. It too is represented by a proxy model! I thought the team showed off the model months ago!

I hope it'll still be cool. Some of the bugs are messed up though. The C4 thing I can handle, but a smoke grenade for a molotov? Come on guys, just rip a random skin of Arabic beer and put a tatered rag on it! (Although a correct one uses a cork and the rag is merely an ignition system, and does not double as a stopper, but thats another story) Then add a lighter putting the rag on fire. Voila!

I'd rather just see M67's. Still the RPG is pretty cool... (PLZ don't tell me thats represented by a eryx or something or I'll fricken hang myself!)
eggman
Retired PR Developer
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Joined: 2005-12-27 04:52

Post by eggman »

Y'all are not obliged to download it ;)

The IED and Molotov behave like their real world counterparts, just the models were not completed in time. Er.. well OK the Molotov effect needs some work hehe.

And the RPG is actually represented by a model of a dutch looking house.

And in terms of bugs.. yup there's some bugs, so for those of you concerned by that, I'd suggest you don't download it and wait for a patch in the future.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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Griffon2-6
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Joined: 2006-05-26 04:21

Post by Griffon2-6 »

'[R-DEV wrote:eggman']
And the RPG is actually represented by a model of a dutch looking house.
Erm? A Wolfmaster prank?
Death006
Posts: 32
Joined: 2006-07-10 06:10

Post by Death006 »

'[R-DEV wrote:eggman']Y'all are not obliged to download it ;)

The IED and Molotov behave like their real world counterparts, just the models were not completed in time. Er.. well OK the Molotov effect needs some work hehe.

And the RPG is actually represented by a model of a dutch looking house.

And in terms of bugs.. yup there's some bugs, so for those of you concerned by that, I'd suggest you don't download it and wait for a patch in the future.

Oh, I'll be downloading it alright... hehe. :mrgreen: Why not introduce the stuff later and just keep with M67's right now? Was it the need for community input after playing? I'm sure I'll love it, just a tad put off by proxy models. I hope the next patch for PR gets it working with BF 1.41 and fixes the bugs.

I'll enjoy playing insurgent, BTW were the unlock models used, or did you guys make all the new weapon models independantly?
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

I want to point out that under factions, you stated that the PLAAF is the third largest Air Force in the world, with 400 000 in active duty, yet for the USAF, you stated that it is the largest airforce in the world, with 352 000 in active service.
BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

Aircraft wise I believe.
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Pollux
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Joined: 2006-10-02 12:48

Post by Pollux »

'[R-PUB wrote:BrokenArrow']Aircraft wise I believe.
PLAAF pwns anyway.. :)
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When we hang the capitalists they will sell us the rope! - Joseph Stalin
BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

Haha yes, especially when you consider that those 2643 aircraft in their inventory probably aren't shiny new J-10s as depicted in BF2, but aircraft pushing 40.
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IronTaxi
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Post by IronTaxi »

in answer to tear gas. its quite fun although im sure some arent gonna like it i cant wait to mess up a whole squad with that stuff... super fun acid trip and they dont stand a chance...haha... yeah thats gonna be fun... 24/7 police kit for me...(not to mention the room clearing autoshotgun!)
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

Who gets the flashbang? Is that a hard question to answer, j/w.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Pollux
Posts: 5
Joined: 2006-10-02 12:48

Post by Pollux »

'[R-PUB wrote:BrokenArrow']Haha yes, especially when you consider that those 2643 aircraft in their inventory probably aren't shiny new J-10s as depicted in BF2, but aircraft pushing 40.
nice, a desktop warrior

well, i dont know that and neither do you but i hope you one day will see them in action, so to say.. :-D

I just wish that china would gather up with north korea and make some use of their nukes.. 8)
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When we hang the capitalists they will sell us the rope! - Joseph Stalin
Griffon2-6
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Joined: 2006-05-26 04:21

Post by Griffon2-6 »

I still don't get this Dutch-looking house thing, everything looks right from my perspective. Can someone get me a screenshot of what you're talking about?
OJ292
Posts: 2
Joined: 2006-12-23 03:34

Post by OJ292 »

[R-DEV]eggman wrote: Er.. well OK the Molotov effect needs some work hehe.
You can say that again - it needs a delay before it goes off because of one reason.
Ok, this is what I don't like about it: For example, if I want to bounce it off a wall, I can't just do this because if I am too close I will be burnt which means I have to stand back, which therefore means that I have more chance of screwing the throw up.
Kapish!
[DVB] TRIggS
Posts: 397
Joined: 2006-10-15 01:51

Post by [DVB] TRIggS »

if you boucne it off a wall it will break. its glass. although there is no way to give it those properties.
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G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

we need the IED to have its model, because i always wanted to fk up an enemies plan by blowing up there lead vehicle and making a big hole in the road

also when is the LAW 80 going to be introduced?
Last edited by G.Drew on 2006-12-25 13:51, edited 1 time in total.
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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