Insurgency imbalanced

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waldov
Posts: 753
Joined: 2012-06-26 04:01

Insurgency imbalanced

Post by waldov »

Lets face it 1.0 insurgency is ridiculously imbalanced.
reasons are:
A:Not enough RPGs
B:Not enough RPG ammo
C:Not enough AA
D:No RKGs easily available
E:Mines get set off by friendly's too easily
F:.50 cals dont churn up helicopters

If these issues were addressed Insurgency would work alot better again but ATM it is terribly imbalanced for the most part. Its not just a matter of who wins or loses at the end its also just generally getting slaughtered by assets that sucks. I played a round of Ramiel today where little birds just hovered around with impunity and slaughtered our team, though we won the round without losing a flag spending most of the time helplessly watching helicopters hover over your team and then swoop in with rockets wasnt the funnest. Even just adding AA kits back would have sorted this out, and the technicals didnt seem to shread through the little birds even with descent bursts. the horror.
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[508th_PIR] Grey
Posts: 313
Joined: 2011-09-12 02:31

Re: Insurgency imbalanced

Post by [508th_PIR] Grey »

waldov wrote:Lets face it 1.0 insurgency is ridiculously imbalanced.

...we won the round...
All I get from your post is that you want a higher K/D.
waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: Insurgency imbalanced

Post by waldov »

'[508th_PIR wrote: Grey;1959212']All I get from your post is that you want a higher K/D.
You misread, even though we won we hardly got to do much fighting, there tickets just bleed away while the pilots raked of dozens of kills, not good gameplay is all im saying.
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Insurgency imbalanced

Post by K4on »

Closed, as there are already existing threads of all these topics mentioned above. And more.
No need of having multiple threads with the same topics.

BTW. DoubleCheck your F point. Its definitely not the case
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